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Here's mine:
https://www.dropbox.com/scl/fi/qlhflo6zahwag06h1yzky/Starfield-ShipDesign.ods?rlkey=en5sp9jpwwb65saswchf8fodo
the reason you'd want to go with a b/c-class reactor that uses less power before then is if you want to use B/C class modules. Outside of the A-class vanguard obliterators, A-class modules are outclassed once you get to the higher levels. Also Turrets are such a huge gamechanger and theyre only b or c.
But I also love my Class B Engines: Faster Speed. And my Class B weapons: DPS
https://steamcommunity.com/sharedfiles/filedetails/?id=3110182473
A is a more speedy and nimble engine for lighter speeds best suited to build fighters with
B is more a mid class, great to create destroyers and frigates or a medium sized hauler.
C is ment to pul weight, with these your beter able to create a battleship type or a masive trader with over 40,000 cargohold. It wil turn badly and speed up slowly with a lower top speed but man the hits it can eat while dishing them out :D
Class C Reactor for max power (40+perks)
Class A Engines for max speed (180)
Classs A&C Weapons for best DPS (or personal preference)
Class B Shield for 2nd best max shield amount but saving 70 mass and gaining extra regen
etc etc
You can absolutely fit the best of everything into one ship, the limit is just on MAX cargo space vs MAX top speed or else compromising on maneuverability (which is kinda bad)
Also... as a Side Thought/Question, based on the above. I'm currently only Level 22; does this mean that as I continue to level, I'm going to start seeing Equipment that's currently not showing up as well?
https://www.dropbox.com/
scl/fi/qlhflo6zahwag06h1yzky/
Starfield-ShipDesign.ods
?rlkey=en5sp9jpwwb65saswchf8fodo
(remove the new lines to re-enable the link, dunno why Steam is removing Dropbox links)
A lot of higher-quality class A ship parts won't really be useful until NG+, since your perks carry over but your gear does not.
First the reactors tend to provide much more power. Not always, as there is always Starship Design that can provide some awesome reactor for Class A and B. But in general this is the rule. If you want all 40 power pips filled in your meter, you're going to need a Class C reactor, and it's going to be two levels high.
Second, the components that use the power have better output per pip the higher their class. There are exceptions of course (ei. some Slayton engines) but in general three pips of power in a Class C weapon is going to provide much more damage than the otherwise equivalent three pips of a Class B or A weapon.
I mix and match on some of my ships I upgrade like the Razor and the Star Eagle. Makes them speed deamons with a massive knockout punch.
damage x rate of fire x max number of weapons
Which isn't as good as GrizBane did; plus weapons which can get perk bonuses from BOTH Energy and Particle will perform better than expected but dual class weapons like that tend to be class As