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I like that they added Utra low latency mode. This may or should help people with G-Sync. tbh i've tried Off, ON, Ultra and never noticed a difference with Latency. But i just use my TV so 60hz refresh here. Just did a bunch of testing with those 3 plus in game settings of Reflex off, On and On+boost. Vsync ON and Off. GPU busy is the same. Frametime is the same. Ya dude i've just never seen any difference. I always wondered if those settings in cp panel or in game worked and i still have no clue. Again no G-Sync here.
So did some more testing but this time used dpclatencymon as frameview and others didn't really help. And it does look like latency is lowered using On or Ultra in cp panel. And in game using Reflex also helps. Not sure about reflex+boost as it seems the same as just reflex on. And when i say lowered i only mean High execution times are lowered. Not lowered average. But it does mean it should help reduce stutters. So using both in cp panel and in game is highly suggested for that imo.
Do note that the settings can effect each game differently. Both settings say they may impact fps and they do. In cp2077 using Reflex i loose 7-9% fps. Ya that much, but depends on settings. Ray Trace Ultra i lost that much. But Ray Trace Overdrive i lost a lot less. Using Ultra low Latency in cp panel i lost 1-2% fps. And i don't have stuttering in games. So i'm going to set in games Reflex to OFF for cp2077 and cp panel i'll set Low Latency Mode to Ultra globally. Starfield there is no loss in fps for either settings so leaving my global setting in cp alone and in game i will use Reflex+Boost. So tldr people;
"Low Latency Mode" in cp panel=set to Ultra
"Nvidia Reflex Low Latency" in game=set to Reflex+Boost
*Edit* Well F me... none of my saves somehow work, the moment i put them back the game refuses to boot... Ahwel... At least its running again
*Edit2* Well... im fckd, game refuses to create a new save file and i can not use any of my old ones either... i dont use onedrive either... it also refuses to load in my steam cloud saves :o... NOW WHAT *sniffels*
*Edit4* Well... second google search result gave me the answer altough strange this issue hasnt happened before this all... Turns out it was the microsoft ransomware protection system blocking the game from accesing the steam cloud and my older saves O-o thing is... ive had it one even before this game existed >_< wth happend? Why wasnt it an issue first and now became one after a gpu update? O-o
I am also running the beta so that could also be an issue but everything was solid before I updated drivers.
I'll update in a month or two, seeing as I just updated last week or so...
I dropped in to add one more note to the thread if you do use an nVidia GPU and want to trigger a full shader cache rebuild. You do need to delete the pipeline.cache file as detailed above but there is one more step.
As of nVidia driver version 511.79 (not the latest, but they made this change silently with no notice to users) the path to nVidia shader caches for DirectX is changed. It is now located here:
If you use OpenGL for any games, you will also see a GLCache folder there but it is not relevant to Starfield.
The pipeline,cache file location is still
To trigger a full rebuild of the cache, delete all files in the DXCache folder as well as the pipeline,cache file.
For reference, the nVidia shader files used to be in
I've been fortunate and haven't had any performance issues running game at max settings from day 1.
Before DLSS I was running it at 2k max settings no problem.
With DLSS 4k works fine.
Good luck guys. And remember, if you're having fun then eff the trolls.
All other markers are now working.
Edit: found a fix: https://www.nexusmods.com/starfield/mods/6206
It is NOT driver related!