Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basically New Vegas was a glorified DLC.
well, Starfield uses a lot of models, assets and the same engine from Fallout 4. So whats your point ?
"They managed to do much more with less" I think
You fail to understand what asstets mean.
Starfield assets are all new.
Show me a model or building that you can find on Fallout 4.
-photo mode (Fallout 4, 76)
-grenade throw sound (Fallout 4, 76)
-legendary affixes (Fallout 4, 76)
-waiting in chairs (Fallout 4)
-basically melee combat as a whole (Fallout 4, 76)
-elevator noises (Fallout 4)
I could go on and on brother.
Yeah I have to agree with that.....you can see fallout 4 a lot in this game.
The sad part is fallout 4 was much better then this game in my humble opinion.
It comes down to that ancient engine they refuse to replace.......
the truth is that Bethesda cant accept the fact that the players like Fallout New Vegas way more than Fallout 3 and 4. So they were afraid people would like Obisidian's Elder Scrolls much more than Bethesda's.
It's not the same engine, not the same models nor the same assets. Like, can you actually point to these shared models and assets in the game?
This is just ignorance. Never mind they had to implement things that the engine had never done before, like the whole space part.
They didn't. They did churn out FONV in pretty close to record time, but it still looks terribly uninteresting to me. I've never played a single Fallout game, and I don't plan to change that in the future. The series just does not interest me.
Sure
Again, unless its the exact same code, thats not an asset
Once again, unless its the exact same code, thats not an asset
Once again, unless its the exact same code, thats not an asset
Congrats, another one…
I could go on and on brother. [/quote]
Out of your 6 examples 4 of those are systems with no guarantee of being the same underlying code and 2 of those are assets. How about before you start making a bigger list you learn what an asset is