Starfield

Starfield

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cypher Jan 10, 2024 @ 5:21am
2
Fallout New Vegas was made in 18 months.
Can someone explain to me why Obsidian was able to make the greatest rpg of all time in 18 months and Bethesda was not able to produce a good game with 8 years of dev time ?
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Showing 1-15 of 112 comments
TEKK3N Jan 10, 2024 @ 5:29am 
They used Fallout 3 assets not just the engine.
Basically New Vegas was a glorified DLC.
cypher Jan 10, 2024 @ 5:31am 
Originally posted by TEKK3N:
They used Fallout 3 assets not just the engine.
Basically New Vegas was a glorified DLC.

well, Starfield uses a lot of models, assets and the same engine from Fallout 4. So whats your point ?
Coactum Jan 10, 2024 @ 5:35am 
Originally posted by cypher:
Originally posted by TEKK3N:
They used Fallout 3 assets not just the engine.
Basically New Vegas was a glorified DLC.

well, Starfield uses a lot of models, assets and the same engine from Fallout 4. So whats your point ?

"They managed to do much more with less" I think
TEKK3N Jan 10, 2024 @ 5:52am 
Originally posted by cypher:
Originally posted by TEKK3N:
They used Fallout 3 assets not just the engine.
Basically New Vegas was a glorified DLC.

well, Starfield uses a lot of models, assets and the same engine from Fallout 4. So whats your point ?

You fail to understand what asstets mean.
Starfield assets are all new.
Show me a model or building that you can find on Fallout 4.
cypher Jan 10, 2024 @ 5:54am 
Originally posted by TEKK3N:
Originally posted by cypher:

well, Starfield uses a lot of models, assets and the same engine from Fallout 4. So whats your point ?

You fail to understand what asstets mean.
Starfield assets are all new.
Show me a model or building that you can find on Fallout 4.

-photo mode (Fallout 4, 76)

-grenade throw sound (Fallout 4, 76)

-legendary affixes (Fallout 4, 76)

-waiting in chairs (Fallout 4)

-basically melee combat as a whole (Fallout 4, 76)

-elevator noises (Fallout 4)

I could go on and on brother.
Last edited by cypher; Jan 10, 2024 @ 5:54am
Krudtugle Jan 10, 2024 @ 5:59am 
Best RPG of all time is quite the exaggeration, but truth be told they did wonderful with the clunky, buggy engine they had to work with. And they had to limit themselves because it had to run on consoles. Just imagine what they could have accomplished with a proper engine and having the game be PC exclusive. Back then, that is. We all know that nu-Obsidian are unable and unwilling to make proper games anymore. Just look at Outer Worlds aka short haired lesbians of various nationalities and unnatural hair colors in space simulator.
Rommel Jan 10, 2024 @ 6:04am 
Originally posted by cypher:
Originally posted by TEKK3N:
They used Fallout 3 assets not just the engine.
Basically New Vegas was a glorified DLC.

well, Starfield uses a lot of models, assets and the same engine from Fallout 4. So whats your point ?


Yeah I have to agree with that.....you can see fallout 4 a lot in this game.
The sad part is fallout 4 was much better then this game in my humble opinion.
It comes down to that ancient engine they refuse to replace.......
doppelganger Jan 10, 2024 @ 6:47am 
It's ironic that the New Vegas team got turned down to develop an Elder Scrolls game by Bethesda, because at this point the only way I'm going to purchase TESVI is if they give it to a competent and talented dev team like that. Well, Obsidian is under the Microsoft umbrella now, so it's in the realm of possibility.
cypher Jan 10, 2024 @ 6:50am 
Originally posted by Sleebs:
It's ironic that the New Vegas team got turned down to develop an Elder Scrolls game by Bethesda, because at this point the only way I'm going to purchase TESVI is if they give it to a competent and talented dev team like that. Well, Obsidian is under the Microsoft umbrella now, so it's in the realm of possibility.

the truth is that Bethesda cant accept the fact that the players like Fallout New Vegas way more than Fallout 3 and 4. So they were afraid people would like Obisidian's Elder Scrolls much more than Bethesda's.
Mandemon Jan 10, 2024 @ 6:56am 
Originally posted by cypher:
Originally posted by TEKK3N:
They used Fallout 3 assets not just the engine.
Basically New Vegas was a glorified DLC.

well, Starfield uses a lot of models, assets and the same engine from Fallout 4. So whats your point ?

It's not the same engine, not the same models nor the same assets. Like, can you actually point to these shared models and assets in the game?

This is just ignorance. Never mind they had to implement things that the engine had never done before, like the whole space part.
Nemerlight Jan 10, 2024 @ 6:59am 
I love that game even today but man it was so busted on 360. Never had a console version of the game crash and freeze as much as that thing did.
indigo Jan 10, 2024 @ 7:06am 
Originally posted by cypher:
Can someone explain to me why Obsidian was able to make the greatest rpg of all time in 18 months and Bethesda was not able to produce a good game with 8 years of dev time ?

They didn't. They did churn out FONV in pretty close to record time, but it still looks terribly uninteresting to me. I've never played a single Fallout game, and I don't plan to change that in the future. The series just does not interest me.
Dagtag Jan 10, 2024 @ 7:07am 
Originally posted by cypher:
Originally posted by TEKK3N:

You fail to understand what asstets mean.
Starfield assets are all new.
Show me a model or building that you can find on Fallout 4.

-photo mode (Fallout 4, 76)
Unless its the exact same code, thats not an asset

-grenade throw sound (Fallout 4, 76)
Sure

-legendary affixes (Fallout 4, 76)
Again, unless its the exact same code, thats not an asset

-waiting in chairs (Fallout 4)
Once again, unless its the exact same code, thats not an asset

-basically melee combat as a whole (Fallout 4, 76)
Once again, unless its the exact same code, thats not an asset

-elevator noises (Fallout 4)
Congrats, another one…

I could go on and on brother. [/quote]
Out of your 6 examples 4 of those are systems with no guarantee of being the same underlying code and 2 of those are assets. How about before you start making a bigger list you learn what an asset is
Last edited by Dagtag; Jan 10, 2024 @ 7:07am
Dagtag Jan 10, 2024 @ 7:08am 
Originally posted by Mandemon:
Originally posted by cypher:

well, Starfield uses a lot of models, assets and the same engine from Fallout 4. So whats your point ?

It's not the same engine, not the same models nor the same assets. Like, can you actually point to these shared models and assets in the game?

This is just ignorance. Never mind they had to implement things that the engine had never done before, like the whole space part.
Cypher seems to think that a similar approach with certain systems are guaranteed to be the same assets
Dagtag Jan 10, 2024 @ 7:08am 
Originally posted by cypher:
Originally posted by TEKK3N:
They used Fallout 3 assets not just the engine.
Basically New Vegas was a glorified DLC.

well, Starfield uses a lot of models, assets and the same engine from Fallout 4. So whats your point ?
Creation engine =\= creation engine 2
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Date Posted: Jan 10, 2024 @ 5:21am
Posts: 112