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C class engines ... I don't care about mobility (nothing can beat me at 50 in that department) or speed (speed is useful for looting, but not necessary in combat above some small value).
I care about cargo space and you need the big C engines to push a fat ship around. That is the justification. If you can do it with faster A engines, then your ship doesn't have enough cargo space :)
6k isnt a cargo ship, its a slightly beefier fighter. I think my smallest ship has 10k, and by the NG+ approaching my last one will have 20-30.
You don't have to play that way or need all that space, but if you wanted to haul crafted components (2-3kg a pop for several of them) back to vendors in quantity (enough to clean out the vendor cash supply) you need it because its all so heavy and low valued. The option is there if you want it.
My cargo specific ship is C class with base 10,000 capacity before any skill or crew modifiers. Its mobility is 70. I cannot get anywhere near the mobility with A or B class.
Here my ship with 4 C Class engines (2X C4 2x C2)
https://steamcommunity.com/sharedfiles/filedetails/?id=3116352293
The same with the best A class engines its a massive difference ..
https://steamcommunity.com/sharedfiles/filedetails/?id=3116352372
And with these - you also get absurd mobility for the weight.
I no longer have a full stat screenshot but mobility was around 98 - 100
https://steamcommunity.com/sharedfiles/filedetails/?id=3080971185
This is my current build completely at the parts per limit, but with a 96 mobility.
I cannot add anything more, the game wont let me; I have to remove something first.
https://steamcommunity.com/sharedfiles/filedetails/?id=3116324257
And for fun, the same current ship with the 180 speed engines, but mobility is dropped to 54.
https://steamcommunity.com/sharedfiles/filedetails/?id=3116323556
Just depends, do you want a Battleship with every hab and cargo convenience possible?
Or do you want a blazing fast tin can? Or the happy medium?
Class C engines also seem to have a little bit more ENGINE THRUST per point of power used, so I suspect they can accelerate greater mass a little faster, even if they top speed is lower.
https://steamcommunity.com/sharedfiles/filedetails/?id=3116342645
https://steamcommunity.com/sharedfiles/filedetails/?id=3116344065
edit.. I should have read the others b4 reply lol.
To attempt to correlate it with a current combustion engine in a simplified form. If you compare a V-6 to a V-8 engine the V-6 will have the quicker low end acceleration but the V-8 will have a higher top end potential. Of course there is a ton more that goes into the formula such as the transmission and drive train which can dictate things in a large way. Then of course you get into the mass of the vehicles an 18 wheeler is never going to out accelerate a Corvette although the engine in the 18 wheeler has a ton more potential power to use but it is hampered by the mass of the 18 wheeler.
I think this is what Bethesda was attempting to replicate. A smaller ship with a big reactor along with class A engines will be able to reach the maximum speed quicker but gives up mobility so in a straight line it can go fast but will not be able to turn quickly. So you can easily break free of the missile lock using the boost but to turn back into the fight you want to slow back down quickly to the optimal speed range. The inverse of this is a big ship with a lot of cargo and weapons which will be better suited for the class C engine which have the lower speed but higher mobility. I am finding most of them can negate any missile damage using big shield and large hull health so you don't need the quick acceleration in space combat.
One component that I think was scrapped was fuel usage that the different engines would need. Which would of added another component to the formula if it was implemented. I wouldn't be surprised to see a survival type of difficulty added with the DLC which will change how ships are built.
Either a DLC from Beth, or, a mod on Nexus.... (or elsewhere) Some variety of survival mode is inevitable. I suspect fuel requirements for ships will also be coming from modders, we already have a mod that makes ballistic weapons, and missile launchers require you to replenish the ammo for them. (and if you run out in combat..... either use your energy weapons, or run away. :D )
Moslty its at 100 though for my fighter class, and down to 65 min for turreted transporter.