Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bethesda should post something like a "Wrap-up" of the game's statistics including how many times Ben Bayu was shot in the groin by players he enraged.
I accept no argument that Starfield is an entirely shallow game, when they still manage to have players write posts about how they can't kill a real ♥♥♥♥♥♥♥.
But after we finished the quests, can we please shoot him and stab him? Bayu is my Ulfric Stomcloak.
I understand the reasoning behind essential npcs, but Morrowind and New Vegas had no problem letting you drop basically anyone and fail quests because of it.
During the Crimson Fleet quest line, you have the opportunity to gather evidence. Evidence you turn in on specific people usually lands them in the UC Vigilance brig. There is evidence on Benjamin Bayu, and it sounded like they were going to get him. Sadly, they were never locked up in the brig. It would have been funny to chat with him after what he did to me.
Yes, do you remember the dialog at the end of "All That Money Can Buy"? Didn't it have an attack option?
But you can kill some when the time is right. In fact you have to kill some.
Because most npcs in this game is immortal, so you don´t stray of the path destined for you.
With today's gamer, the player wouldn't comprehend what they did wrong and then critique the game as being broken, instead of wondering their thought processes was inadequate.
It would be some thing like....
How dare they make an important npc killable and remove my ability to complete x or y without reloading.
Today, choice is extremely superficial in games because of gamers, not studios.
Developers don't need the extra hassle of making sure everyone can complete the game by protecting certain npc's.
It is done so little Johnny can do anything they want and still complete the game like a big boy.
I have to agree here. Many people advocate for stuff that the majority of players would have issues with.