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however those focus group tests do not always result in a better game as we can see quite well with ubisoft games for example.
So I don't understand why during those 7 years of development they didn't involve people in playtesting, for example every year they could have do one or more playtests to see if what are they developing is good or not. In this way you get very useful feedback, a chance to discard bad ideas and implement new, better ones.
Maybe they're doing it with the wrong types of people? I'm sure that if they hired 50 casual players who play open world games on Steam for playtesting of Starfield, they would get clear feedback that the game concept and core mechanics are not good, to say at least. You don't need to be Einstein to come to that conclusion.
This game looks like it cost twenty thousands to make, not a dollar more.
like for example player feedback for skull & bones said that boarding should be more interactive, now in the latest closed beta they made boarding more interactive by letting you press a button 3 times instead of how the boarding worked prior to that which i highly doupt is what the players giving that feedback wanted.
(though to be fair if they would make what players actually want which is manual boarding fights like in AC4 black flag with a proper fighting system and such it would cost a lot of money to develop and at least months of development)
but getting feedback like you suggested is always a good thing, thats why focus group tests exist in the first place. :)
bethesda was always slow with patches and fixes, thats just how bethesda works.
but 20.000 dollars? that would not even cover the cost of the vosiceacting let alone the localization in different languages the game offers.