Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Bugs
-Garbage main story
-Lack of weapon variety
-Empty planets devoid of interesting stuff
-Space ''exploration'' is laughable
-Loading screen galore
-Companions are mid at best (Expect Vasco, he is top tier)
And more problems but most are personal and nitpicking.
https://steamcommunity.com/app/1716740/discussions/search/?gidforum=3198116134621595298&q=%22what+went+wrong%3F%22
There are plenty of topics that are basicly the same.
Starfield turned out just as Bethesda had planned it to.
They wanted to make a new IP on the same, 15 year old formula. There never was a plan to make an actual 'new' game. It was planned as Skyrim/Fallout 4 in Space right from the get go and that's what they delivered.
The only reason it doesn't feel 'good' in the same way is, that you've most likely already played 1k hours of Skyrim and Fallout 4 and, in the worste case, also played Fallout New Begas and Baldurs Gate 3, so you now have the comparison what an actually good RPG is like.
Or even worse, you also played No Man's Sky and/or Elite Dangerous and therefor know what an actually good space sim/adventure feels like
- Out of touch
- Incompetent
- Complacent
They also have a very inflated opinion of themselves, not a good combination and one that's not conducive to quality game development.
2. Overrepresantation of black ppl
3. Also way too many gays, lesbians and weird trans situations
4. NPC's don't curse at all, it's like in 300 years ppl don't curse anymore, that is completly unrealistic
5. Way too many NPC's with Man Buns
6. There isn't a single female NPC that shows cleavage and of course it's like high heels completly got wiped from history
7. The fact there are different tiers of weapons, suits, helmets and backpacks like calibrated, refined etc. this is just annoying, this makes the RNG pool so huge it's impossible to have "perfect" equipment EVER
8. There are no 2 cities on one and the same planet, that is complete nonsense
9. The procedural generated points of interest are way too similar it's like the ultimate copy & paste, it's not as bad like in Dying Light 2 but almost, finding the EXACT same mine/cave and other structures on many planets is mind boggling
10. The traders don't have enough credits, where should players sell weapons that are worth more than 10000 credits? Yeah right we have to first give the trader credits by buying things and then sell the high value stuff once they have the credits from us
11. Ship builder is a mess, you don't know what you build without getting in and out of the ship over and over again, they just have to put in some real descriptions what every part has INSIDE it
12. Inventory management is a mess, the fact that EVERYTIME you edit your ship EVERYTHING all the meaningless clutter gets transfered EVEN COPIED into the ships cargo is COMPLETE NONSENSE
13. The UI is a mess like in all BGS games especially while travelling with the ship in space, it's like the hud is limited to 30 FPS or some nonsense it "stutters" it just doesn't look good
14. The companions talk to the players while they have a conversation with others or listen to a slate audiomessage
15. The companions mostly hate whatever you do, you are always doing something wrong they just keep nagging
16. No gore no dismemberment not enough blood
17. The gun play still feels clunky and unpolished
18. The jetpack doesn't have enough fuel, honestly it should be like a real jetpack not this "booster", you should be able to HOLD the button and fly high
19. Problem exclusive to germans, the lipsync if played with german voices is so horrible i never seen such a bad syncing of dubbed voices
20. Too many loadscreens, it's just too many of them, i understand why that is but it still sucks i am using a Samsung 990 Pro 2 TB with Heatsink NVMe but still "feel" them, they also get longer the bigger the savegame gets
21. Stuttering when toggling scanner on/off
22. The fact there is no official DLSS, HDR etc. support at release in a game of the year 2023 is just bad, it's really really bad, but i am glad they will add that soon
23. The music gets old fast and there are no radio stations
They are simply out of touch because they are not gamers. Games are no longer made by gamers, but by ideologues. Then you get this kind of absolute garbage, and the consequences are beginning to show. Maybe gen alpha is brainwashed and desperate enough for any kind of escapism to accept it, although it seems most of the people defending this abomination of a game are gen x or maybe even older.
Starfield is the game you get from some communist bureaucratic committee. No leadership. no standards, no responsibility, no work ethic. A game was decided to be created and the work was thrown to a bureaucracy with predictable results. There are games by single people and small teams that far outshine Starfield. RimWorld, Valheim, Starsector, Factorio, Cosmoteer, Mount & Blade, Terraria, Noita, etc, etc were all produced by tiny teams on a shoestring budget. Tynan didn't need $300 million to make RimWorld. In the early years it was a one-man passion project funded via PayPal.
Bethesda, and their owners Microsoft, are essentially huge inefficient bureaucracies where it takes enormous amounts of money and people to do simple things poorly.
Oh Obsidian made quite a few mistakes but especially if you keep in mind that they developed FNV within 18 month on an engine they were not familiar with and then compare the actual rpg mechanics and decision weight to that of Oblivion/Skyrim/Fallout 4 ... well ... FNV was indeed as close as you can get to an original cRPG-Fallout as possible in first person.
Within that tiny piece of land, FNV provided WAAAY more exploration and stories then Starfield does in a 'whole universe' xD
Fallout 4 scrapped most of it and replaced it with meaningless busy work and pointless fan service on top of a storyline that's more akin to a solely satirical parody
EDIT: Oh don't get me wrong, the gameplay loop of Fallout, which is the same it was in Skyrim and Oblivio, Kill->Loot->Craft/Quest still worked but it's such a low effort one trick pony that it gets bland and boring FAST
Level progression = Skyrim or FO4
Armor and weapons modification = FO4
Put routines on NPCs
Increase ship weight storage by 10x.
There should be cars, motorbikes and roads between cities.
But in reality, the engine is very 2015.