Starfield

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Error - Ship Has Unattached Modules
I've had this happen over & over & over with a ship I've been flying around for weeks. I try to update a weapon or change a configuration on the ship but as soon as i open the ship builder it says, " Error - Ship Has Unattached Modules", when i haven't even done anything yet. Yes, I can fly it. When i finished it originally it was "Nominal". Anybody find a fix for thing problem ?
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Showing 1-15 of 20 comments
robbyhensley Dec 14, 2023 @ 1:45pm 
double click on the ship which will select everything attached, then drag the ship away from center and see if anything doesn't move. That will show you if there actually is something that actually isn't attached. It is odd though because I am under the opinion if so it wouldn't let you save and exit the ship builder.
Sedmeister Dec 14, 2023 @ 1:56pm 
I used to get that bug too. It was alarming as I only had one ship. Unfortunately I can't recall how I fixed it, but following the advice above should allow you to progress.

PS - In response to the previous poster, when I went into the ship builder and got the error message, I was able to cancel out without saving changes even though I had the error.
Last edited by Sedmeister; Dec 14, 2023 @ 2:03pm
Chon the Monk Dec 14, 2023 @ 6:15pm 
I can try it but my game is all messed up after the December update. Auto cannons stopped working on 2 ships, on one hostage mission 2 of the enemy are stuck in the bulk head so i can't finish it ( went back 4 saves to before i was even there but didn't change it ). I took on 3 enemy ships, shooting one at point blank range with no damage to their ship, target lock on my ships randomly quits working in open space so i have to fire blind,....and the list goes on in other areas.
Knottypine Dec 14, 2023 @ 6:19pm 
Originally posted by Chon the Monk:
I've had this happen over & over & over with a ship I've been flying around for weeks. I try to update a weapon or change a configuration on the ship but as soon as i open the ship builder it says, " Error - Ship Has Unattached Modules", when i haven't even done anything yet. Yes, I can fly it. When i finished it originally it was "Nominal". Anybody find a fix for thing problem ?
Is it possible that when the ship was originally built, you used the drop down glitch in order to place modules in a specific location where they normally cannot snap? Or could this have accidentally happened? Sounds like you have other issues going on with your save and maybe the updates messed up your ship further.
Chon the Monk Dec 14, 2023 @ 6:31pm 
I double clicked the ship and moved it and there was a window that 'did not move'. So i attached it and it's now showing "Nominal" and i was able to upgrade my guns.
Thanks for the advise - it worked !

The only thing i can think to do is finished the game and start over. This is only my 2nd play through. I wanted to get my Level higher before doing that though. I'm at Level 165 or so. I like my ships and don't want to start over again right now. Maybe play a different game if it keeps doing these weird things.
robbyhensley Dec 14, 2023 @ 9:11pm 
Originally posted by Chon the Monk:
I double clicked the ship and moved it and there was a window that 'did not move'. So i attached it and it's now showing "Nominal" and i was able to upgrade my guns.
Thanks for the advise - it worked !

The only thing i can think to do is finished the game and start over. This is only my 2nd play through. I wanted to get my Level higher before doing that though. I'm at Level 165 or so. I like my ships and don't want to start over again right now. Maybe play a different game if it keeps doing these weird things.
There is an issue that surfaces from when the game data in your save file gets bloated. Said to be a 4mil item id limit issue. Otherwise be sure you manage your save files and maintain I think 30+ Gb free, I maintain 100Gb+.

For me when I ran out of disk space I found I had 1500 88Mb size files in my save folder, saves apparently started getting corrupted due to no disk space. Previous to that I noticed longer loading screens and saves, longer and longer to spawn in when fast traveling from place to place. The only current action that solves it that I know is to go to Masada and complete going through the unity again, which in effect flushes your history and only maintains your level and skills. If you have made it to 165 then you are towing a lot of accumulation the longer you spend base building , weapon collecting, ship building and such. Seems the game intended for you to not campout and be slow to flush and run, perhaps it intended you to hunt spaceborn talents and love doing ti all over differently and with choices that forced you to a different outcome.

Personally it would have more appeal to me I think if it allowed me to just play it planet hopping and FPS pirate bases while finding civilian outpost and taking mission from them and high level planet mission boards. Seems the template is there but not really well supported, the game seems to want you to flush your accumulation of things repeatedly and to the MSQ that I simply don't want to do, and generally not make the choices things narrow down to.
Chon the Monk Dec 15, 2023 @ 7:46am 
I found a article in a Windows forum released yesterday about the problem. It has to do will the "object ID" system used in Starfield. The object ID system is different than that of Skyrim (which i also have with about 500 times more data than Starfield). Once object ID count gets to a certain point it makes the game unstable - like mine. And yeah, you're correct, the only way to fix it is to start the game over which flushes the id count. Bethesda is having meetings of how fix this problem in the game.
Krash Megiddo Dec 15, 2023 @ 7:48am 
This happens to me frequently as I upgrade modules, such as the Reactor. The new reactor has different attachment points thus leaving some existing module hanging in the wind.
Krash Megiddo Dec 15, 2023 @ 7:49am 
Originally posted by Chon the Monk:
I found a article in a Windows forum released yesterday about the problem. It has to do will the "object ID" system used in Starfield. The object ID system is different than that of Skyrim (which i also have with about 500 times more data than Starfield). Once object ID count gets to a certain point it makes the game unstable - like mine. And yeah, you're correct, the only way to fix it is to start the game over which flushes the id count. Bethesda is having meetings of how fix this problem in the game.
How big is your save file?
Chon the Monk Dec 15, 2023 @ 10:56am 
I only had 7 saves. The only way to fix it is to start over - which i did. I'm going to try 1 space ship and no outpost. Sell everything except resources for gun mods which i will mod on the spaceship.
Krash Megiddo Dec 15, 2023 @ 10:59am 
The size of your current save file != how many save files you have in the folder
jonnin Dec 15, 2023 @ 11:36am 
Originally posted by Chon the Monk:
I found a article in a Windows forum released yesterday about the problem. It has to do will the "object ID" system used in Starfield. The object ID system is different than that of Skyrim (which i also have with about 500 times more data than Starfield). Once object ID count gets to a certain point it makes the game unstable - like mine. And yeah, you're correct, the only way to fix it is to start the game over which flushes the id count. Bethesda is having meetings of how fix this problem in the game.

If only this problem had been soved somewhere, sometime in the last 50 years of computer science.
std::vector<object_Ids>, possibly?
Chon the Monk Dec 15, 2023 @ 3:45pm 
Originally posted by Krash Megiddo:
The size of your current save file != how many save files you have in the folder

I don't know where the save file is located - I looked for it but was unable to find it. I keep my games on a different drive in case i have to reinstall Windows. I'm not sure which drive the files are even located.
HeyYou Dec 15, 2023 @ 3:46pm 
Originally posted by Chon the Monk:
Originally posted by Krash Megiddo:
The size of your current save file != how many save files you have in the folder

I don't know where the save file is located - I looked for it but was unable to find it. I keep my games on a different drive in case i have to reinstall Windows. I'm not sure which drive the files are even located.
Save file are in Documents\My Games\Starfield\Saves
Chon the Monk Dec 15, 2023 @ 3:53pm 
Yeah, I found it. There are only 7 in there - trying to maintain no more than 7 when i quit playing. I don't know what it was before I started a new game.

Edit: Doesn't the game engine delete old saves when i delete them in game ?
Last edited by Chon the Monk; Dec 15, 2023 @ 3:54pm
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Date Posted: Dec 14, 2023 @ 1:25pm
Posts: 20