Starfield

Starfield

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Bunker Jan 7, 2024 @ 11:28pm
ship cloaking device
anyone found one of those things?
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Showing 1-15 of 18 comments
Ruin Jan 7, 2024 @ 11:49pm 
Nope... Don't exist in Starfield...

You can however remove power from your systems, and leave only minimal power in engines, to operate in a "low power" mode to avoid being detected, but it's basically useless outside of that one instance at the start of the game where it recommends doing it...
DANEDANGER Jan 7, 2024 @ 11:59pm 
Only ship that has a sort of cloak is the Guardian ships, when these boost they become sort of invisible and cant be hit by anything, only during boosts though... There is a glitch where you can put this effect on lets say the frontier but as it is a glitch you most likely end up with a bugged save and as such i wil not recommend doing this glitch
Martin Jan 8, 2024 @ 12:02am 
They do exist to a degree.. fly really slowly.. and noone can see you.. because you become part of the background.. it's call Stealth. You might have heard of it.
Ruin Jan 8, 2024 @ 12:28am 
Originally posted by DANEDANGER:
Only ship that has a sort of cloak is the Guardian ships, when these boost they become sort of invisible and cant be hit by anything, only during boosts though... There is a glitch where you can put this effect on lets say the frontier but as it is a glitch you most likely end up with a bugged save and as such i wil not recommend doing this glitch

You can still hit them during their "phase out" with non-missile weapons... You just have to lead your shots accordingly to compensate for the added speed, since they don't rely on weapons lock to hit...
Last edited by Ruin; Jan 8, 2024 @ 12:28am
Bunker Jan 8, 2024 @ 4:56am 
interesting.
Aye the sneak / silent mode thing too

but yeah more specifically a ship component that say.. has a cloak bar instead of shield.

mod for sure but not in the game yet eh
feel like it could be a dlc thing like that vampire crossbow one for skyrim later on

would be kinda neat
right after space stations and surface vehicles lol
wtiger27 Jan 8, 2024 @ 5:27am 
Originally posted by Martin:
They do exist to a degree.. fly really slowly.. and noone can see you.. because you become part of the background.. it's call Stealth. You might have heard of it.

Lol. Noooo. That would only make the enemies easier to destroy your ship.

As already mentioned, the only stealth type from a ship, is with the Starborn ship when it boosts.

The Engine Skill has one part which will make the enemy lose engagement of your ship when you boost. That is the best you can do.
player.addperk 0002cc98 player.removeperk 0002cc98

If ur using console you can permanently add cloaking to any ship using these commands. add the perk, boost in ur ship then remove the perk (otherwise every new ship you boost in will get cloaking)
Last edited by "Beep beep im a jeep"; Apr 3, 2024 @ 7:26pm
jait Apr 3, 2024 @ 7:37pm 
If they do add one it should be given to you by a Black Spathi on Beta Volantis
wtiger27 Apr 3, 2024 @ 8:04pm 
Originally posted by "Beep beep im a jeep":
player.addperk 0002cc98 player.removeperk 0002cc98

If ur using console you can permanently add cloaking to any ship using these commands. add the perk, boost in ur ship then remove the perk (otherwise every new ship you boost in will get cloaking)

The is no ship Perk which grants a cloaking ability for your ship. There is one which causes the enemy to lose a lock on your ship when you boost. But as soon as the Boost is over, you are fair game again. It is a nice one to have however and is esp, good when fighting multiple enemies.

A warning, using the console to grant perks, can result in some issues later. So use it at your own risk.
Ihateeverybody Apr 3, 2024 @ 8:21pm 
Originally posted by jait:
If they do add one it should be given to you by a Black Spathi on Beta Volantis

There were many great tales of the Urquan Conflict. (going off memory, can't recall if it was conflict or war).
Bnn1 Apr 3, 2024 @ 8:55pm 
The starborn cloaking is identical with the perk that makes enemies lose lock and disband attacking you for a short time, but its weaker.

You still get shot at, even when invisible.

The low power mode used in that game mode is scripted. Outside the 1 single scripted occurence, it doesn't work. Removing all power from the ship and then only putting 1 bar or 2 into engines makes you a slow metal blob floating around in space, that is still detected the same, by enemies.

Makes sense though, all these people saying "you should be able to sneak around in space" forget that sensors detect things that exist around your ship too. If modern sonar and radar can detect metal objects and display them on monitors to interpret the information and figure out that there is something, then it's not only safe but logical to assume that in 2330 you have sensors that far exceed the ability of radar.

It's not like ship system manufacturers would not make systems that can't tell a rock and a ship apart, what is this, 1940's radar or sonar technology?

This is 2330, sensors in that timeline can scan ships contents in split seconds and identify which systems a ship has and where they are seated.

Try finding out what engine the car in front of you has, without opening the hood, or googling it. Exactly. SF future sensor arrays can tell a ship apart from background even if its on 0 power, how else are we still able to lock on enemy ships after they were disabled and all crew is dead? Shouldn't those ships also not show up anymore since their power is turned off?

And no, the scripted ingame mechanic tells us to "lower ships power", it doesnt instruct us to shut off the reactor, turn off the sensor banks, or anything like that. If anything, a damaged and cleared out ship wouldn't be detectable anymore, what's more dead than a ship with all systems damaged and out of order.

Another set of infallible arguments that prove that the game is just a game, not real life.
Alyx Apr 3, 2024 @ 9:25pm 
Originally posted by Ruin:
Nope... Don't exist in Starfield...

You can however remove power from your systems, and leave only minimal power in engines, to operate in a "low power" mode to avoid being detected, but it's basically useless outside of that one instance at the start of the game where it recommends doing it...

Yes, they exist on Starborn ships: you cloak when at burst-speed. This effect exists in mod form too. See, for instance: https://www.nexusmods.com/starfield/mods/7039
Ruin Apr 4, 2024 @ 6:40am 
Originally posted by Alyx:
Originally posted by Ruin:
Nope... Don't exist in Starfield...

You can however remove power from your systems, and leave only minimal power in engines, to operate in a "low power" mode to avoid being detected, but it's basically useless outside of that one instance at the start of the game where it recommends doing it...

Yes, they exist on Starborn ships: you cloak when at burst-speed. This effect exists in mod form too. See, for instance: https://www.nexusmods.com/starfield/mods/7039

*facepalm*

Yes... I'm aware... But it is not a proper cloak, as it only engages momentarily when firing after burners, and ONLY on Starborn ships... It is also not a persistent cloak, that can be used on player-made ships, like what the OP was no doubt looking for...

So no, a proper cloak does not presently exist in the game...
Last edited by Ruin; Apr 4, 2024 @ 6:41am
Alyx Apr 4, 2024 @ 9:55am 
Originally posted by Ruin:
Originally posted by Alyx:

Yes, they exist on Starborn ships: you cloak when at burst-speed. This effect exists in mod form too. See, for instance: https://www.nexusmods.com/starfield/mods/7039

*facepalm*

Yes... I'm aware... But it is not a proper cloak, as it only engages momentarily when firing after burners, and ONLY on Starborn ships... It is also not a persistent cloak, that can be used on player-made ships, like what the OP was no doubt looking for...

So no, a proper cloak does not presently exist in the game...

*facepalm*

If you bothered to read the description on that mod, it will add the Starborn cloak on your regular ship too. And If you bothered to read what I wrote, said mod also only works at 'burst-speed' (for the duration of the boost).

As for the OP, he merely asked "anyone found one of those things?" That's a very broad request. :) And cloakimg under circumstances is better than no cloak at all.
Ruin Apr 4, 2024 @ 4:10pm 
Originally posted by Alyx:
Originally posted by Ruin:

*facepalm*

Yes... I'm aware... But it is not a proper cloak, as it only engages momentarily when firing after burners, and ONLY on Starborn ships... It is also not a persistent cloak, that can be used on player-made ships, like what the OP was no doubt looking for...

So no, a proper cloak does not presently exist in the game...

*facepalm*

If you bothered to read the description on that mod, it will add the Starborn cloak on your regular ship too. And If you bothered to read what I wrote, said mod also only works at 'burst-speed' (for the duration of the boost).

As for the OP, he merely asked "anyone found one of those things?" That's a very broad request. :) And cloakimg under circumstances is better than no cloak at all.

*facepalm*

I didn't need to read the mod, as it's STILL not a proper cloak... It's not something you can turn on, and off at will, and leave on, or off for extended periods...

Cloaking only while using after burners is not a proper cloak... It's a merely a visualisation that the Starborn ships have, that gives the exact same effect as the afterburner perks that cause enemies to lose lock on you...

You can't engage it, and just fly by them invisibly, which is what a cloaking device is all about...

So, no... It's not the solution for what the OP was looking for...
Last edited by Ruin; Apr 4, 2024 @ 4:10pm
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Date Posted: Jan 7, 2024 @ 11:28pm
Posts: 18