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I don't even think it's a lack of talent on the composer's part - he has made music for an actual bad game where despite that the score is memorable and worth listening to. I was actually quite chuffed when I heard he was involved.
I think it's somehow gone wrong for this game. It's not that it's unpleasant, but it's "off" somehow. Going by my limited experience, it feels like there has been excessive interference with the creative process "great but don't do that, make this bit sound more like tattooine in star wars. Can't that bit sound more like this kenny G CD I listen to in my prius but on strings, here let me play it. Take out that bit with the interesting time signature it makes my brain hurt" etc.
Partially joking of course, but the bland missteps do scream "design by committee" to me.
Still playing the tracks from Oblivion, while I don't even remember a single song from Starfield. I don't even remember Starfield had any songs tbh.
But yeah. Who cares about TES VI anyway. I don't. It's probably going to be the next ESG compliant woke trash with even more loading screens. I'm not holding my breath.
Yep, it can't be saved.
The shift has happened around 2017, after that not much fun has been created in the Americas, neither games nor movies.
Almost feels like there's a force sucking the fun out of everything in the USA.
There's some great stuff being made in Japan though. And on the plus side, Japanese software is rarely riddled with bugs.
I remember the Constellation jingle that plays when you level up and that's it.
Sitting here I can't remember a single ambient track from either Fallout game, but can pretty much hear the entirety of Skyrim, and a decent portion of Oblivion despite not having touched them in years.
But hey, Bethesda have been messing stuff up for years now to the point that I probably won't even bother with Elder Scrolls VI, so its inevitably bland Inon Zur music won't make a blind bit of difference.
Apart from the main theme, I find skyrims music to be mostly very boring.
Generic is not how I would describe most Inon zur's pieces for Fallout and SF - He focuses a lot more on ambient nuances, less on catchy themes. There is a lot going on however especially in SFs music.
The main theme of both fallout and SF is still pretty recognizable :
https://www.youtube.com/watch?v=_yGpoRbwe4s&ab_channel=InonZur-Topic
https://www.youtube.com/watch?v=FrO7Nk-t_9o&ab_channel=BethesdaSoftworksMusic
They are actually very close structurally but as you can hear SF has a lot more variations going on after the exposition, with the harmonies, melody and instrumentation
A large part of the music pieces in SF appears to be variations of that main theme. There are a lot of little gems and I find the Sc fi theme spot on.
The music for SF is actually a selling part for me (not the case for Fo3 and 4. The reworked theme for FNV is fantastic tho).
I do like the main theme though. I think the leitmotif should have been pushed further into more of the tracks to cement an audio identity. As it is, I think you only prominently hear it in one fight track, the level-up jingle, and the main menu. That's surprisingly little.
I do wonder if this happened. Personally I think the Fallout 4 soundtrack is great, and I would be able to identify it easily. I know which tracks play where and hearing them takes me straight back to the locations.
However with Starfield, that lack of strong core identity in the audio, plus the over-similarity with other composer's works, makes for a weaker soundtrack experience. I think he's perfectly capable of it, just seems like something interfered a bit here.
You're correct there aren't any songs in that soundtrack. I know at least one piece has vocals in it but it can't be described as a song.
Can be said for any music composed after Wagner, or some would say JS Bach