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Some things still can't be done without the CK but that is coming.
Starfields engine is excellent.
The Creation Kit, or Construction kit is amazing, there are programs to merge mods, then the edit program, then programs to unpack the compression then repack into compression for faster performance and more.
Great, now I'm in the mood for Crab Legs.
I just dont mess with precombines but others know what they are doing. But if those making the game were messing with stuff that was already done and broke things could be one reason for bad performance. Or if they didnt use precombines at all performance would be bad as well.
This specific thing happens all the time in modding. Then an update where precombines that the actual game makers made for good performance would be repaired.
First and foremost is xEdit. There is a learning curve for xEdit, but it can make limited mods for the game.
Then there is Blender which works well for mesh editing (geometry). There is a plugin for Blender available on the Nexus site which allows for import and export of Starfield meshes.
Then for simple texture replacement, you can use Photoshop (or equivalent) with the DDS plugin.
The above is simplified as there are various technical aspects which I'm not covering here.
You can learn how to make mods on the discord site for Starfield. And even google searches will bring up some tutorials.