Starfield

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Possible to Abandon and/or Vacate a Mission?
For example, I got started on the Aurora miscellaneous mission before I realized it's about making drugs. Now I don't want to do it anymore. But it annoys me to have it just sitting there, lingering on my mission queue.

Is it possible to have a mission removed from your list, even though you've already started it?
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Showing 1-13 of 13 comments
smr1957 Jan 2, 2024 @ 7:18am 
No - just try and ignore it.

(Well, you could roll back to an earlier save made before you got the mission, but that is probably not very practical if it was a while ago.)
Last edited by smr1957; Jan 2, 2024 @ 7:21am
Krash Megiddo Jan 2, 2024 @ 7:25am 
I don't like having incomplete chapters in my mission log. Its been known to cause me issues with other quests not progressing properly. I remember this one as being a fairly quick one to complete. But there is a console command to force complete a mission if you just want to get rid of it. You'll need the questID to do that.
Trist Munter Jan 2, 2024 @ 7:27am 
dont use console command to complete mission just ignore it or make some drugs
smr1957 Jan 2, 2024 @ 10:32am 
Originally posted by Trist Munter:
dont use console command to complete mission just ignore it or make some drugs
:steamthis:This. Using the console is one of the biggest causes we see of people borking their games. The console is a developer's tool, not a gameplay aid, and although using it for some things known to be safe (ala moving an NPC to you, or using TCL when you get stuck behind something) is fine, many things, such as advancing or completing a quest, can result in issues further on in the game, as by doing so, the player is potentially bypassing triggers that are necessary to progress the game. As such, the console is always the very last resort, and only if all else fails - and ALWAYS make a manual save beforehand, just in case you need to roll back. The best first thing that should be done whenever an issue occurs in the game, is to roll back to an earlier save - especially when it comes to missions or quests, which is also why we say to save frequently and only rely on manual saves, as they are not overwritten and therefore cannot be lost should you need them.
Last edited by smr1957; Jan 2, 2024 @ 10:32am
Ommamar Jan 2, 2024 @ 10:42am 
I can't load the game at the moment I am pretty sure though I saw the option to discard a quest when I clicked on it to activate. I will have to look again when I can, usually I can tell what direction a mission is headed in so I will walk away if it doesn't fit the build I am playing at that time. I am pretty sure I have deleted ones to do with creating a link to supply resources/components though, so maybe just works for mission board ones.
smr1957 Jan 2, 2024 @ 10:55am 
Originally posted by Ommamar:
I can't load the game at the moment I am pretty sure though I saw the option to discard a quest when I clicked on it to activate. I will have to look again when I can, usually I can tell what direction a mission is headed in so I will walk away if it doesn't fit the build I am playing at that time. I am pretty sure I have deleted ones to do with creating a link to supply resources/components though, so maybe just works for mission board ones.
Certain missions from the Mission Board have time limits when they must be completed by, so it is possible that for those, once the time limit is up, there is an option to delete those particular missions. I've never had a mission expire due to running past the time limit, so I personally cannot say. Am interested in hearing what you have to report about it, Ommanmar. Am subbing to the discussion so I can see when you post back.
CurrySpirals Jan 2, 2024 @ 11:52am 
I regretted agreeing to do their Aurora runs because I had my missions all cleaned out, except this. But then I got the “talk to Sarah” mission after she died in my game, so oh well. At least they are both under activities and easy to ignore.
Bronze Dragon Jan 2, 2024 @ 1:09pm 
Originally posted by CurrySpirals:
I regretted agreeing to do their Aurora runs because I had my missions all cleaned out, except this. But then I got the “talk to Sarah” mission after she died in my game, so oh well. At least they are both under activities and easy to ignore.

Sarah dies? I mean, I don't much like her, but I don't want her to die!

I had Sam with me for most of the side quests, and he pretty much had plot-armor because I hadn't done his artifact mission yet. Now that I've done his artifact mission and he tried to quit me (I asked him to stay) maybe he doesn't have plot armor anymore. Going to have to treat him better than cannon fodder now. :-D
CurrySpirals Jan 2, 2024 @ 2:16pm 
Originally posted by Bronze Dragon:
Originally posted by CurrySpirals:
I regretted agreeing to do their Aurora runs because I had my missions all cleaned out, except this. But then I got the “talk to Sarah” mission after she died in my game, so oh well. At least they are both under activities and easy to ignore.

Sarah dies? I mean, I don't much like her, but I don't want her to die!

I had Sam with me for most of the side quests, and he pretty much had plot-armor because I hadn't done his artifact mission yet. Now that I've done his artifact mission and he tried to quit me (I asked him to stay) maybe he doesn't have plot armor anymore. Going to have to treat him better than cannon fodder now. :-D

She may not in your game. It depends on choices you make. I’ll leave it there for you to discover.
Ommamar Jan 2, 2024 @ 5:28pm 
Originally posted by smr1957:
Originally posted by Ommamar:
I can't load the game at the moment I am pretty sure though I saw the option to discard a quest when I clicked on it to activate. I will have to look again when I can, usually I can tell what direction a mission is headed in so I will walk away if it doesn't fit the build I am playing at that time. I am pretty sure I have deleted ones to do with creating a link to supply resources/components though, so maybe just works for mission board ones.
Certain missions from the Mission Board have time limits when they must be completed by, so it is possible that for those, once the time limit is up, there is an option to delete those particular missions. I've never had a mission expire due to running past the time limit, so I personally cannot say. Am interested in hearing what you have to report about it, Ommanmar. Am subbing to the discussion so I can see when you post back.

I always finish any mission I get with a time limit as soon as I get it. Looking at it just now if you bring up the quest log window when you mouse over a mission from a mission board you get an option to reject it using X as the default option. Interestingly this only seems to work for missions you get from the boards as it doesn't show if you select from any of the other tabs. An interesting choice to limit it to that, since you can get so many activities pop up just from walking/traveling around I would think the option for those would be available as well.
smr1957 Jan 2, 2024 @ 5:47pm 
Originally posted by Ommamar:
I always finish any mission I get with a time limit as soon as I get it. Looking at it just now if you bring up the quest log window when you mouse over a mission from a mission board you get an option to reject it using X as the default option. Interestingly this only seems to work for missions you get from the boards as it doesn't show if you select from any of the other tabs. An interesting choice to limit it to that, since you can get so many activities pop up just from walking/traveling around I would think the option for those would be available as well.
Thanks, Ommamar! I just checked what you posted in game, and sure enough, for the Mission Board missions there is an option at the bottom of the screen to reject them. I guess that I just never thought to look there because I only take missions that I'm interested in. Good to know.

If I had to guess, it is probably because nothing in the game is tied to Mission board quests, so terminating them will not leave any lingering scripts, as no other permanent/unique NPCs or game dialogue is effected or modified by them.
Last edited by smr1957; Jan 2, 2024 @ 5:48pm
Ommamar Jan 2, 2024 @ 7:29pm 
Originally posted by smr1957:
Originally posted by Ommamar:
I always finish any mission I get with a time limit as soon as I get it. Looking at it just now if you bring up the quest log window when you mouse over a mission from a mission board you get an option to reject it using X as the default option. Interestingly this only seems to work for missions you get from the boards as it doesn't show if you select from any of the other tabs. An interesting choice to limit it to that, since you can get so many activities pop up just from walking/traveling around I would think the option for those would be available as well.
Thanks, Ommamar! I just checked what you posted in game, and sure enough, for the Mission Board missions there is an option at the bottom of the screen to reject them. I guess that I just never thought to look there because I only take missions that I'm interested in. Good to know.

If I had to guess, it is probably because nothing in the game is tied to Mission board quests, so terminating them will not leave any lingering scripts, as no other permanent/unique NPCs or game dialogue is effected or modified by them.

That is likely true. The interesting thing is if you take a resource mission from a ship yard you can't reject it. Since it should be a stand alone mission with no implications on other quests you should be able to just like the mission boards.

it isn't to big of a deal although I have always preferred designs that let players make decisions even if those decisions have repercussions further down the game play. It is rare to find as most developers choose the safe route that won't allow the player to break the game quests or their character. Of the current games the only one I can think of that approaches this is BG3, even though there are some quest points you must meet that are hard to mess them up. You can at least get rid of NPCs you find annoying that have an effect down the line.
smr1957 Jan 2, 2024 @ 11:53pm 
Originally posted by Ommamar:
The interesting thing is if you take a resource mission from a ship yard you can't reject it. Since it should be a stand alone mission with no implications on other quests you should be able to just like the mission boards.
- snip -
The shipyard mission to gather resource (if I am correct in thinking that is what you are referring to), do involve another NPC, however - the person to whom you need to speak to when you deliver the resources. So there would likely be issues in canceling the mission, since that NPC would be stuck always referring to your "contract" and you would likely not be able to ever get another mission of that type at that shipyard - as it would be blocked by the unfinished one.

Also, just a quick note as there is a misunderstanding among many people as to what actually constitutes a quest - at least as far as the game's internal workings are concerned. Quests are not just the things that people think of as quests - the major (and minor) activities or missions that appear in the log, for instant; quests, as far as the game is concerned, refers to many other things, all the thousands of little things that the game registers as being a quest - like dialogue or scenes, for instant. So something not being obviously linked to a visible questline, does not mean that it is not linked to something else that the game views as a quest - like initiation of NPC interaction or dialogue, for example.
Last edited by smr1957; Jan 3, 2024 @ 12:05am
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Date Posted: Jan 2, 2024 @ 7:12am
Posts: 13