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(Well, you could roll back to an earlier save made before you got the mission, but that is probably not very practical if it was a while ago.)
Sarah dies? I mean, I don't much like her, but I don't want her to die!
I had Sam with me for most of the side quests, and he pretty much had plot-armor because I hadn't done his artifact mission yet. Now that I've done his artifact mission and he tried to quit me (I asked him to stay) maybe he doesn't have plot armor anymore. Going to have to treat him better than cannon fodder now. :-D
She may not in your game. It depends on choices you make. I’ll leave it there for you to discover.
I always finish any mission I get with a time limit as soon as I get it. Looking at it just now if you bring up the quest log window when you mouse over a mission from a mission board you get an option to reject it using X as the default option. Interestingly this only seems to work for missions you get from the boards as it doesn't show if you select from any of the other tabs. An interesting choice to limit it to that, since you can get so many activities pop up just from walking/traveling around I would think the option for those would be available as well.
If I had to guess, it is probably because nothing in the game is tied to Mission board quests, so terminating them will not leave any lingering scripts, as no other permanent/unique NPCs or game dialogue is effected or modified by them.
That is likely true. The interesting thing is if you take a resource mission from a ship yard you can't reject it. Since it should be a stand alone mission with no implications on other quests you should be able to just like the mission boards.
it isn't to big of a deal although I have always preferred designs that let players make decisions even if those decisions have repercussions further down the game play. It is rare to find as most developers choose the safe route that won't allow the player to break the game quests or their character. Of the current games the only one I can think of that approaches this is BG3, even though there are some quest points you must meet that are hard to mess them up. You can at least get rid of NPCs you find annoying that have an effect down the line.
Also, just a quick note as there is a misunderstanding among many people as to what actually constitutes a quest - at least as far as the game's internal workings are concerned. Quests are not just the things that people think of as quests - the major (and minor) activities or missions that appear in the log, for instant; quests, as far as the game is concerned, refers to many other things, all the thousands of little things that the game registers as being a quest - like dialogue or scenes, for instant. So something not being obviously linked to a visible questline, does not mean that it is not linked to something else that the game views as a quest - like initiation of NPC interaction or dialogue, for example.