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The "Powers" come from finding the Starborn Temples and accuring them there. There are a total of 24 temples. And each temple offers a specific Power. These are like magic abilities which alter the world around you. For example, Phased Time, will slow down the time for a short period of time for everyone around you, but your char. This is a huge advantage when fighting several enemies at once or a fast moving deadly critter.
You don't need a mod to do a NG+ run. But you do need to do certain steps in the Main quest to be able to go thru the Unity.
It's like a fresh restart of the game, with your char keeping all of their Skills, Traits , Magazine buffs and Research progress. But you lose your current modified ship, weapons and gear. You do get a Starborn space suit and a Ship and the Frontier in it's base shape. Also you will get about 20,000 credits and some new weapons when you visit the Lodge for the first time in a NG+ run.
You can also upgrade each Power to a new level each time you visit a temple for the first time in a NG+ run. They can go up to level 10.
Research Method is good if you don't want to do much with planet surveying 4 points in it allows you to get into the weapon and space suit modding. Plus use much less material to get the research done. The description is odd as it only reduces the required materials plus gets a better chance you will randomly get more material outside what you selected. It isn't really a time thing other then you don't have to take the time to collect the resources.
The next focus was piloting, since the constellation path gives you a ship during the quest line and it makes sense to get the higher tiered one you want piloting at level 4 so you can actually use it.
Then I focused on combat skills in this case shotguns and rifles but it is all dependent on how you want to play. Since this would be a sniper I used the cutter to power up stealth. Then I went with persuasion which seems the most used of the social skills. Then Wellness for the damage reduction, carrying capacity and oxygen usage.
Those who suggested you raise the difficulty level make a good point. If you are just walking through the game then difficulty will make skills more valuable. The powers they mention have to do with the constellation quest so you will likely want to look into that as they make a huge difference on how the game plays.
I agree with those who say they would of liked to see more of a usage type of system that Elder Scrolls uses. As opposed to the point system introduced in the Fallout games. The do this thing a certain number of time system is a place comparison, especially combined with you can't actually improve the skill until you get a skill point.
See, this kind of thing makes me not want to play anymore. If the only way you can do this special thing is that you have to do certain, specific things in a certain, specifc order or you don't get to do it, then when I get there and find out I didn't do it right, so I don't get to do this special thing, I'm just going to come away from the game pis sed, not wanting to go back and try again.
The only things you need to do the NG+ is find the artifacts and in the first run build your character to survive the end game. The second run can be done speed run fashion unless you want to acquire more skill levels doing other stuff early game.
There is no certain order that you have to do it. Other than find the artifacts and kill the StarBorn.
wait what? How did I miss the 20K and weapons from teh lodge? I am on my first NG and I didn't get anything. I mean i'm well beyond needing that at this point but for my next NG+2 I wouldn't mind picking those up
Ummm... you're expecting interesting NPCs without stories?
weapon modding (science)
suit and backpack modding (science)
special projects is needed for above
piloting class c (for moar cargo space mostly)
installing all ship mods (not many need it, but the best ones do)
jetpack (1 tick is plenty, more isn't bad)
targeting (1 tick, to capture ships by killing engines)
fusion (+5 reactor power) marginal but power is power on fat ship builds
on hard difficulty:
defenses like physical damage resist
firepower, both ship and person, to kill spongey mobs better
a few others are marginal, but help... scavenging works, and diplomacy works, etc but aren't required.
weight lifting is marginal to me, as you can overcome all but the fast travel issue too easily. WL lets you fast travel with more crap, but that usually just saves you 500ish M dash to the ship after sacking a place. Its not bad, but its fine without.
stealth is meh too, but that is personal opinion only. I get it for melee players, which also feels off because can't mod melee weapons, but with guns, the AI can't find you from long range even if you only have 1 tick. It works, but it feels cheesy, but that may be the sniper elite vet in me talking, as I am bored of the shoot a few, wait for them to give up, repeat playstyle.
Play on "very hard" - because it really isn't
Next play though I will avoid boosting combat skills so much, maybe just a couple of points in shields on the ship.
weapon damage on the ground conserves ammo, more than anything else. Easy, hard, doesn't matter if you don't get shot too much or have such good armor etc that its not such a big deal when you get hit. But conserving rare ammo, esp for pistol users, is pure gold -- that stuff comes in small batches and is rather pricey too.
weapon damage in space just makes better use of your reactors. If you beef it up, you can get by with 6 guns instead of 10, and taking 4 guns off lets you dump more power to bigger shields or engines etc. Or you can blast stuff to bits instantly, if you prefer, but its not necessary or challenging after a while.
So in both cases, its about conservation of resources (ammo, and reactor power) far more than anything else.
Other perks is just to make your live easier but it is completely pointless as far as i know. More carry weight is handy but you dont need it, you will have tons of money anyway. Extra damage is good but are you playing in hardest difficulty? Then you dont need it, get a better weapon that will deal more damage than whatever the perk will give you. Outpost you can completely ignore. Probably playable if you install mods but i never tried it. I agree with you the perk is compmetely boring and they can do better.
You will be going through ammo alot faster if not overpowered though, if the game had a way to craft ammo so I didn't have to keep going to shops I would use less combat skills