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Hail modders!
Edit: Also bare feet, how professional Luke
Because he's focusing entirely on the problem of limited planet exploration. Which might not be fixable without finding a different way to handle floating values.
Having the ability to walk around a planet, while cool, isn't really essential for me however.
The problems with the game are more about the core story and gameplay loop, not the fact that you can't run around an entire planet.
But although I don't agree with his point, I do agree that there are some worrying signs that the mod community won't fix the things that need to be fixed. Simply because the core game is too boring for the modders to keep playing it.
His point about floating point is a little off. I have heard this referred to the Pi problem, in mathematics to make the number functional it is generally accepted that the value of Pi is 3.14 the reality is it is a much longer number. Floating points don't cause inaccuracy they are actually more accurate. From a game programming perspective this isn't a good thing as it causes bloat which slows things down to the point of a crash.
His mention of Minecraft was interesting as the problem was that when the game couldn't "find" the location of the player it tried to recast the location which made it add another digit in the floating point number. Which actually makes the situation worse as a computer sees 3.141 and 3.142 as very different locations. This led to the computer getting confused as it was programmed to check its computation of the player location in Minecaft. So it could never get a match which made it run through the issue again making it a zero sum situation.
The thing that will need to be decided is it worth the effort to fix this issue in Starfield. Since you can simply open the planet map to select a new origin point that will quickly load it becomes a none issue. Except for the people who want to be able to run in one direction all the way back to their ship. While that would be cool to me it wouldn't be worth the effort to achieve that result.
As to the OP and the video while there will be modders who choose not to mod Starfield I see a very active modding community already which will expand even more when the actual creation kit is released.
Nu70ry
22 September 2023, 11:32AM
Only if the crashes can be resolved.
DraspianDraspian
22 September 2023, 11:59AM
I'm confident they can. More experiments have definitely shown the issue is more complex than the Home Ship, but also given more ground to the idea that the next tile is actually there. While nothing to make another video about, I tired the same experiemnt on different tiles in different planets, and by moving the ship around with outposts and landing pads, but it can't be just a coincidence that all crashes always happened when the original landing locations went beyond a certain line.
Your statement is patently false.
There are plenty that you could mod, the thing is.. why would the big modders do it, if they dislike the game and wont get many "hits" from it. The answer is its not worth the time for those.
But I am sure a lot of smaller modders will do silly stuff and QoL stuff and even fun stuff.. I don´t expect huge things (there is not going to be a one Starfield)
No mods can fix what I miss in the game, unless it would be a total conversion of everything (that would be basically creating a new game and would take longer than Skywind have taken, its not plausible)
I expect Xbox to launch paid mods for the Xbox however.