Starfield

Starfield

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tintilicmaliq Dec 28, 2023 @ 11:24am
'Modders Say Starfield "Can't Be Fixed"' (Luke Stephens)
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Showing 1-15 of 55 comments
cypher Dec 28, 2023 @ 11:25am 
They are correct, nothing can fix this turd
orangecrush Dec 28, 2023 @ 11:27am 
6.4K mods on starfield nexus with 32.6 million downloads.
Last edited by orangecrush; Dec 28, 2023 @ 11:27am
Krash Megiddo Dec 28, 2023 @ 11:28am 
For every modder that steps away, 2 more will take his place.
CurrySpirals Dec 28, 2023 @ 11:28am 
Originally posted by Krash Megiddo:
For every modder that steps away, 2 more will take his place.

Hail modders!
A. Silvermane Dec 28, 2023 @ 11:30am 
One =/= All modders

Edit: Also bare feet, how professional Luke
Last edited by A. Silvermane; Dec 28, 2023 @ 11:38am
orangecrush Dec 28, 2023 @ 11:34am 
Click bait title should be "creator of barely functional multi-player mod says some stuff"
Chroniver Dec 28, 2023 @ 11:39am 
I watched the video and I don't completely agree with his examples.

Because he's focusing entirely on the problem of limited planet exploration. Which might not be fixable without finding a different way to handle floating values.

Having the ability to walk around a planet, while cool, isn't really essential for me however.
The problems with the game are more about the core story and gameplay loop, not the fact that you can't run around an entire planet.

But although I don't agree with his point, I do agree that there are some worrying signs that the mod community won't fix the things that need to be fixed. Simply because the core game is too boring for the modders to keep playing it.
TheToxicTherapyRoom Dec 28, 2023 @ 11:41am 
Modders are now bailing on the most refunded game on Steam.
Ommamar Dec 28, 2023 @ 11:59am 
That guy is really long winded it took him awhile to get to his point. I do think a smart modder/programmer could solve this. It would involve shifting the cell point of origin to the player to allow the cell to load as the player to freely move.

His point about floating point is a little off. I have heard this referred to the Pi problem, in mathematics to make the number functional it is generally accepted that the value of Pi is 3.14 the reality is it is a much longer number. Floating points don't cause inaccuracy they are actually more accurate. From a game programming perspective this isn't a good thing as it causes bloat which slows things down to the point of a crash.

His mention of Minecraft was interesting as the problem was that when the game couldn't "find" the location of the player it tried to recast the location which made it add another digit in the floating point number. Which actually makes the situation worse as a computer sees 3.141 and 3.142 as very different locations. This led to the computer getting confused as it was programmed to check its computation of the player location in Minecaft. So it could never get a match which made it run through the issue again making it a zero sum situation.

The thing that will need to be decided is it worth the effort to fix this issue in Starfield. Since you can simply open the planet map to select a new origin point that will quickly load it becomes a none issue. Except for the people who want to be able to run in one direction all the way back to their ship. While that would be cool to me it wouldn't be worth the effort to achieve that result.

As to the OP and the video while there will be modders who choose not to mod Starfield I see a very active modding community already which will expand even more when the actual creation kit is released.
Hobo Misanthropus Dec 28, 2023 @ 12:12pm 
Mods are overrated anyway.
Gravity 🌌 Dec 28, 2023 @ 12:13pm 
I love this pseudo journalism. The rps article points to nexus with a quote but that quote does not exist on the nexus page! Leaving his whole argument hinge on a single unverifiable source. While on top of that, the modders on the referenced nexus mod page are saying the exact opposite:

Nu70ry
22 September 2023, 11:32AM
Only if the crashes can be resolved.

DraspianDraspian
22 September 2023, 11:59AM
I'm confident they can. More experiments have definitely shown the issue is more complex than the Home Ship, but also given more ground to the idea that the next tile is actually there. While nothing to make another video about, I tired the same experiemnt on different tiles in different planets, and by moving the ship around with outposts and landing pads, but it can't be just a coincidence that all crashes always happened when the original landing locations went beyond a certain line.
Last edited by Gravity 🌌; Dec 28, 2023 @ 12:20pm
HeyYou Dec 28, 2023 @ 12:22pm 
Originally posted by Hobo Misanthropus:
Mods are overrated anyway.
I disagree. If it weren't for mods, Beth games would have faded from the scene long ago. If it weren't for mods, the initial 45 minutes I played Oblivion would have been the end of it, instead of the thousands of hours I have in it, because of mods. Modders have released DLC-sized mods, that are higher quality by every metric than some of the stuff Beth has released. There are total conversions for several of the games, that are downright outstanding.

Your statement is patently false.
AdahnGorion Dec 28, 2023 @ 12:23pm 
They are correct in some of the points, but not everything.

There are plenty that you could mod, the thing is.. why would the big modders do it, if they dislike the game and wont get many "hits" from it. The answer is its not worth the time for those.

But I am sure a lot of smaller modders will do silly stuff and QoL stuff and even fun stuff.. I don´t expect huge things (there is not going to be a one Starfield)

No mods can fix what I miss in the game, unless it would be a total conversion of everything (that would be basically creating a new game and would take longer than Skywind have taken, its not plausible)

I expect Xbox to launch paid mods for the Xbox however.
5.JgKp | Nevarin Dec 28, 2023 @ 12:23pm 
didnt know whats his name is the entire modding community.
Trump G.O.A.T-POTUS Dec 28, 2023 @ 12:29pm 
You are reading the wrong modders.
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Date Posted: Dec 28, 2023 @ 11:24am
Posts: 55