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I would get 11,760 more Engine Thrust, only lose 60 Maneuvering Thrust, and mass would be 58 less.
There is a formula to find the max mass a given (set of) engine can move while still maintaining 100% maneuverability and subtracting the mass of the engine from that number gives you how much EXTRA mass a given engine will support. THAT number is the best judge of a good engine. Whether you use 3,4 or 6 engines doesn't matter so much as long as you are using all 12 power pips available to the engine.
Also keep in mind that the heavier the engine, the lower your ship's top speed, you can get 180 speed and 100% manuverability, but that engine is limited to a max ship mass of 1020
https://steamcommunity.com/sharedfiles/filedetails/?id=3110182473
Here is my spreadsheet where I sorted the engines by how much EXTRA mass each one supports if you'd like it:
https://www.dropbox.com/scl/fi/qlhflo6zahwag06h1yzky/Starfield-ShipDesign.ods?rlkey=en5sp9jpwwb65saswchf8fodo
Just keep in mind the weapon dps uses a very simple formula that isn't that accurate... I really need to update the weapon pages...
i seem to be white locking onto space junk and using that as a static point in space to distance locate bearing but then realised they drift if you shoot em lol
just launch and fly around a bit? like seat of the pants?
i guess in the end it's overkill but.. you know numbers and stuff
You can set a lot of variables but... I think only maneuverability is important here. If it's 100, all ships of a class are the same.
It's clear that I want to be above that 100 but... well, never mind :)
I don't think it is possible to have maneuverability above 100.....
It's pretty seldom that I actually have 12 pips to spare for engines. Is it really worthwhile to add engines I'm unlikely to power?
Edit:
Also keep in mind your fourth engine isn't 'powered' when you have four with twelve pips but only use 9. That's not how it works. Instead you'll just run at 75% of your max speed. It's literally shooting yourself in the foot.
The real issue is build order. You can put on engines, but if you're not done doing everything else, mass will change as you put on more stuff and how the engines work will change. Engines will probably be the last thing you want to mount. Please somebody chime in if I'm wrong, because I'm sure as heck no shipbuilding expert.
This is also why it is beneficial to know the max ship mass a given engine type can support; then you don't need to do the engines last - you already know your mass goal.