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The current hierarchy from top to bottom goes like this:
- Microsoft
- Zenimax
- Bethesda Softworks
- Bethesda Game Studios
Bethesda sucks!
I would rather play ESO over this piece of crap!
I don't see any parent company pushing to such a huge change in middle of a project.
And it's this shift that allowed them try give up on hand crafted wide area.
My bet is they get cornered when trying spread Slyrim area on multiple planets. They could not make 5 or 6 Skyrim, and quite smaller areas for each planet could only fail build the illusion that setup games as Skyrim.
For ZeniMax in past, I don't know, but clearly now it's just Microsoft and Bethesda. No way Microsoft can make even a half successful Starfield, and they struggle to have multiple owned big dev. So I bet Microsoft try pressure somehow Bethesda to avoid errors, but no way they can say do this or do that.
Next one to three years will tell, they give up or can't improve the SF blueprint, then they'll revert to chain clones of Morrowind. Or they achieve something with SF, then everything can happen for ES6.
So what is the argument? Should I hate on Media Technology Limited, everytime I get angry about Home Alone or where's waldo?
Good point. I agree.
It's no Microsoft that designed any thing in the game, even less dev anything or for QA and commercials.
Many players argue it should have been like Skyrim but fail explain how one game could include at least 4 or 5 Skyrims, sigh.
Even for an engine change in middle of project, I don't see any parent company pushing to it.
And for me hand crafted to procedure generated is a much more impactful change.
I can still imagine that id Software just didn't had the "Golden Cash Cow" appeal to Zenimax as Bethesda had. Given that Doom only ever had a sixth of Skyrim and a tenth of Fallout 4's peak concurrent players, wouldn't surprise me if id Software was just left in the corner on their own, this thankfully led to pretty good games.
You don´t seem to understand. Bethesda made a Home Alone game back in the 90´s for NES and the Parent company was Media Technology Limited. Zenimax came in 1999... Bethesda have existed since 86´
https://www.youtube.com/watch?v=mgHr_vkJGVQ
We had articles from Jason Schrier with dev statements on game developments talking about how EVERYONE voiced concerns (including high level devs) about game designs and lack of NPCs, but that Todd Howard didn't give them a choice and forced it.
We have statements from Todd in the past to the effect that he gets almost full autonomy within Bethesda to do whatever he wants because of earlier games' success. Hell, he even made the statement that he wanted to make a Fallout game so daddy Zenimax bought it for him to make.
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TL;DR, Zenimax wanted to be bought out, but most everything is on Todd for vision, Emil for terrible writing, other high level developers (Todd and Emil) for lack of cohesion and individual devs for lack of talent.
Edit: Hell this is all stuff myself and others had voiced back when Bethesda still had their own forums.