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Now, if they add some kind of balanced system to get these traits crafted, then it would be a different story. I can't see that happening though. The best system is something like Diablo 3 has where you use up special resources to get chances at random effects and have to repeat the attempts to try to get what you want. It would be a good workaround during early and mid game though. Just to get a chance to pop some traits on grey items that otherwise would be useful, or that have a look you really want cosmetically but otherwise wouldn't wear because it's not quite as good as what you are using.