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I set up an outpost just to get one of the level additions in the skill sets. Can't ever remember what it was now. Never really go back to the outpost much even though it will be full of aluminum and beryllium.
I mainly focus on the research and what is needed to achieve the higher skills for equipment mods.
basically you get about 2 levels per sleep/build cycle.. so ya don't even kill stuff for exp that is the slowest way to level.
you just level up from outposts and go do the required task to unlock whatever perk.
like for example, jumping 50 times while ship is over 70% full.. just back and forth between two planets that are protected so no encounters..
or adding and removeing ship parts to unlock ship building lol
or modding weapon grips and removing it to unlock weapons..
basically outposts unlocks the game
sorry i mean outpost (singular )
but the numbers are janked or to maybe make it super easy for ...your common player. maybe it was better before and dummed down. maybe it wasn't built yet? i dono.
dlc? lol bruh
bruh it IS the exp farm!
when you sleep you get EXP bonus.. AND your items refill.
so you basically just put a bed next to a crafting table and make adaptive frames.
you can hover mouse over the slider bar in such a way that you can spam click make 99 units and level up like.. as much as you feel like clicking it
just like the game "satisfactory"
Agree that an outpost can help. It's not my first choice to play that way but it's an option.
I put the workbenches and a bed at my outpost. But still find that I have to get out and explore to find many of the needed items for the research. Like adhesive... SO rather than just loot why not play the story lines and also get Xp that way.
https://steamcommunity.com/sharedfiles/filedetails/?id=3119973650
look how much the time is offset here. this means miners produce like crazy when you sleep. and you wake up fully healed with an EXP boot. Even sleeping outside. (no need for habs)
https://steamcommunity.com/sharedfiles/filedetails/?id=3119973559
look at my iron and aluminum full after a short sleep
https://steamcommunity.com/sharedfiles/filedetails/?id=3119973505
now look at EXP gain from two seconds of spamming
https://steamcommunity.com/sharedfiles/filedetails/?id=3119973482
then you can sell the frames to the shops for unlimited money or items whatever they sell. they always run out of money
ENCUMBERED!! but just press capslock to walk. now spend 100 hours walking to the shops really slow
https://steamcommunity.com/sharedfiles/filedetails/?id=3119979885
im saying this is broken. should not be able to do this
1- should be dead from sleeping for so many hours outside in extreme area but no damage
2- exp reward values static
3- same exp no matter what you craft means no motivation to make anything other then frames or explore any more planets for materials. since shops sell it all
that is the main issue. having to go sell the items. if your goal is money not levels
you just go to trade authority to sell (11k bank)
oh you drop the frames on the ground in the ship. or walk slowly with capslock like i was saying alredy.
you can also hold E to grab the stack of frames and run with it, if you wana be like that
https://steamcommunity.com/sharedfiles/filedetails/?id=3119994434
https://steamcommunity.com/sharedfiles/filedetails/?id=3119995287
the reason iron and aluminum .. is because they can be automatically mined while you sleep
note here on the right buildable objects menu i can build both aluminium AND Iron in the same outpost.. no link required
https://steamcommunity.com/sharedfiles/filedetails/?id=3120000528
it SHOULD BE like you get more and more exp per build but have to go to harder level planets to mine it.. you know? force the player to move
they know how to do it with monsters but have no idea what to do with space crafting feels like
like it's ligit the SAME crafting thing you do in skyrim with potions and shops to skill up
can't find the option to make the shops money bank higher like skyrim tho
need to find a shop that has like 500k bank that will buy frames
https://bethesda.net/en/game/starfield/article/37j5d4CbPfYlZqJKcVtGcY/starfield-end-of-the-year-update-2023
"We're also excited to be adding all new Gameplay options. With these new settings you'll be able to alter your gameplay to allow for an easier or more challenging experience that will expand beyond our normal "Difficulty" setting. These will allow you to easily customize carry capacity, cargo access distance, ship damage, vendor credits, how you suffer afflictions, new survival mechanics, and more."
I run an Amp lab on the "south" pole of Jemison, you have greenhouses for Metabolic Agent and Toxin, and can mine Argon and Water (Water for greenhouses). Amp weighs 0.01 and I can sell it for 15 CR (max commerce perk is... underwhelming) out of its 100 value. In a single "24" hour sleep I can make ~1100 Amp.
Amp is better for money, much much better value to weight ratio. Adaptive Frames are equally good XP with less setup / perks but it blows out your ship inventory / over encumbered all the time.
I'd make a Pick-Me-Up lab on Mars but that needs cargo links and honestly Amp makes me way more than New Atlantis can even afford as is.