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its even more funnier that he is as unhinged as the MARVEL writers who write the garbage that is Wandavision
in that he deflects blame and says its the fault of the customers for not liking it or appreciating his writing skills
:I
im surpised not many ppl call him out on his shoddy writing.
where he puts unnecessary twists that are so out of left field that it doesnt even make sense to the overall narrative and lore.
Like he is a Discount M. Night Shyamalan whose writing is somehow worse than M. Night Shyamalan's AVATAR THE LAST AIRBENDER movie.
Like when you find Kelloggs, 60 years later and he looks the same age then goes "I have a special cybernetic implant that prevents me aging"
then noone in the institute mentioning it ever again nor does "Father" taking it to delay his inevitability just a bit.
amongst many other stuff... including the whole
"I have a vision and an idea where we're going to make a tribe of people who can use magic, but the magic is from radiation that gives them magical powers but... everyone else said no."
Fallout 4. Magic.
Post Apocalyptic universe. Magic.
A World where Magic doesnt exist. Magic.
Kellogg... Emil even admitted on his twitter that Kellogg is taken from the Buck Rogers TV show...
The more you read his tweets, the more you learn of his 'influences', the more you can see in his games... the sooner you learn he is a plagiarizing hack.
But I soon realized that the whole game was actually really bad so after 60 hours I uninstalled and have no intention of ever playing Starfield again. Yes, everything in this game is just so so bad. But Emil's writing and tons of bad dialogue are probably the most tiresome and annoying aspect of the game.
when he shows as much talent as Tommy Wiseau.
wait. scratch that.
Tommy Wiseau can atleast entertain people and have a cult following
I think this is also the reason why they stick with the old, clunky engine. Some one trick pony got hired through nepotism, and this is the son or daughter of someone important. I can't think of any other reason other than greed that would justify sticking with an engine where the same bugs that were allegedly fixed resurface in each new release.
We are no longer living in times when the best qualified person gets the job. It's either someone from a very certain background, or someone that fills a "diversity" quota. So the results speak for themselves.
Luckily, there are still indie games.
Pretty much
Yes Emil was never talented with writting.. but the issue is far deeper than that.
Starfields main issue, is that the scope is too large and the quality hence too low (to make room for massive amount of well. content that a low grade)
Overall people don´t feel immersed in Starfield and people still debate whever genre it is.. Its basically split the playerbase in half.
The reception has been very poor... outdated tech, outdated gameplay loop and a focus more on sandbox traversing, for the same of traversing, rather than motivation and deep emotion aspects, is what seems to have put people off this title.
People that just wanna shoot, loot, mine, craft, build and rinse and repeat, do feel at home and seems to like the game (on steam that is a minority of actual players that bought the game and player numbers are an alltime low for a game with this budget, over 400 million usd)
Nesmith and others (that have left Bethesda either mid development or after MS bought them) have tried to talk about about what have happened to Bethesda and why Starfield did not get well recieved.
Overall.. Bethesda has lost their old core (developers) and (seniors) and are now left with many small branches, where they each go their own way, without actually talking together.
Another factor is their inability to connect with their fanbase (or rather their old fanbase, many of us have cut them off now) they don´t involve players in their games or their development, they do it all internally and think they know best.
I think a lot of people had their cups filled over, when community managers went into negative reviews and did AI generated reponses, that not just griefed, but also talked to the players like they were dumb and could not fathom how to play this "masterpiece" the fact they were so rude and disrepectful have garnered a mistrust and dislike from many players, that might spell the end of an actual fanbase (they will still appeal to the mainstream crowd, that just follow hope and buy, but they are not loyal and venture on fast with novelty aspects)
So well.. its not just Emil.. Its Bethesda as a whole.. They kinda have the same cycle as Bioware and Obsidian have...
I agree. It's this plus the fact the game never should have been made in the Creation Engine since it's clear it's barely handling what this game is trying to do. They tried to do way too much in an engine that wasn't built for it. Emil's mediocre story doesn't do it any favors but everyone would have overlooked it if the core game was better.