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Ah, if only that were true, I'd be a happy man.
extra work for the guy makin the game to set up
Seriously doubt it. They worked to optimize it for AND cpu's since consoles use those for the most part. AT least that is what I've read in some articles on the subject.
As far as DLSS, all cards supported FSR, DLSS was exclusive to NVidea. So there was no reason to push it at launch since FSR was supported across the board.
From what I read the performance of the update came mainly from the cpu changes. DLSS did help but the performance increased even without it.
The only way they would have avoided negative reviews for this game would have been to just not ship it at all. This game is at best a 2 year game not a near 10 year game what with there only being 3 real enemy types and them all being different versions of humans in space suits and there only being 20 points of interest with a garbage protrash generation system.
If your game has procedural generation in it it just means you were too lazy to actually make content and would rather offload that job to a poorly coded AI with the memory of a goldfish.