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https://steamcommunity.com/sharedfiles/filedetails/?id=3113987590
X6 Vanguard Obliterators 6.65 fire rate
X4 Auto Helion Beams 6.0 fire rate
PBO-100 Auto Neutron turrets 5.0 fire rate (to cover my 6)
There are no other ships in the known universe; that I could use to upgrade what I already have, so no need for EM's
I have 46 reactor pips - I fill engines/shields to max and put the rest in weapons, where the auto turrets can get away with a quarter the others need.
Heres how to decide how much a given set of weapons need - max it out and start firing, Then start subtracting pips - once you hear or see the fire rate slowing down.
Add one pip until the fire rate is at its optimum or as close as you can afford.
That spreadsheet you linked has bad math on the particle beam sustained damage.
Obliterator 250MeV AlphaTurret is 387 sustained, it is just silly strong.
(I have no clue why he divides the no-magazine dps in 2 in that column, it makes no sense.)
(The no magazine particle beam MaxEquip sustained = MaxEquip...)
Sometimes I tap the missile button when I remember
https://steamcommunity.com/sharedfiles/filedetails/?id=3110190893
I also run a couple of EMP-500's A. cause they match my aesthetic color wise, and B. pirate things.
But the thing is, because both of those weapons only use two units of power each, meaning you can equip up to six of them, each, they have one of, if not the highest combined dps in the game.
Correction: Stalviet's formula does put it above the Helion beams...
These two sheets seem to both agree that 4x PB-175 Auto Helion Beam would give more burst DPS than 6x Vanguard Obliterator Autoprojector, and disagree on sustained DPS options with ebk's formula putting Obliterator 250MeV Alpha Turret and Exterminator 95MeV Auto Helion Beam at the top whereas Stalviet's formula puts the Vanguard Hellfire Autocannon and Vanguard Obliterator Autoprojector at the top...