Starfield

Starfield

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Low Standards Dec 13, 2023 @ 9:25am
[developer talk] Why do you think Starfield has so many bugs?
What approach to software development did they take? Do they follow a practice like lean or continuous delivery? Are there too many programmers in the pot?

This is not a thread about the game or if you like it or hate it. This is more to people who are interested in game design and programming.

Here is a video I thought was interesting:

https://www.youtube.com/watch?v=17esmz3X7tw&t=747s

What are your thoughts?
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Showing 1-15 of 186 comments
Goof Dec 13, 2023 @ 9:35am 
the style of game is prone to bugs. Most games have linear storytelling where dialogue/story beats happen in small controlled locations. Bethesda makes large open sandboxs where you control nearly every aspect of pacing and storytelling

Cyberpunk's lead quest designer Patrick Mills spoke about this and starfield:
Mills points out that the focus for Starfield is more on offering a tremendous amount of freedom on a mammoth scale. "They do some scenes that are staged in a more refined way, like meeting constellation for the first time, some quest sequences etc," he says. "But they have vastly more scenes with a revolving cast of characters and a mind boggling number of possible locations." He also points out that each of Cyberpunk 2077's major scenes took years to put together, which just wouldn't be feasible in a game as huge as Starfield. "Instead, [Bethesda Game Studios] puts their resources into giving maximum levels of player freedom, they are just doing something different with their time and that's cool. You can want their scenes to be more cinematic or whatever, and that's fair, but it comes at a cost."

https://www.gamesradar.com/cdpr-dev-defends-starfield-amid-criticisms-that-its-character-animations-dont-match-up-to-cyberpunk-2077/
Last edited by Goof; Dec 13, 2023 @ 9:35am
[-iD-] Dec 13, 2023 @ 9:36am 
same reason skyrim, morrowind, oblivion and fallout(s) and 76 had so many bugs. thats the development cycle. release a mostly finished product, fix it later or let modders do it.
Last edited by [-iD-]; Dec 13, 2023 @ 9:37am
Low Standards Dec 13, 2023 @ 9:41am 
Originally posted by Goof:
the style of game is prone to bugs. Most games have linear storytelling where dialogue/story beats happen in small controlled locations. Bethesda makes large open sandboxs where you control nearly every aspect of pacing and storytelling

Cyberpunk's lead quest designer Patrick Mills spoke about this and starfield:
Mills points out that the focus for Starfield is more on offering a tremendous amount of freedom on a mammoth scale. "They do some scenes that are staged in a more refined way, like meeting constellation for the first time, some quest sequences etc," he says. "But they have vastly more scenes with a revolving cast of characters and a mind boggling number of possible locations." He also points out that each of Cyberpunk 2077's major scenes took years to put together, which just wouldn't be feasible in a game as huge as Starfield. "Instead, [Bethesda Game Studios] puts their resources into giving maximum levels of player freedom, they are just doing something different with their time and that's cool. You can want their scenes to be more cinematic or whatever, and that's fair, but it comes at a cost."

https://www.gamesradar.com/cdpr-dev-defends-starfield-amid-criticisms-that-its-character-animations-dont-match-up-to-cyberpunk-2077/

It doesn't sound like you are coder or have any experience with it. I could be wrong, but this talk is at a lower level. Why do you have a bug where the entire city of Jemison is attached and moving with your ship through space?
Low Standards Dec 13, 2023 @ 9:41am 
Here is a video I just found:

https://www.youtube.com/watch?v=-GOCvb0mw3c
[-iD-] Dec 13, 2023 @ 9:42am 
never experienced it, it is likely the developers never did either.
Low Standards Dec 13, 2023 @ 9:44am 
Let's look at the Jemison city or pet asteroid bug. Clearly this was preventable. Clearly there was a function that allowed another function to attach an origin to another model's origin or some follow function. What do you think caused this? I have my theories but I will wait for more input from you guys.
Low Standards Dec 13, 2023 @ 9:45am 
Originally posted by -iD-:
never experienced it, it is likely the developers never did either.

LOL!
Goof Dec 13, 2023 @ 10:00am 
Originally posted by Low Standards:
Originally posted by Goof:
the style of game is prone to bugs. Most games have linear storytelling where dialogue/story beats happen in small controlled locations. Bethesda makes large open sandboxs where you control nearly every aspect of pacing and storytelling

Cyberpunk's lead quest designer Patrick Mills spoke about this and starfield:
Mills points out that the focus for Starfield is more on offering a tremendous amount of freedom on a mammoth scale. "They do some scenes that are staged in a more refined way, like meeting constellation for the first time, some quest sequences etc," he says. "But they have vastly more scenes with a revolving cast of characters and a mind boggling number of possible locations." He also points out that each of Cyberpunk 2077's major scenes took years to put together, which just wouldn't be feasible in a game as huge as Starfield. "Instead, [Bethesda Game Studios] puts their resources into giving maximum levels of player freedom, they are just doing something different with their time and that's cool. You can want their scenes to be more cinematic or whatever, and that's fair, but it comes at a cost."

https://www.gamesradar.com/cdpr-dev-defends-starfield-amid-criticisms-that-its-character-animations-dont-match-up-to-cyberpunk-2077/

It doesn't sound like you are coder or have any experience with it. I could be wrong, but this talk is at a lower level. Why do you have a bug where the entire city of Jemison is attached and moving with your ship through space?

I mean, its from an actual coder so I would tend to believe that over an anonymous source
Low Standards Dec 13, 2023 @ 10:01am 
Originally posted by Goof:
Originally posted by Low Standards:

It doesn't sound like you are coder or have any experience with it. I could be wrong, but this talk is at a lower level. Why do you have a bug where the entire city of Jemison is attached and moving with your ship through space?

I mean, its from an actual coder so I would tend to believe that over an anonymous source

Clearly this thread isn't for you. Thanks though.
Mooman Dec 13, 2023 @ 10:03am 
Todd is on video out there saying they used bots to test the game...

This goes hand in hand with ZeniMax QA unionising, Phil Spencer saying all hands at Xbox were testing... Without knowledgeable QA testers and using A.I. it is no wonder things got past the keeper.
Goof Dec 13, 2023 @ 10:04am 
Originally posted by Low Standards:
Originally posted by Goof:

I mean, its from an actual coder so I would tend to believe that over an anonymous source

Clearly this thread isn't for you. Thanks though.
what kind of over entitled response is that?
you dont own a thread
just because you watch pirate gaming, that doesnt make you a coder
Low Standards Dec 13, 2023 @ 10:10am 
Originally posted by Goof:
Originally posted by Low Standards:

Clearly this thread isn't for you. Thanks though.
what kind of over entitled response is that?
you dont own a thread
just because you watch pirate gaming, that doesnt make you a coder

Your name says it all.
1. You didn't talk about the topic of the thread probably because you can't understand it.
2. Your response is about a developer talking to non-developers about "how different games have different focuses" again which has nothing to do about the thread.
3. Your last response goes to show you have nothing to offer.
zardoz2 Dec 13, 2023 @ 10:10am 
I've got 40+ years as a software developer. Software test is a big piece of development costs and my experience shows a lot of annoying issues that should have been fixed in Beta. Honestly, there are so many lower category bugs that it's rather embarrassing. I can always go back to Elden Ring and get my ass handed to me or I can put up with the bugs and push through. There is a lot of code reuse in here and with that embedded bugs. The real problem is reproducing errors reliably to debug them. I enjoy the game, it's far from perfect; besides they already have my money.
Krash Megiddo Dec 13, 2023 @ 10:13am 
Bugs get released due to lack of testing. Not enough playtesters?
Goof Dec 13, 2023 @ 10:13am 
Originally posted by Low Standards:
Originally posted by Goof:
what kind of over entitled response is that?
you dont own a thread
just because you watch pirate gaming, that doesnt make you a coder

Your name says it all.
1. You didn't talk about the topic of the thread probably because you can't understand it.
2. Your response is about a developer talking to non-developers about "how different games have different focuses" again which has nothing to do about the thread.
3. Your last response goes to show you have nothing to offer.
i dont know friend, seems like nobody but you and me are adding anything to your "post"
going after someones user name shows how pathetic your troll attempts are
couple that with your constant complaining, I see why nobody is actually contributing to your "holy than thou" topic

nice troll though
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Date Posted: Dec 13, 2023 @ 9:25am
Posts: 186