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I think that could be said about all there "systems" which is funny. Systems are suppose to Bethesda's specialty.
And let's not forget about all the great mods that will be coming out once the CK is released, many of which will be focused towards expanding on all that you mentioned and more. I can't wait.
Here is the outpost expert himself. I think we all need to understand the mechanics a little better before it gets even more complicated.
Starfield is a heavy RPG game with no strategy.
But I love the empire building in X4. No reason Starfield couldn't include light strategy elements.
Would it be that hard to let your outposts grow with workers over time? Let outpost managers hire transport ships?
This game is fun. I do like it. But man it's missing so many features, it feels half done. I can't help but feel the second half of the game will be sold as DLC.
Though they need to change accessibility to building things by sone means. I suggested maybe a construction firm that you can basically donate your resources too. They are completely gone after that but go into a infinite pool where you can build residences, outposts and such without moving it around. But the resources are not usable for anything wise after that.
Maybe each major city has the construction firm or a space station you go to where you can easily drop all the resources off and then just focus on building.
Could even tie outposts into new faction missions where you have to setup a base at sone location and then unlocks missions, battles and other odd events and equipment.
Game has a lot of potential.