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People seeing Microsoft game disappear are weird, for the console perhaps but you can wonder how even for the console. So MS needs nothing from Starfield, but probably was expecting more.
For me, it's a lot too soon to conclude, the huge amount of players still playing the game (out of steam), a mod kit not yet released, weird thing that seem happen around Skyrim (didn't bother dig), obviously a game with many weak points beside many great points, and a modding field as never seen for really moddable games, there's a lot of unknown, a lot of new context element from a totally unique blueprint, a lot signs positive and negative.
It's more a chaotic temporal node where everything can happen.
If you compare, then compare them both in an equal state: Skyrim (old version, without the fancy graphics updates/sse/etc.) in a completely unmodded state, and Starfield as it is yet.
Or wait until Starfields modding tools have an established base, and then rate them.
In ten years time - and after 2 additional Starfield x.y.z. edition releases - i can still see a really large amount of players playing starfield modded.
Although i think that the playerbase for a medieval type of game is much larger, than for the space-punk setting.
We're 3 month into the game, have no official tools, but basically can already provide the same amount and quality of mods we had for ES5 and FO4. The only thing factoring in here is the amount of time it needs for some mods to develope.
Skyrim in its first 6 month had lazy texture replacers, and Bethesda providing numerous bug fixes. The only really remarkable milestone after 6 month was SkyUI, and it was just beginning.
Fallout 4 didn't even came that far. After 6 month we had texture replacers, Gambit tweaks, and a bunch of bagpack mods. The most entertaining part about the early days was DDproductions trolling the Nexus, and how some users envied the rise to fame of Elianorah.
And SF? We have a fully functional script engine. We have numerous survival additions. We have an almost entirely sourced UI. We have xEdit limiting out only some forms using dynamic id's, The mesh and texture department have the whole range of visuals decoded. Animations, sounds, tweaks, even potentially going so far as adding completely new systems, it's all possible already.
You really don't know what you are missing out on, if you try to hate and cancel the game. Your denouncing references of Neonpunk GTA and No Spore's Sky will be incorporated and made fun of. The whole of Star Citizen will be build in SF as a total conversion, or a far sector DLC. You guys watch your jewels be grinded to dust...literally.
You don't even remotely comprehend what's coming at you.
As people quoted, Steam tried add a mod pay option, and revert back fast.
Fireaxis fully paid a modder of XCOM1 to make another for XCOM2.
Past it I don't see what they could plan, so nothing.
Paid mods free on gamepass to try drag people stick to gamepass?
Source of such comment on paid mods would be welcome.
https://bethesda.net/en/article/52xMsb1fD2nTiNBkiWCbxq/build-share-and-find-creations-skyrim-special-edition
https://www.youtube.com/watch?v=Fs6glx70hFo
Not sure he gets all, but the main is here in his comments:
1. Screw up steam they want a mod system for all platforms, for gamepass, for xbox, perhaps psx even.
=> Purely logical and sane.
2. It includes all, free mods, and ability for modders to have paid mods.
=> Why not, I have doubts, but again and again you see free games in tops SELLS to top incomes, it's time true Single player with honest mods try take their share in this. And if you don't want pay, free mods aren't rejected.
3. The UI is still weak and needs a true search multi criteria.
=> ok but it will come with time, eventually with a mod. :-)
4. They seem try add validation processes, from Bethesada but also from community.
=> Makes sense, quality, morale, prices, all of that need validation process when it's not free stuff. And clearly it's to allow tagert more console more young players, sooner or later.
A lot of fuss against something looking to me a strong step even if I have doubts on paid mods success. Free aren't rejected, that modders complain they need update their mods, lol, ok but as always, trash your mods if you don't want do it.
Frankly, give me that for Assassin Creed Odyssey that has combats hugely better than in Skyrim, and I'd check it, for Skyrim not until some mod claim have add a deep combat system.
And if you want to have a good example for a triple A title that is actually committed to a supreme release. DOOM! Say no more. Because appearantly they can do that as well. But that's not the focus of ES, FO, and now SF franchise. In those titles us mod creators and users are the major focus, and in that regard SF delivered in a quality never seen before.
So embrace yourself oldword boomers. This game and its community will outendure you in the long run, like we always did, and no amount of anti progressive macho attitude will prevent this.
And free mods are always here to stay if the paid stuff would turn out to be too expensive or just not that good.
Gta6 and Star wars outlaws will be out by then.....star who? Im way more excited to mod those games than the hot garbage called wokefield.
Oh it's happening with Starfield, make no mistake. It's definitely happening.