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Surveying different planet types is the key to finding different POIs.
New POI sometimes show up on planets with (…) check name it there is something new.
Those posts are from what I like to call 'Accountant type players' who seem to enjoy very basic entertainement, as in... none.
Sorry accountants, I had to use the cliché.
Pretty much outline by @Density, also trying to get your Drive upgraded for better jumps will leading you to more interesting biomes to explore like Maal and further out.
for example, when you're on a moon of a ringed planet, you look up and see the moon orbiting the planet and the perspective of the rings changes. i think moments like that are great. seriously, you wonder what you're missing out on just because you live in an age that doesn't know space travel. but here you can at least get an impression, even if it's just a dream.
https://graslamaland.org/Starfield/Photo_2023-12-03-220437.png
https://graslamaland.org/Starfield/Photo_2023-12-03-222458.png
https://graslamaland.org/Starfield/Photo_2023-12-03-215817.png
Which is honestly the best way to enjoy this game. Stick to the quests because if you go off the beaten path the game quickly falls apart... A terrible quality for a Bethesda game but true none the less.
Finding something cool is nice, but such moments are few and far between. Just keep looking, and see what you see.
Not every planet, but every system. A lot of stuff will show up on your ship's sensors, or you'll get a radio hail from somebody. Note that any planet or moon marked with three dots has a structure detectable from space. Some of those are from the repeatable list. Others are uniques.
My personal feeling is that the planetside randoms spawn too often, causing you to burn through them too fast. Here's a mod which attempts to fix it. Of course, using the mod will mean you'll either have to do more searching, or rely on mission boards and NPC-granted missions from Outpost-type structures.
Immersive Planet Density[www.nexusmods.com]
I never did understand how landing on a random planet at a random place was supposed to make any kind of sense.
I think it just comes down to preference. Some people seem to enjoy just running around scanning and such. That's fine. If we had vehicles where it wouldn't take so long to say, find the coastline for that last elusive fauna, maybe I would, too. But it takes too long for it to stay fun for me. I tried it one game and did every body in 5 systems, but it felt like it took forever. I know Todd doesn't want us to miss anything (so no vehicles) but I hardly see how driving faster vs walking would cause that.