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The planets don't exist. They're just a flat PNG image linked with an instanced map that you can find 2 or 3 things on.
That's a fascinating insight.
Where is all this misinformation coming from? Seriously, where did you get that idea from?
Not sure if that's the question you meant to ask...
When you lift off from a planet surface, there's a cut-scene and control resumes with you in high orbit.
When you travel to a planet in the same star system, there's a cut-scene and control resumes with you in high orbit.
When you travel to a planet in a different star system, there's a grav-drive cut-scene and control resumes with you in high orbit
What you can't do in this game is significantly alter your orbit. You can't go from what appears to be a synchronous equatorial orbit to a pole to pole slicing orbit for example. Neither can you leave orbit in a real time controlled trajectory, which would be fun, but would quickly get boring given the time scales involved.
It looks like the Star Citizen demo showed that this can be done. It would obviously work the same way it would in reality --- if the necessary tech were available. Speed and drive mechanism would be adjusted for the intended distance.
From what I've seen in other space games (No Man's Sky, Star Citizen, Elite Dangerous etc.) Starfield seems to be the only one with no atmospheric flight.
All the planets and moons you see are just 2D place holders for loading screens to trigger procedural generation.
I enjoy big updates from SC, and there is enough content to stay many hours..