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But I prefer Riujin's JamesBond stuff.
Agreed, Ryujin was good (could have been longer!) and the mix of steal v tactical was fun. The climax of CF vs SysDef though, you're right - well done (I just think there were less stupid options the NPC's should be open to).
In Fallout the Institute has a bit of a point on being potentially the best bet for the future of humanity. The Fleet not so much. It's also important to note that Sysdef would absolutely accept a surrender. Killing all of the pirates isn't necessarily their goal. Hell you can take a few of them alive if you talk them down or make the right choices.
I agree. It's not a moral dilemma overall - SysDef is very clearly the better choice.
Crimson Fleet are more akin to raiders in Fallout than to the Institute. I don't know where the OP gets the idea that they're just trying to live comfortably and defend themselves. They range from killing people to steal from them to killing people for fun and stealing from them.
There are some members of the Crimson Fleet who are allowed to remain apart from the routine murdering that's the bread and butter of the Crimson Fleet because they're more useful in a different role. Jazz the ship engineer, for example. But they're a small minority.
Yeah, there are murderers. Maybe it's in the Crimson Fleet charter lol
But the UC response is overkill. Eradication of Crismon Fleet != eradication of piracy, but rather a vendetta driven by personal grief. Ikande's "war" tars every CF member with the same brush, except for those few you get arrested, and while there's an argument for "they chose their side", there are personal stories on both sides that show both have a fair number of members who are "grey" rather than fully aligned, there are many but two spring to mind: the philosophising pirate you meet with Barret early on, and Lt Toft.
If you chat with Ikande though, he's pretty clear - he has a take no prisoners resolve (Delgado isn't much better), if you save a couple through persuasion it's accidental to their aims.
The game intended for a larger space battle, and this gave it to us. It's actually pretty good, and I found it suitably challenging (maybe only because I took a ship under-levelled for that final encounter). It also fits the archetype "law" vs "criminals" trope which is to be expected in any RP game. I still find the endings shallow given the spectrum of individuals we meet.
Now that we no longer have to talk about Fallout, let's talk Starfield.
UC: These are the folks around New Atlantis. I don't much care for them.
Character Perspective: I just don't much care for these folks. They started and lost a war, I have no time for losers.
Player Perspective: Looks and feels like a military operation. That means expectations, regulations, and I'm not interested.
Crimson Fleet: They're pirates, really no different than Spacers, Eclipsies or Va'ruun. They're innately hostile, and shot at me first.
Character Perspective: They shot at me, I am obligated to exterminate every last one of them so they can never shoot at me again.
Player Perspective: It's a band of space-pirates. Kind of a thieves-guild-esque sort of thing. I never liked those quest lines, why would I like this one?
Then we have the Freeloader's Collective. They're the other side of the UC, same thing, different outfits.
Character Perspective: These Freeloader sort don't really have anything else to offer and their uniforms are actually uglier than the UC uniforms. Just another military organization that is going to want me to do things I probably don't want to. They can fight their own battles.
Player Perspective: Stormcloaks v. Empire. I cannot care.
Then we've got the Ecliptic, a bunch of... I'm not even sure what the hades they are. Hostile, aggressive, mad at the universe or something.
Character Perspective: I don't know who they are, but they shot at me. That's all the reason I need to bring about their extinction.
Player Perspective: Some oddball group of hostiles with nothing to offer, except abundant ships to appropriate.
House Va'Ruun: Some odd religious cult, like all religious cults.
Character Perspective: I don't know who they are, why they are, or why they shot at me, but they're going to die, every single one of them.
Player Perspective: A bunch of hostile religious nuts, but damn they've got nice guns and slick armor. Glad to skin and wear them.
So what does that leave?
Ryujin - a mega-corp
Character Perspective: You know what, I've spent the last years of my life mining ore for someone else. Now I have a ship, [expletive] everybody else.
Player Perspective: Sounds communist and I won't abide that. I also don't want a fake-job. I have 4 real ones, I don't need a fake one.
Constellation: An eclectic group of, I don't even know.. some psychotic twot who gets her crews killed, some weird guy with a kid - an actual kid, and few other oddballs who... I still don't know.
Character Perspective: You lured me in here, over some bit of scrap metal that causes hallucinations, make me take this uppity [expletive] with me, and now you want me to work for you? Take this [expletive] and this ship, and your artifact, and your Lodge and lodge them in your black hole. I'm out.
Player Perspective: This was the starter "learning curve" quest, and when I reached out my hand to touch freedom, Sarah stepped on my fingers and tried to cage me. I was too annoyed by the sequence of events to actually pay attention and still really have no idea what this League of Extraordinary Ordinary People is even supposed to be or represent. Sure, they come with their own, uniquely modeled mission board, and typically offer the most interesting and best paying missions (Find a [Trait] on a planet in [a system]), so I don't actually MIND those.
Explorer is my archetype and Exploring is what I want to do. It's also the most lucrative path, as nothing has any single item payout better than Exploration Data. Downside: Only one NPC will actually pay a decent price for it, and that fool is broke as a joke with nothing to toke. Most times I get to sell 2 data pads to him before he reaches 0 and I have to come back after his check posts. It doesn't bother me - just frees me up to explore some more. Eventually I'll get back to 0 "Notes" in my inventory again.
So on two fronts, I genuinely have NO interest in the UC, in the Crimson Fleet, in the Freeloader's Collective, in the Eclipsies, the Va'Ruun or Constellation. I know I will eventually get to exploring each of these in turn, just to see what content they contain, but that's really it - clinical curiosity at best.
In much the same manner, I generally held the Books of the various Elder Scrolls games in a similar regard - with a clinical curiosity more than anything else. Someone did take their time to write these, many were quite excellent written, academically speaking, and a number of them actually did tell an interesting tale - even if it took weeks of searching for Volume 3 before I read Volumes 4-11, ziss!
Nothing against any of it, most of it I found to be of quality, some even outright entertaining, and still working on establishing a Hermaeus Mora cult. It's just not what I want to invest my play-time in doing, so it can wait. I am, if nothing, patient.
Not nearly the same. Neither of the two big factions in Starfield tries to kill you at the start of the game.
Yeah Ikande is obsessed but doesn't explicitly want to kill them all. That's a byproduct of ending the threat of the Crimson Fleet. If they had shutdown their weapons when Sysdef arrived they'd have just arrested them. If they won't surrender what else is he supposed to do?