Starfield

Starfield

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Ommamar Nov 26, 2023 @ 10:46am
Kepler R
What do people think of this ship design at its vanilla version? I found it odd that a big ship like that didn't have a workshop module at default so I added that as one of the first things. I also went and upgraded then added in a missile weapon system to round out its offensive suite. I still need to get some skill points and do the challenges to upgrade those to get what I really want on it but it is coming together.
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Showing 1-15 of 23 comments
Vlad 254 Nov 26, 2023 @ 11:17am 
Excellent all around ship but I did to it pretty much what you did plus a few more upgrades.

Hey it's free and if nothing else has a great resale value or the parts can be used to save money on building a new ship.
Gonzo850 Nov 26, 2023 @ 11:19am 
It's ugly and I don't enjoy walking around in it. I changed a hab or two and added weapons that I liked. It was my main ship for my first playthrough. I always recommend new players to get it.
jonnin Nov 26, 2023 @ 11:39am 
its terrible. Its ugly, the layout is a mess (ladders = bad), and the cargo pod stacks are inefficient (use galleon squares at 1400 ech). It only has 2 good things going for it: its free, and its class C (and more valuable). That makes it the best ship you can get for free, regardless of its many flaws.

I do not understand why the ships provided have so little cargo space, often lack the workbench/sci pods, and have so many useless pods (cargo/storage/armory/etc). I don't get why they use the 1 or 2 thrust landing gear and strap on loads of weak engines instead of a pair that can get the job done for less power, don't use turrets, and overload their reactor with excess weaponry. In short, all 5 of the ship design companies are total failures. It would be interesting to see a player competition for the best ships in a variety of categories (eg class (ABC), usage class (cargo/fighter/ explorer/etc), and price limited (200k, 300k, 500k, 750k categories). I bet the top 2 or 3 people here would put all the other companies out of business in a month, as player ships are prettier, more efficient, less rat-mazed, have better habs and cargo space and guns etc, .. they win every category.
Last edited by jonnin; Nov 26, 2023 @ 11:41am
amperage Nov 26, 2023 @ 11:45am 
Originally posted by Ommamar:
What do people think of this ship design at its vanilla version?

IMO, the Keppler R is what you get for failing as a leader. It's a Howl's Moving Castle of a ship, ugly and unspecialized.
Ommamar Nov 26, 2023 @ 11:52am 
Originally posted by amperage:
Originally posted by Ommamar:
What do people think of this ship design at its vanilla version?

IMO, the Keppler R is what you get for failing as a leader. It's a Howl's Moving Castle of a ship, ugly and unspecialized.

Hey I would love to have a ship that had the ability of Howl's Moving Castle, screw the unity just set the door locator and explore away <laugh>.

I was a little disappointed with it as I first got it on my first character who had a wide spread of skills so was no where close to being able to even set it as a home ship. I then made a "pilot" character just to be able to walk into it. I figured it would be ladder crazy and wasn't disappointed in that. I agree that a lot of the quest ( I don't really consider them as free as you do have to go through the quests to get them) ships are poorly designed. Low cargo with none of the habitats I want to have.
Falaris Nov 26, 2023 @ 12:06pm 
Originally posted by Ommamar:
What do people think of this ship design at its vanilla version? I found it odd that a big ship like that didn't have a workshop module at default

When you speak with the design crew, they all list their 'wishlist'. None of them wish for a workbench. So, it shouldn't be that big of a surprise.

I have always gone for the Kepler S, but honestly, i've barely even set foot in it. I tend to upgrade the frontier (a lot) until I buy a vanquisher, at which point I start modifying that. It's a nice ship with lots of room for upgrading.

Quirks I've found:
While the Nova workbench hab doesn't have a research module, the Daimos one does.
The infirmary has both a pharmaceutical and research bench, making it an exellent option.
Cargo habs don't actually add cargo space.
Engineering module sounds like it would add something useful, but it doesn't.
Captain's quarters include a navigation table you can use to travel.



Originally posted by jonnin:
I bet the top 2 or 3 people here would put all the other companies out of business in a month, as player ships are prettier, more efficient, less rat-mazed, have better habs and cargo space and guns etc, .. they win every category.

You misunderstand a little, I think. In the real world, you would be correct that that would be a bad thing. But it's a game, where you are supposed to modify the ships - wouldn't be much incentive to do that if they were basically as good as you could make them, now would it?
alanc9 Nov 26, 2023 @ 12:40pm 
Ugly and a silly internal layout, but there are good things too. The grav drive is one that you can't upgrade to until fairly late in the game. 30 LY jump range on a ship with adequate habs and cargo is good to have.
Last edited by alanc9; Nov 27, 2023 @ 4:19am
Ommamar Nov 26, 2023 @ 12:44pm 
Originally posted by Falaris:
Originally posted by Ommamar:
What do people think of this ship design at its vanilla version? I found it odd that a big ship like that didn't have a workshop module at default

When you speak with the design crew, they all list their 'wishlist'. None of them wish for a workbench. So, it shouldn't be that big of a surprise.

I have always gone for the Kepler S, but honestly, i've barely even set foot in it. I tend to upgrade the frontier (a lot) until I buy a vanquisher, at which point I start modifying that. It's a nice ship with lots of room for upgrading.

Quirks I've found:
While the Nova workbench hab doesn't have a research module, the Daimos one does.
The infirmary has both a pharmaceutical and research bench, making it an exellent option.
Cargo habs don't actually add cargo space.
Engineering module sounds like it would add something useful, but it doesn't.
Captain's quarters include a navigation table you can use to travel.



Originally posted by jonnin:
I bet the top 2 or 3 people here would put all the other companies out of business in a month, as player ships are prettier, more efficient, less rat-mazed, have better habs and cargo space and guns etc, .. they win every category.

You misunderstand a little, I think. In the real world, you would be correct that that would be a bad thing. But it's a game, where you are supposed to modify the ships - wouldn't be much incentive to do that if they were basically as good as you could make them, now would it?

Well there is the one lady that talks about making one for explorers. How I play that build is someone who goes heavy into the science perk tree which includes modding both weapons and equipment (suit, helmet, and pack). In her view I guess that meant having a pharmacy where you could research and make chemicals.

i think one of the improvements to this quest is if they actually asked in a general way what kind of habitats you would think would benefit the ship to have. Other then the engineer guy who is all about the cargo the other 4 kind of talk around what their design entails.

I do wonder what the Kepler S gives you I am guessing just a smaller version of what the Kepler R gives. While it is correct cargo habitats don't raise the cargo hold amount I have heard quite a few players mention just dumping items and resources on the ship floor. So in that way you could use the cargo habitat to increase what you can carry on the ship.
Goof Nov 26, 2023 @ 12:45pm 
i thought the ship building was one of the most well thought out mechanics. could use some tweaking, but overall its unmatched by anything I've played
chipartist Nov 26, 2023 @ 1:13pm 
I LMAO seeing it after the mission. But it was a good basis for making a super cargo wonk of a ship, the FC Manta Ray:
https://steamcommunity.com/sharedfiles/filedetails/?id=3080492993
https://steamcommunity.com/sharedfiles/filedetails/?id=3080539658
Goof Nov 26, 2023 @ 7:07pm 
Originally posted by chipartist:
I LMAO seeing it after the mission. But it was a good basis for making a super cargo wonk of a ship, the FC Manta Ray:
https://steamcommunity.com/sharedfiles/filedetails/?id=3080492993
https://steamcommunity.com/sharedfiles/filedetails/?id=3080539658
that looks sick!
great job
Sugarwolf Nov 26, 2023 @ 7:29pm 
I know it's supposed to be big, ugly, and dumb because it's an amalgamation of all of the designers ideas, but I really wish they had different outcomes depending on how you played the mission.

The second time I did this quest I straight up told everyone to kick rocks except for the lead who wanted to do a starfighter, and I only did a combat mission to gather telemetry for them, and they still made this abomination.

So I just immediately sold it like the first time around.
Ommamar Nov 26, 2023 @ 7:34pm 
Originally posted by Sugarwolf:
I know it's supposed to be big, ugly, and dumb because it's an amalgamation of all of the designers ideas, but I really wish they had different outcomes depending on how you played the mission.

The second time I did this quest I straight up told everyone to kick rocks except for the lead who wanted to do a starfighter, and I only did a combat mission to gather telemetry for them, and they still made this abomination.

So I just immediately sold it like the first time around.

Yes when I first did it I thought it mattered who you agreed with on what kind of ship would be produced. The only thing I haven't tried is just doing the transport mission while skipping the bounty. I doubt it matters as the only really decision seems to matter on what budget you go with, I always have gone with the kitchen sink option. I am guessing the lower budget just gives the Kepler S version instead.
chipartist Nov 26, 2023 @ 8:55pm 
Originally posted by Ommamar:
I am guessing the lower budget just gives the Kepler S version instead.
Yup. IMO the Kepler S is a much better ship all around.
PocketYoda Nov 26, 2023 @ 9:19pm 
Its a mess.. Looks like the devs spent 3.25 mins to make it.
I mean really...
https://steamcommunity.com/sharedfiles/filedetails/?id=3088799277
Why does it need that many fuel tanks as well. I think i counted 7..


https://steamcommunity.com/sharedfiles/filedetails/?id=3088799956

https://steamcommunity.com/sharedfiles/filedetails/?id=3088799624
Last edited by PocketYoda; Nov 26, 2023 @ 9:23pm
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Date Posted: Nov 26, 2023 @ 10:46am
Posts: 23