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Hey it's free and if nothing else has a great resale value or the parts can be used to save money on building a new ship.
I do not understand why the ships provided have so little cargo space, often lack the workbench/sci pods, and have so many useless pods (cargo/storage/armory/etc). I don't get why they use the 1 or 2 thrust landing gear and strap on loads of weak engines instead of a pair that can get the job done for less power, don't use turrets, and overload their reactor with excess weaponry. In short, all 5 of the ship design companies are total failures. It would be interesting to see a player competition for the best ships in a variety of categories (eg class (ABC), usage class (cargo/fighter/ explorer/etc), and price limited (200k, 300k, 500k, 750k categories). I bet the top 2 or 3 people here would put all the other companies out of business in a month, as player ships are prettier, more efficient, less rat-mazed, have better habs and cargo space and guns etc, .. they win every category.
IMO, the Keppler R is what you get for failing as a leader. It's a Howl's Moving Castle of a ship, ugly and unspecialized.
Hey I would love to have a ship that had the ability of Howl's Moving Castle, screw the unity just set the door locator and explore away <laugh>.
I was a little disappointed with it as I first got it on my first character who had a wide spread of skills so was no where close to being able to even set it as a home ship. I then made a "pilot" character just to be able to walk into it. I figured it would be ladder crazy and wasn't disappointed in that. I agree that a lot of the quest ( I don't really consider them as free as you do have to go through the quests to get them) ships are poorly designed. Low cargo with none of the habitats I want to have.
When you speak with the design crew, they all list their 'wishlist'. None of them wish for a workbench. So, it shouldn't be that big of a surprise.
I have always gone for the Kepler S, but honestly, i've barely even set foot in it. I tend to upgrade the frontier (a lot) until I buy a vanquisher, at which point I start modifying that. It's a nice ship with lots of room for upgrading.
Quirks I've found:
While the Nova workbench hab doesn't have a research module, the Daimos one does.
The infirmary has both a pharmaceutical and research bench, making it an exellent option.
Cargo habs don't actually add cargo space.
Engineering module sounds like it would add something useful, but it doesn't.
Captain's quarters include a navigation table you can use to travel.
You misunderstand a little, I think. In the real world, you would be correct that that would be a bad thing. But it's a game, where you are supposed to modify the ships - wouldn't be much incentive to do that if they were basically as good as you could make them, now would it?
Well there is the one lady that talks about making one for explorers. How I play that build is someone who goes heavy into the science perk tree which includes modding both weapons and equipment (suit, helmet, and pack). In her view I guess that meant having a pharmacy where you could research and make chemicals.
i think one of the improvements to this quest is if they actually asked in a general way what kind of habitats you would think would benefit the ship to have. Other then the engineer guy who is all about the cargo the other 4 kind of talk around what their design entails.
I do wonder what the Kepler S gives you I am guessing just a smaller version of what the Kepler R gives. While it is correct cargo habitats don't raise the cargo hold amount I have heard quite a few players mention just dumping items and resources on the ship floor. So in that way you could use the cargo habitat to increase what you can carry on the ship.
https://steamcommunity.com/sharedfiles/filedetails/?id=3080492993
https://steamcommunity.com/sharedfiles/filedetails/?id=3080539658
great job
The second time I did this quest I straight up told everyone to kick rocks except for the lead who wanted to do a starfighter, and I only did a combat mission to gather telemetry for them, and they still made this abomination.
So I just immediately sold it like the first time around.
Yes when I first did it I thought it mattered who you agreed with on what kind of ship would be produced. The only thing I haven't tried is just doing the transport mission while skipping the bounty. I doubt it matters as the only really decision seems to matter on what budget you go with, I always have gone with the kitchen sink option. I am guessing the lower budget just gives the Kepler S version instead.
I mean really...
https://steamcommunity.com/sharedfiles/filedetails/?id=3088799277
Why does it need that many fuel tanks as well. I think i counted 7..
https://steamcommunity.com/sharedfiles/filedetails/?id=3088799956
https://steamcommunity.com/sharedfiles/filedetails/?id=3088799624