Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This issue happens most frequently when you attempt to interact with not just workbenches, but with any interactive object when you have nothing in your hands.
The animation will start to start, then stops, and you stand there for a minute like you forgot what you were about to do, and control is restored and nothing has happened.
When this happens:
Be sure to put away any weapon you might be holding, even if you don't appear to be holding one, and then draw that weapon using the right mouse button (if you're using a controller, whatever the equivalent for you is), release your "aim" and interact normally.
This same thing also happens when using aim mode "in the field". The game "forgets" how to aim, and you wind up with your weapon held slightly off-center (attached lasers will aim at an odd angle when you are being affected by this), and you will not be able to fully enter "aim" mode either. Same thing - put away your weapon and "aim" with your weapon stowed and your functionality will be restored.
It's definitely something programmatic that wasn't there pre-patch, so another patch is going to be required to remedy this.