Starfield

Starfield

View Stats:
captainpatch Nov 23, 2023 @ 2:51pm
Infinite storage
Wherever you go in the Settled Systems, when you're vacuuming up everything that isn't nailed down, you WILL find containers that have a storage capacity of "-/-". That is, you can stuff _any_ amount of stuff into them. Which certainly facilitates a vacuuming playstyle such as mine. (My current character's name is Kirby Hoover, just to give you an idea of how serious I am of gathering EVERYTHING of value I come across.] Add to that when making mods, there are calls for most every component, so I need to keep LOTS of resources nearby. In the Lodge, downstairs, there is a small box that has that -/- capacity, which is VERY useful because all the workbenches are right there. Currently it is holding about 12,000 units (kg?) of stuff.

But now I'm trying to build my first Outpost. I have discovered that there are NO buildable storage containers with unlimited capacity. A Small Warehouse has only a capacity of _75_ units (of which 9 are already used up). And the only way I could be sure I had all of the resources I needed on hand to build the Outpost required me to suck up all 12K+ of the resources at the Lodge, slog to the Starport, board my ship (staying overburdened) and fly to the Outpost site. Once there, moving around, placing and building the Outpost structures means moving around at a snail's pace. (Because even the ship doesn't have even one infinite container.) There is no place to put down all the resources you WILL need to build a comprehensive Outpost.

Having discovered the building restrictions of Starfield, unlike Fallout 4, I am disinclined to build anything similar to Settlements/Outposts.
< >
Showing 1-15 of 15 comments
tkwoods Nov 23, 2023 @ 3:01pm 
So why move to an outpost is the lodge has it covered? This theme of storage was a mainstay topic in NMS as well. It seemed there was never enough storage. Didn't matter how much was available or was added it was still never enough.

When I started an outpost I only built the minimum to get resources started. Mainly aluminum. You don't need to build it all at once.

It really isn't that much of a benefit IMO to even have an outpost except if you want the achievements linked to it.
Ommamar Nov 23, 2023 @ 3:29pm 
It is an odd choice to not have an infinite amount of storage you can build at outposts, even if it required the skill maxed out to get it. One "solution" I did was just build a habitat where I could just drop everything. Not ideal as you have to pick it up to use it but I found it better then a 100 small warehouses I have to look through. Another helpful thing is to build a large landing pad so you will be in range of your ships cargo. It still needs work for sure I figure a popular mod will be one that helps expand the system.

As to the usefulness of outposts I would say it depends on how you play. You can find quests that require a good amount of materials. Which outposts will help with greatly, of course if you don't want to involve yourself in those then they will be of limited use. Mostly useful for ship building or as a hub to pick up missions outside the settled cities.
Skeletor Nov 23, 2023 @ 3:32pm 
I support infinite storage in the games. Bringing carry limit makes the game worse. If we are talking about logic, the current carry limit system is so stupid either. We carry lots of weapons, rocks, health packs, boxes on us. Is this something logical?
tkwoods Nov 23, 2023 @ 3:34pm 
So in SkyRim I used to just drop things on the floor in the house... Does that work in outposts?
captainpatch Nov 23, 2023 @ 3:47pm 
It would make for an interesting statistic to poll players to ascertain what percentage of players even bother with Outposts at all. I wouldn't be at all surprised to learn that less than 10% build even one Outpost.
Ommamar Nov 23, 2023 @ 4:41pm 
Originally posted by Doombringer:
Originally posted by tkwoods:
So in SkyRim I used to just drop things on the floor in the house... Does that work in outposts?
Yes.
You can do it in your ship too, your ship is like a house you can bring with you ;)

You will definitely want a bigger ship to do this or you end up kicking stuff around waking to the pilot seat. The ship you get from the Freestar ranger quests is nice because it has a sleep area/galley/storage room of to the side.

A couple things to remember is anything dropped isn't transferred when you upgrade or get a new ship like the cargo inventory does. So you will have to physically pick things up to transfer them in this way. Dropped items won't be counted in a quest situation unless you pick it up to hold in your inventory, this comes into play when you have to get 5k of a resource to deliver it somewhere.
stvlepore Nov 23, 2023 @ 5:09pm 
Originally posted by captainpatch:
It would make for an interesting statistic to poll players to ascertain what percentage of players even bother with Outposts at all. I wouldn't be at all surprised to learn that less than 10% build even one Outpost.
Pretty sure it’s an achievement. It should say % of players doing it. On my phone, can’t check
Last edited by stvlepore; Nov 23, 2023 @ 5:12pm
Hobo Misanthropus Nov 23, 2023 @ 5:20pm 
Originally posted by Breakpoint:
I support infinite storage in the games. Bringing carry limit makes the game worse. If we are talking about logic, the current carry limit system is so stupid either. We carry lots of weapons, rocks, health packs, boxes on us. Is this something logical?

The storage is not just an "Immersion" mechanic, but also an optimization compromise. The player is essentially a moving database with scripts associated with many of these items.

Legendary Weapons in particular are very "Heavy" and that is why some people will notice stuttering between cells (The game is literally tracking you as a mobile database moving between memory transitions).

Resources however, don't have such a heavy impact. At least the game itself makes virtually no resource distinction between 1 of said resource and up to the 32 bit integer limit.

So while you could have unlimited storage for resources without much in the way of ramifications, if you had unlimited storage for weapons and armor as well, you would absolutely reach a point where the game essentially has to hit a loading screen every time you transition new cells.
wtiger27 Nov 23, 2023 @ 5:38pm 
Just use the Lodge. There are a min of 6 unlimited storage containers there. So you can use them to store different type of items. Fast travel to the Lodge when you need to.
captainpatch Nov 23, 2023 @ 6:16pm 
Originally posted by wtiger27:
Just use the Lodge. There are a min of 6 unlimited storage containers there. So you can use them to store different type of items. Fast travel to the Lodge when you need to.
While doable, having to run all the way back to the Lodge to unload the most recent outing's loot is bothersome. It becomes a game of paddleball (the wooden paddle with a rubber ball attached by a length of rubber band) Go out, come back; go out, come back; go out, come back. What's the point of having a couple hundred planets if you can't place multiple functional bases of operation?
wtiger27 Nov 23, 2023 @ 6:32pm 
Originally posted by captainpatch:
Originally posted by wtiger27:
Just use the Lodge. There are a min of 6 unlimited storage containers there. So you can use them to store different type of items. Fast travel to the Lodge when you need to.
While doable, having to run all the way back to the Lodge to unload the most recent outing's loot is bothersome. It becomes a game of paddleball (the wooden paddle with a rubber ball attached by a length of rubber band) Go out, come back; go out, come back; go out, come back. What's the point of having a couple hundred planets if you can't place multiple functional bases of operation?

I am not talking about for resource storage. I have over 8000 storage capacity on my ship and one can increase that even more. But the other stuff you like to collect, such as unique suits, weapons, ect. Using the Lodge is the logical place to keep those.

The Extractor resource containers, will hold a lot of resources even if you use only one per extractor.
captainpatch Nov 23, 2023 @ 6:35pm 
Originally posted by wtiger27:
The Extractor resource containers, will hold a lot of resources even if you use only one per extractor.
How much is "a lot"?
Mathias Giovanni Nov 24, 2023 @ 12:29am 
I think the outpost limit is for gameplay harvesting reasons and so on. Likely more planned with them.

Even so it would be nice if there was a resource drop off at the lodge that was for outpost building. Meaning you submit resources to this and it is gone but can be used in your outposts and the lodge for crafting and building. In outposts to access this you would have to build an NPC transport pad. Ships would land from time to time.

But in the end it would connect your donated resources into a pool for building but couldn’t be used for missions as they are gone and resourced to constellation or whoever for outpost building projects and research tasks.
Wasteland Project Nov 24, 2023 @ 12:39am 
Usually missions require 500 units, they will have weighted that number for storage capabilities.
Last edited by Wasteland Project; Nov 24, 2023 @ 12:42am
captainpatch Nov 24, 2023 @ 1:57am 
Originally posted by Mathias Giovanni:
Even so it would be nice if there was a resource drop off at the lodge that was for outpost building. Meaning you submit resources to this and it is gone but can be used in your outposts and the lodge for crafting and building. In outposts to access this you would have to build an NPC transport pad. Ships would land from time to time.
Essentially a Central Bank. The players would have "ATMs" at the Lodge or any Outpost to draw out whatever they need for whatever they're working on at their current location.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Nov 23, 2023 @ 2:51pm
Posts: 15