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When I started an outpost I only built the minimum to get resources started. Mainly aluminum. You don't need to build it all at once.
It really isn't that much of a benefit IMO to even have an outpost except if you want the achievements linked to it.
As to the usefulness of outposts I would say it depends on how you play. You can find quests that require a good amount of materials. Which outposts will help with greatly, of course if you don't want to involve yourself in those then they will be of limited use. Mostly useful for ship building or as a hub to pick up missions outside the settled cities.
You will definitely want a bigger ship to do this or you end up kicking stuff around waking to the pilot seat. The ship you get from the Freestar ranger quests is nice because it has a sleep area/galley/storage room of to the side.
A couple things to remember is anything dropped isn't transferred when you upgrade or get a new ship like the cargo inventory does. So you will have to physically pick things up to transfer them in this way. Dropped items won't be counted in a quest situation unless you pick it up to hold in your inventory, this comes into play when you have to get 5k of a resource to deliver it somewhere.
The storage is not just an "Immersion" mechanic, but also an optimization compromise. The player is essentially a moving database with scripts associated with many of these items.
Legendary Weapons in particular are very "Heavy" and that is why some people will notice stuttering between cells (The game is literally tracking you as a mobile database moving between memory transitions).
Resources however, don't have such a heavy impact. At least the game itself makes virtually no resource distinction between 1 of said resource and up to the 32 bit integer limit.
So while you could have unlimited storage for resources without much in the way of ramifications, if you had unlimited storage for weapons and armor as well, you would absolutely reach a point where the game essentially has to hit a loading screen every time you transition new cells.
I am not talking about for resource storage. I have over 8000 storage capacity on my ship and one can increase that even more. But the other stuff you like to collect, such as unique suits, weapons, ect. Using the Lodge is the logical place to keep those.
The Extractor resource containers, will hold a lot of resources even if you use only one per extractor.
Even so it would be nice if there was a resource drop off at the lodge that was for outpost building. Meaning you submit resources to this and it is gone but can be used in your outposts and the lodge for crafting and building. In outposts to access this you would have to build an NPC transport pad. Ships would land from time to time.
But in the end it would connect your donated resources into a pool for building but couldn’t be used for missions as they are gone and resourced to constellation or whoever for outpost building projects and research tasks.