Starfield

Starfield

View Stats:
dashavingo Nov 23, 2023 @ 6:14am
Anybody got any tips on locating resources near each other?
One thing that I wish Starfield would fix, is how tricky it is to find say, Iron and He3 veins in proximity close enough to harvest both. Currently, I zoom in as close as I can, and try to land just South of the place on the scanned planet map that shows the target resources as close together as possible, then just head North. But it's totally it or miss. Any of you have any tricks or tips on this?

Thanks,

d.
< >
Showing 1-15 of 21 comments
Langkard Nov 23, 2023 @ 7:32am 
You're already doing about the only thing that you can: zoom in, try to land as close as possible to a boundary between two resource types, wander around looking.
Tearfulstab Nov 23, 2023 @ 7:37am 
i had good luck with landing near the borders of the biomes, most have like a very clear color change in terrain, and then just open the base building while running near the border, untill u get as many ressources as possible,
StormhawkV Nov 23, 2023 @ 7:40am 
Yeah, borders of biomes are usually a safe bet. Basically you click repeatedly on a spot and when it switches between let's say Mountains, Hills and Desert you found one of those border regions.
Low Standards Nov 23, 2023 @ 7:41am 
Originally posted by Tearfulstab:
i had good luck with landing near the borders of the biomes, most have like a very clear color change in terrain, and then just open the base building while running near the border, untill u get as many ressources as possible,

I wish you had a compass though.
Tearfulstab Nov 23, 2023 @ 7:45am 
Originally posted by Low Standards:
Originally posted by Tearfulstab:
i had good luck with landing near the borders of the biomes, most have like a very clear color change in terrain, and then just open the base building while running near the border, untill u get as many ressources as possible,

I wish you had a compass though.
i have not played since launch so cant remember that, i think i used the planet map to keep tabs on what way i was running
Krash Megiddo Nov 23, 2023 @ 7:55am 
I used to waste a lot of time trying to find a single area with multiple resources to mine. Now I look in a couple of places and then use the local cargo link to create a local hub of outposts on that planet. That local hub will ship all of it to my main resource hub in another system.
Alenfal Nov 23, 2023 @ 8:06am 
When placing an outpost beacon, you have a bird's eye view of not only the beacon but the imposed boundaries of the outpost as well. You can view the resource areas more effectively this way. You'll also get a tool tip of what resources are nearby when trying to place a beacon.

Use the perspective to position your outpost so that it tags the resources around you.

The rest is just a matter of generating and exploring tiles, the resource locations on planets are pretty much a hit or miss.
Last edited by Alenfal; Nov 23, 2023 @ 8:23am
Tearfulstab Nov 23, 2023 @ 8:08am 
Originally posted by Krash Megiddo:
I used to waste a lot of time trying to find a single area with multiple resources to mine. Now I look in a couple of places and then use the local cargo link to create a local hub of outposts on that planet. That local hub will ship all of it to my main resource hub in another system.
not a fan of those, liked the way fallout 4 did the links better, i ended up with a giant main base, and then when i needed a specific resource, i just build a bare minimum outpost(harvester, power, storage) then jump there and empty the storage when i needed it, or even just bought the resource.
jonnin Nov 23, 2023 @ 12:08pm 
level scanning to at least 2, maybe 3 clicks, then all you can do is ride the line between 2 (sometimes 3, rarely 4+) biomes and hope to get 4+ at once spot not including water or anything useless.
Alternately you can just level up the outpost one that grants many more outposts and dump a lot of easier ones. You don't need that many elements, generally speaking.

The planet scan is 'generalized'. Eg you can have silver and lead mixed right on the boarder but the map will ALWAYS show lead around the silver, even if its both together, as it doesn't draw every little deposit but a more general 'kinda sorta' map.
Last edited by jonnin; Nov 23, 2023 @ 12:10pm
Krash Megiddo Nov 23, 2023 @ 3:46pm 
Originally posted by Doombringer:
The resources are by biome.
So if you have a band of lead, then inside of it a band of tungsten, then inside it a band of titanium, then inside it a large patch of dysprosium - that entire biome will have all 4 resources.
(they are the same resource family)
Even the un-colored areas of the biome will have spots of all of them, but the un-colored area will have way less resource extraction spots.

Resource Families:
Iron/Alkanes/Tantalum/Ytterbium
Aluminum/Beryllium/Neodymium/Europium
Copper/Fluorine/Gold/Antimony
Copper/Fluorine/Tetrafluorides/Ionic Liquids
Lead/Tungsten/Titanium/Dysprosium
Lead/Silver/Mercury
Nickel/Cobalt/Platinum/Palladium
Uranium/Iridium/Vanadium/Plutonium
Chlorine/Chlorosilanes/Lithium/Caesium
Chlorine/Chlorosilanes/Lithium/Xenon
Argon/Benzene/Carboxyilic Acids/Neon

Any of the resources in the same family will spawn in the same biome if they are present on a planet.
Water and Helium-3 work differently.
Any Ice or O2 atmosphere planet can get water anywhere, Helium-3 is found in Crater biomes (and a few planets have atmospheric He-3 available everywhere).
Do you know why on some planets the He-3 is a normal extraction spot and on other planets the He-3 can be drilled anywhere, with no visible extraction spot?
Ommamar Nov 23, 2023 @ 3:48pm 
Originally posted by Low Standards:
Originally posted by Tearfulstab:
i had good luck with landing near the borders of the biomes, most have like a very clear color change in terrain, and then just open the base building while running near the border, untill u get as many ressources as possible,

I wish you had a compass though.

You do it just sucks, the circle is pointing to the northern pole. I haven't looked as I am waiting for the creation kit but I am fairly certain someone has made a mod to improve the compass.
dashavingo Nov 23, 2023 @ 5:03pm 
You guys are fantastic-- got more out of this thread than I got surfing the internet and youtube for an hour or so. THANKS everybody. Really appreciate your taking the time!

As we say in Irish (Gaelic), Go raibh maith agat!

d.
dashavingo Nov 23, 2023 @ 5:05pm 
Originally posted by Krash Megiddo:
Originally posted by Doombringer:
The resources are by biome.
So if you have a band of lead, then inside of it a band of tungsten, then inside it a band of titanium, then inside it a large patch of dysprosium - that entire biome will have all 4 resources.
(they are the same resource family)
Even the un-colored areas of the biome will have spots of all of them, but the un-colored area will have way less resource extraction spots.

Resource Families:
Iron/Alkanes/Tantalum/Ytterbium
Aluminum/Beryllium/Neodymium/Europium
Copper/Fluorine/Gold/Antimony
Copper/Fluorine/Tetrafluorides/Ionic Liquids
Lead/Tungsten/Titanium/Dysprosium
Lead/Silver/Mercury
Nickel/Cobalt/Platinum/Palladium
Uranium/Iridium/Vanadium/Plutonium
Chlorine/Chlorosilanes/Lithium/Caesium
Chlorine/Chlorosilanes/Lithium/Xenon
Argon/Benzene/Carboxyilic Acids/Neon

Any of the resources in the same family will spawn in the same biome if they are present on a planet.
Water and Helium-3 work differently.
Any Ice or O2 atmosphere planet can get water anywhere, Helium-3 is found in Crater biomes (and a few planets have atmospheric He-3 available everywhere).
Do you know why on some planets the He-3 is a normal extraction spot and on other planets the He-3 can be drilled anywhere, with no visible extraction spot?


______

Didn't know this dimension at all - it's making sense now. Perfect- Again, thanks MUCH.

d.
Hobo Misanthropus Nov 23, 2023 @ 5:26pm 
Some resources are biome specific, for example, you'll basically never find Argon outside of a cold biome. (like a source you can mine with an outpost)

Accept that first, and afterwards, the best way to find "Multiple resources together" is to wander around with an outpost beacon prepped, and look in the upper left corner at what resources will be in the build radius, you can move the beacon very far, and very fast, so you can cover A LOT of territory this way.
wtiger27 Nov 23, 2023 @ 5:36pm 
Originally posted by Tearfulstab:
Originally posted by Krash Megiddo:
I used to waste a lot of time trying to find a single area with multiple resources to mine. Now I look in a couple of places and then use the local cargo link to create a local hub of outposts on that planet. That local hub will ship all of it to my main resource hub in another system.
not a fan of those, liked the way fallout 4 did the links better, i ended up with a giant main base, and then when i needed a specific resource, i just build a bare minimum outpost(harvester, power, storage) then jump there and empty the storage when i needed it, or even just bought the resource.

Yeah. Settlement building in Fallout 4 was a better design. But it got better over time, when they added several DLC's to enhance it. SF's Outposts may also get better over time.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Nov 23, 2023 @ 6:14am
Posts: 21