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but that will probably take another 1 or 2 years.
This is what happens when you try to make a new game that is supposed to impress this current generation of spoiled gamers, but you are using the same 10-year-old game engine with everything pushed so far to the max that the engine has to be patched-up like an old bicycle tire full of holes just to keep it going.
Bethesda would have been better off PAYING rokstarr for the use of THE Rage engine and spending most of their hellacious budget on building a solid network and player-sync code, at least giving players the ultimate joy of playing the game cooperatively with OTHER PEOPLE. Making this game single player only was probably the biggest mistake Bethesda devs have ever made in their entire career. Just walking INTO this game, your MP-gaming brain is SCREAMING at you, wishing you had just ONE other friend to share the experience with.
My only hope is that they will open-source this sh*t, and that 3rd-party developers will give us the multiplayer experience we are currently DREAMING of.
Also, disguise grav-jump travels with a light-tunnel VFX, honestly, it shoud not be too hard.
No one will care about seamless travel from planet surface to space or from space to planet surface after the 100th time. But you are lakcing the usual BGS title magic, when you remove the random encounters, which you can only have in Starfield via. space travelling.
Therefor, make space travel seamless from planet to moons. You don't need to make landing or flying away from a planet seamless, just make the travel through space to moons surrounding the planets, or from moons to the planet that the moons surround, and add the random encounters there.
I am a little drunk while writing all of this crap, I just got home after drinking since 14:00.... european, of course.
But yes, it really lacks the travelling element. In Skyrim you have it when you do not use fast travel, in Fallout 3 and Fallout 4 you have it. And you have the random encounters too. Starfield, however, you only have that travelling component when you are on a planet, but the planets are designed to be desolate, in many cases, because you are supposed to be the first to explore it. Disregarding, that there are humanoid POIs on the planet, this still leads to a rather empty and boring experience.
The least BGS could do, is to make space travel more exciting. And they can do that, by simply broaden the space-fishbowls they have created, to encompass planet and the moons surrounding the planet, allowing you to seamlessly fly from the planet to the moons, instead of having to pull up a menu just to from Bessel 1 to Bessel 3. You should be able to just fly from Bessel 1 to Bessel 3, without ever pulling up a menu.
Sure, when you land a on planet, bring up a menu. Sure, when you grav jump bring up a menu. But the grav jumping should have easily been disguised... I mean, really... BGS really dropped the ball here.
And I can really let my feeling about the game come out while somewhat drunk, despite actually enjoying it well enough. Really though, the game does not have to be Star Citizen or No Man's Sky, but it could have done more in the space travelling to make it feel more like a BGS game.
However, traveling from planet to planet is actually already possible, you just have to increase the travel speed of the spaceship extremely, which you can do (console commands). But that would have required a new drive and brake module or at least a mode for the grav drive.
If you look at NMS, these interplanetary travels could take a few minutes. In NMS it was filled with random encounters that were mostly limited to "Here, look at this!". If BGS wants to do this, then it should be on the scale of a DLC. So medium-sized side quests. A dream, because expensive :) But maybe you don't need so much dialog.
But I think it would benefit Starfield and enrich the game.
But you also have to admit that at some point everything is played through and the player then really only does fast travel. But you should also give the player the opportunity to settle down in a universe/planet and grow old ;) In Fallout4 you could build your settlements and then at some point say: Now the wasteland can do without me ;) Game over.
But Starfield is not there yet :)
You are correct, it has potential. But would you be happy to eat the raw dough instead of the baked bread, while paying the full price, at the end of the day? This was not advertised as an Alpha or Beta release.
sorry for my bad englich
If not, mods will (and in fact already try to) cover this nicely - as it is already in the game. Bethesda integrated a "real" star system simulation with "real" distances between stars. All we need is a travel drive engine and an improved navigation helper (think location selector / custom position marker in space)
or in mod but the author must already do it to have a space exploration game he needs his
Using code generated worlds or universe like Hello Games did in No Man's Sky would greatly reduce time and space when making it. All they did is hand crafted and mostly copy/paste those places through out the worlds.
What they should have done is knock off the 1000+ planets and make a few systems around Sol and then make it a true space flight simulation. That would make the game more interesting and feel close as the real thing.
All they did is use cheap fast travel, prefabs all those outposts and bases as well small space to explore with copy/paste.
Not mention how bugged it is, look like they didnt even play the game before releasing it.