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The generator consumes more per minute than one extractor outputs, so you need to jump start with raw HE-3 in the storage tank or with solar/wind.
You know, like how a lot of these modern windmills and turbines need diesel to start up.
They don't appear to, which makes sense as the scanner just shows resources in the ground. Since generators aren't extractors they can't actually get the resources out, logically it would make sense if someone along the development line would of made an all in one machine those aren't yet in Starfield.
That seems odd since you can just place all other types of power generators without extra steps to get it working.
So, I'd need to first build a solar generator to power a helium extractor to connect to a helium supply tank.... why would I even bother doing all that when I can just slam down wind or solar and be done with it?
They do, on a Helium-3 vein source. Then you link the gas storage container to the Extractor. Then link the Generator to the Gas Storage container.
Because of saved resources and the HE-3 generators are much more efficient then the solar and wind ones. After you get enough ( maybe only need one ) HE-3 generators running properly, you can delete the other power sources and get the cost refunded.
Okay, cool. They're not so useless then
To make sure the generator does not run out of HE-3, you can link one more extractor to the storage container, if it becomes a issue. Been a while since I messed with them.
The generator is just a small scale reactor.