Starfield

Starfield

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kaiserp Nov 12, 2023 @ 11:13am
first shot always misses
so, i have a magsniper with penetrator with penetrater rounds and a laser recon scope. When i take a snipe hot from out of combat, the first shot alewas misses. is that just me? i didnt have that problem with other rifels though
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Showing 1-15 of 21 comments
fizzbin Nov 12, 2023 @ 11:15am 
I have not had that issue. I use a magsniper a lot with high velocity, etc to maximize accuracy. I also have some of the markmanship levels up a level or two.
Vlad 254 Nov 12, 2023 @ 11:19am 
Originally posted by kaiserp:
so, i have a magsniper with penetrator with penetrater rounds and a laser recon scope. When i take a snipe hot from out of combat, the first shot alewas misses. is that just me? i didnt have that problem with other rifels though
I love the Magsniper and use it a lot.

I'll take 3 or 4 shots right out of the gate and eliminate 3 or 4 baddies. Once in a while I miss or they don't go down in one shot but head shots always eliminate them.

like fizzbin I also have marksmanship skill and rifles ranked up but when they were each only on Rank 1 i had the same accurate experience.
sarcastic_godot Nov 12, 2023 @ 12:01pm 
Originally posted by kaiserp:
so, i have a magsniper with penetrator with penetrater rounds and a laser recon scope. When i take a snipe hot from out of combat, the first shot alewas misses. is that just me? i didnt have that problem with other rifels though
Do you properly charge it up?
fizzbin Nov 12, 2023 @ 12:17pm 
Originally posted by suicidal_godot:
Originally posted by kaiserp:
so, i have a magsniper with penetrator with penetrater rounds and a laser recon scope. When i take a snipe hot from out of combat, the first shot alewas misses. is that just me? i didnt have that problem with other rifels though
Do you properly charge it up?
should have mentioned that... I only really charge it up at longer distances and/or higher level targets. It easily takes out 30 level (level guess) and below in one shot with just pulling the trigger. Although I have taken out 92 level chars when I hit their head, sneak critical damage in one shot (they typically hold still when they don't sense a threat).
Dyspeptic Icarus Nov 12, 2023 @ 12:26pm 
I have the same issue with the hard target. Seems it doesn't use accuracy properly on the first shot, and perhaps it homes in on a target in the code, and actually hits that often after that.

Or perhaps we are really just that unlucky.

I tend to take a body shot as my first shot, then head shot. It seems to do a lot better then sniping straight for the head.
Last edited by Dyspeptic Icarus; Nov 12, 2023 @ 12:27pm
pike Nov 12, 2023 @ 12:27pm 
Get good or get a better pc and mouse so you don’t have input lag
sarcastic_godot Nov 12, 2023 @ 12:47pm 
Originally posted by fizzbin:
Originally posted by suicidal_godot:
Do you properly charge it up?
should have mentioned that... I only really charge it up at longer distances and/or higher level targets. It easily takes out 30 level (level guess) and below in one shot with just pulling the trigger. Although I have taken out 92 level chars when I hit their head, sneak critical damage in one shot (they typically hold still when they don't sense a threat).
Well, that probably is the reason then.

You'll note that during charging, the T in your scope's reticle drops... ...this is IMHO intended to simulate the flatter trajectory the faster bullet will take. So when you fire without charging it up, it'll fire a less accurate shot...
Last edited by sarcastic_godot; Nov 12, 2023 @ 1:21pm
Mooman Nov 12, 2023 @ 1:13pm 
Charge up weapons have always been buggy in Bethesda games but there could be another bug at play.

Mobs generally have target arcs that obstruct certain limbs from being hit from certain angles. Headshots are meant to be blocked from behind on large humanoids.

Your first shot visually hits but is obstructed by the body so doesn't cause any damage. This likely causes the mob to turn towards you where headshots aren't obstructed.
Mephitic Nov 12, 2023 @ 1:13pm 
The Aim Down Sights speed may be making you miss the first shot. There are mods (in-game rifle mods at the workbench) that improve Aim Down Sights speed. In many cases there is a tradeoff with other attributes like range or accuracy.

Check the workbench mods here: Starfield Weapons Mods[starfield.wiki.fextralife.com]
Last edited by Mephitic; Nov 12, 2023 @ 1:15pm
kaiserp Nov 12, 2023 @ 1:18pm 
Ok, thanks a lot.

and no, i didnt charge up. didnt even know that was a thing.
sarcastic_godot Nov 12, 2023 @ 1:20pm 
Originally posted by Mephitic:
The Aim Down Sights speed may be making you miss the first shot. There are mods (in-game rifle mods at the workbench) that improve Aim Down Sights speed. In many cases there is a tradeoff with other attributes like range or accuracy.

Check the workbench mods here: Starfield Weapons Mods[starfield.wiki.fextralife.com]
I might be wrong here, but as far as I have understood - and tried to confirm by playtesting, which ofc isn't that easy...

...aim-down-sights-speed means the maximum transverse mobility of the weapon when aiming. The "follow a moving target"-speed, so to say. NOT the speed of target acquisition.
Mephitic Nov 12, 2023 @ 1:28pm 
I think I've read that the Aim Down Sights speed is related to the transition from hip shooting to sighted shots. I could be wrong but I'll try to look it up again.
sarcastic_godot Nov 12, 2023 @ 1:31pm 
From looking at what components slow that down, both are plausible. Looking forward to your lookup results!
Mephitic Nov 12, 2023 @ 1:42pm 
I appear to have it wrong. Wiki says it is a mechanism for "focusing" the sights (just bringing the near sight closer) - it is a right-mouse-button hold for PC users and the effect is the same as in other Bethesda games like Fallout 4.

It zooms the scope if you have one and enhances the sight aiming and accuracy otherwise.

How that is tied to some sort of speed is a mystery to me so far, I need to play around with rifle mods in game to understand it more fully.
sarcastic_godot Nov 12, 2023 @ 1:56pm 
So I have it wrong, too. It seemed to me, that using the lower aim-down-sights-speed gear made the gun more sluggish when trying to track / acquire a target. Like Bull barrel vs. fluted barrel.

You're more right than I was, if that is of any consolation...
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Date Posted: Nov 12, 2023 @ 11:13am
Posts: 21