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The Reason Why Starfield Script Extender Stops Working When A Game Is Updated
(from Helpful Links and References thread)
mods are here:
S:\Vortex Mods\starfield\
game is here: S:\SteamLibrary\steamapps\common\Starfield
thanks btw way for your help
Thanks, I know all that. It's not really my first rodeo. Skyrim 200+ mods and they change from playthru to playthru. I just can't figure out why this won't work and almost every decent mod requires it now. Posts say some people love it and works like a charm and some people are losing their minds like me and just can't get it too work.
They keep talking about stest files that will erase or disregard stuff that PLUGINS.TXT enabler uses or does. I have no idea what a stest file is. Maybe there talking about the files in my Starfieldcustom.ini that start with s. Maybe those need to be deleted.
Son of a you know what. It's not working still. I just mistook the first page of the kiosk for ALL of it and thought the mod was working. I give up.
Anyway, enjoy!
nope OMFG, I did not get it to work. I just kept swinging by NA to check the kiosks, being tired of all this I popped in and saw the options to click on in the first page and thought it was fixed but those options are always there, sigh. Now it looks like I have to look for
"stest" entires in ini files. That's the only thing I haven't tried the modder wasn't very clear or thought I was smarter than I am. he talks about stest files like you're born with the knowledge of what they are. At first I thought it was a file but now it seems it's an entry in a ini file. Anyone who knows what they are could you post me an example and tell me if it's a file or an entry in a file? Do they actually say "stest" in the entry?
Man my brain's tired, thanks all.
Install SFSE into the Steam Starfield main directory. If you've updated to the beta you're screwed for now SFSE wont work. If not then download.
https://www.nexusmods.com/starfield/mods/3256 Needed for certain mods.
And
https://www.nexusmods.com/starfield/mods/4157
For manual SFSE installs, place SFPluginsTxtEnabler.dll in the corresponding Starfield\Data\SFSE\Plugins folder. An example path is: C:\steamapps\common\Starfield\Data\SFSE\Plugins\SFPluginsTxtEnabler.dll
With this you need to use your text editor and make a file called Plugins.txt in
C:\Users\YourPCName\AppData\Local\Starfield
In the file you need the line.
# This file is used by Starfield to keep track of your downloaded content. (You HAVE to keep a # on the first line here)
*StarfieldCommunityPatch.esm
*2XEnemies.esm
*LeveledEnemies.esm
etc
Remember to add some sort of achievement enabling mod before all this.
I did do it manually and I did place and create all those files correctly. Sorry I guess I didn't mention that in this post. All my mods work that don't require plugins.txt enabler. As I said last thing is the stest files or entries.
I need to look for them and delete them but I'm still not sure what they are or If the entries or file actually have the word stest in them.
Yeah I searched all the ini files I could find in anything that had a starfield name in the folder.
I opened them all and did a search for stest. I found none. I don't know where else to look.
All my files are in the right places, all plugins.txt enabler are in the right places. My plugins.txt file has the right lines and # and *.
I'm sure it's gotta be an stest entry hiding somewhere but I can't think of any other place to look. OR it's because my game is on it's own drive labeled S. I give up.
If it starts to bother me too much before the real modding tools come out I'll just back up my saves and completely uninstall and erase every bit of starfield I can find and start over with ONLY the plugins.txt mod and one other mod to see if it's working.
But thanks everyone for trying and your time and effort.
The problems probably staring me right in the face but danged if I can see it.
I just noticed this. I have two identical data folders in two different places:
C:\Users\WOLFHORS3\Documents\My Games\Starfield\Data
S:\SteamLibrary\steamapps\common\Starfield\Data
these data folders are exact copies, ESMs and all Is that supposed to be that way?
But still, you don't need to use (and can't) sTestFileX=ExampleName.esp with plugins.txt so you can delete every sTestFile you have in your custom.ini if you used these before