Starfield

Starfield

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Athmet Nov 8, 2023 @ 4:50pm
Beta patch does not work with SFSE
It should have been obvious but just in case:

"Anyone in the forums complaining there modded game is broken who also uses SFSE should not install the Beta Patch.

According to ianpatt they will not be updating SFSE for beta patches.

"My expectation is that the beta will be updated frequently, so I'm currently thinking no. Bethesda will want reports from an unmodded environment, anyway."

When the update releases later this month SFSE will be updated."
Found here: https://forums.nexusmods.com/index.php?/topic/13436417-latest-patch-now-available/
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Showing 1-15 of 15 comments
Bored Peon Nov 8, 2023 @ 5:45pm 
Good luck keeping this where people will see it.
4kBuddz Nov 8, 2023 @ 5:47pm 
I would never. Love my mods, no problem waiting for you all to test that patch for me. Thanks! 👍
Last edited by 4kBuddz; Nov 8, 2023 @ 5:47pm
yeah... id expect this to happen a couple of times actually...

i never actually modded skyrim or FO4 until it looked like support had ended...worked with FO... until it's "Next Gen Patch (?, not sure) But AE Screwed up things on the skyrim end.
...

for a game that relys on modding... thats a tad counter-intitutive to keep breaking the mods that make it better possibly (Script Extender) with every patch.
Last edited by White Rabbit Alice; Nov 8, 2023 @ 5:57pm
Lavian Nov 8, 2023 @ 6:02pm 
Originally posted by White Rabbit Alice:
yeah... id expect this to happen a couple of times actually...

i never actually modded skyrim or FO4 until it looked like support had ended...worked with FO... until it's "Next Gen Patch (?, not sure) But AE Screwed up things on the skyrim end.
...

for a game that relys on modding... thats a tad counter-intitutive to keep breaking the mods that make it better possibly (Script Extender) with every patch.
The entire point of Script Extender is that it allows more features that aren't officially supported by the official Creation Kit modding tools and system.

Of course they're not going to be trying to tiptoe around this to make sure it doesn't break when it's not actually supported in the first place.
its counter-intuitive becuase Bethseda will most likely at some point throw in it's CC, force updates,and basically go F--- You to the very modders that support the game's life...

AE Was pretty much a monkey wrench in the works just for the sake of CC. i agree with you, its just dumbfounding.... and it makes me play Vanilla until support is officially dropped. until todd wants to throw in some CC and charge it....i guess..

as for downgrading patches,im really not big on doing that whenever Todd sees green in an older game,i know its off topic, but i feel it'll happen here too, eventually
Last edited by White Rabbit Alice; Nov 8, 2023 @ 6:15pm
AoD_lexandro Nov 8, 2023 @ 6:17pm 
Originally posted by White Rabbit Alice:
its counter-intuitive becuase Bethseda will most likely at some point throw in it's CC, force updates,and basically go F--- You to the very modders that support the game's life...

No they do not. Stop trying to make up stories and make it seem like modders are hard done by and bethesda hates them.

We all know mods can break with updates. Its SOP for modding. Its only end users to make this nonsense complaint.
sure.

sure....
if you say so.

thats exactly why i watched a community tear itself in two for "Paid Mods" which was eventually turned into Creation Club Content. which broke the game, alot of modders gave up at AE on Nexus, Oblivion Modders and Morrowind modders are usually done with their modding and moved on, same with FO3, some are deleted, some quit, some were removed.

you expect someone to never get bored or move on?
AoD_lexandro Nov 8, 2023 @ 6:26pm 
Originally posted by White Rabbit Alice:
sure.

sure....
if you say so.

thats exactly why i watched a community tear itself in two for "Paid Mods" which was eventually turned into Creation Club Content. which broke the game, alot of modders gave up at AE on Nexus, Oblivion Modders and Morrowind modders are usually done with their modding and moved on, same with FO3, some are deleted, some quit, some were removed.

you expect someone to never get bored or move on?

No what you saw was people whine at one another when forced to pay for content. Us modders did not care what you lot thought. As a modder its entirely up to me what I do with it. You get no say.

If I want to delete it, that is my decision. If I want it in the club, its my say. End users do not get to dictate what modders do. And If I do get bored, that is nothing to do with patching cycles. Its down to me getting bored of the game.
rhs.jack Nov 8, 2023 @ 6:26pm 
Thanks for the tip. And it makes sense. I'm not even interested in this beta anyway so I am waiting for an official patch. Never heard of a beta test for a patch before but if this one is huge I can imagine its useful to do.
rhs.jack Nov 8, 2023 @ 6:27pm 
Originally posted by AoD_lexandro:
Originally posted by White Rabbit Alice:
sure.

sure....
if you say so.

thats exactly why i watched a community tear itself in two for "Paid Mods" which was eventually turned into Creation Club Content. which broke the game, alot of modders gave up at AE on Nexus, Oblivion Modders and Morrowind modders are usually done with their modding and moved on, same with FO3, some are deleted, some quit, some were removed.

you expect someone to never get bored or move on?

No what you saw was people whine at one another when forced to pay for content. Us modders did not care what you lot thought. As a modder its entirely up to me what I do with it. You get no say.

If I want to delete it, that is my decision. If I want it in the club, its my say. End users do not get to dictate what modders do. And If I do get bored, that is nothing to do with patching cycles. Its down to me getting bored of the game.

I blocked WR. They are just being toxic.
Ilja Nov 8, 2023 @ 6:43pm 
Originally posted by Lavian:
Of course they're not going to be trying to tiptoe around this to make sure it doesn't break when it's not actually supported in the first place.

To clarify this a bit (generally speaking.)

xSE applications are not getting broken by updates as such. They are designed to work with specific versions of the game.

This is done due to memory address conflicts. If BGS changed any, then save files WILL get fried. Hence, each xSE has specific version check. It isn't up to BGS to tiptoe around script extenders. They wouldn't work with mismatching version, even if BGS had not made any other change than to version number.

BGS could not directly support something that was designed to be unsupportable by them to begin with.

That said, they have been indirectly supportive for xSEs. For example, Skyrim Special Edition got compiler update, which meant that xSE for it had to get written pretty much from zero. BGS provided head start to project, allowing developer access to files under NDA.

They do know where their support comes from and do grant their own support, when it is warranted and possible. After all, Script Extender project started at Bethesda forums and BGS was aware of it from the start.
Last edited by Ilja; Nov 8, 2023 @ 8:17pm
Vlad 254 Nov 8, 2023 @ 6:49pm 
I won't repeat what Ilja said so very well but in case anyone is unaware this is the way it always has and always will work. You have to mod your game responsibly and that means knowing how what you are installing on your game works.
Bored Peon Nov 8, 2023 @ 7:07pm 
Originally posted by Ilja:
This is done due to memory address conflicts. If BGS changed any, then save files WILL get fried.
That is the important part. It is also something that has been around for DECADES when it comes to mods, addons, and plugins for games. Any experienced modder or mod users should grasp this concept.

Turbine/Microsoft Asheron's Call (MMO) had plugin mods for the game that after every patch you had to wait a day or two for the memory locations to be sorted out, that was in the early 2000s. If I remember correctly World of Warcraft also has/had this with some of their addons as well.

As for the SFSE team not wanting to do SFSE support for the beta patches I understand perfectly. Bethesda is NOT the first to do these beta patches and sometimes these beta patch can be updates 2-3 times a week or even multiple times in a day.

The downside to this is people will opt out of the betas and it will miss testing later when SFSE users become more common.
Last edited by Bored Peon; Nov 8, 2023 @ 7:08pm
Smig Nov 8, 2023 @ 8:15pm 
I understand the reasoning but on the other hand, besides just doing this so we can enjoy the beta with mods, there's also an argument that adapting it to the beta patch allows people to test whether those mods will work with the next version before it lands.

I guess it all depends on how much work is needed to make it compatible with the patch, and I have zero idea about that.
smr1957 Nov 8, 2023 @ 8:33pm 
Just to reiterate what Ilja, Vlad, and Bored already posted - this happens on ANY update to the game, Beta or not. And as far as mods go, they may also need to be updated in some cases, so that they will work with the updated version of SFSE when the team releases it - and that is the responsibility of the mod author to ensure that their mod gets updated if needed, so it will work, and no one else's.
Last edited by smr1957; Nov 8, 2023 @ 8:35pm
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Date Posted: Nov 8, 2023 @ 4:50pm
Posts: 15