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i never actually modded skyrim or FO4 until it looked like support had ended...worked with FO... until it's "Next Gen Patch (?, not sure) But AE Screwed up things on the skyrim end.
...
for a game that relys on modding... thats a tad counter-intitutive to keep breaking the mods that make it better possibly (Script Extender) with every patch.
Of course they're not going to be trying to tiptoe around this to make sure it doesn't break when it's not actually supported in the first place.
AE Was pretty much a monkey wrench in the works just for the sake of CC. i agree with you, its just dumbfounding.... and it makes me play Vanilla until support is officially dropped. until todd wants to throw in some CC and charge it....i guess..
as for downgrading patches,im really not big on doing that whenever Todd sees green in an older game,i know its off topic, but i feel it'll happen here too, eventually
No they do not. Stop trying to make up stories and make it seem like modders are hard done by and bethesda hates them.
We all know mods can break with updates. Its SOP for modding. Its only end users to make this nonsense complaint.
sure....
if you say so.
thats exactly why i watched a community tear itself in two for "Paid Mods" which was eventually turned into Creation Club Content. which broke the game, alot of modders gave up at AE on Nexus, Oblivion Modders and Morrowind modders are usually done with their modding and moved on, same with FO3, some are deleted, some quit, some were removed.
you expect someone to never get bored or move on?
No what you saw was people whine at one another when forced to pay for content. Us modders did not care what you lot thought. As a modder its entirely up to me what I do with it. You get no say.
If I want to delete it, that is my decision. If I want it in the club, its my say. End users do not get to dictate what modders do. And If I do get bored, that is nothing to do with patching cycles. Its down to me getting bored of the game.
I blocked WR. They are just being toxic.
To clarify this a bit (generally speaking.)
xSE applications are not getting broken by updates as such. They are designed to work with specific versions of the game.
This is done due to memory address conflicts. If BGS changed any, then save files WILL get fried. Hence, each xSE has specific version check. It isn't up to BGS to tiptoe around script extenders. They wouldn't work with mismatching version, even if BGS had not made any other change than to version number.
BGS could not directly support something that was designed to be unsupportable by them to begin with.
That said, they have been indirectly supportive for xSEs. For example, Skyrim Special Edition got compiler update, which meant that xSE for it had to get written pretty much from zero. BGS provided head start to project, allowing developer access to files under NDA.
They do know where their support comes from and do grant their own support, when it is warranted and possible. After all, Script Extender project started at Bethesda forums and BGS was aware of it from the start.
Turbine/Microsoft Asheron's Call (MMO) had plugin mods for the game that after every patch you had to wait a day or two for the memory locations to be sorted out, that was in the early 2000s. If I remember correctly World of Warcraft also has/had this with some of their addons as well.
As for the SFSE team not wanting to do SFSE support for the beta patches I understand perfectly. Bethesda is NOT the first to do these beta patches and sometimes these beta patch can be updates 2-3 times a week or even multiple times in a day.
The downside to this is people will opt out of the betas and it will miss testing later when SFSE users become more common.
I guess it all depends on how much work is needed to make it compatible with the patch, and I have zero idea about that.