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According to my character stats, I have waited over 7000 hours... most of it waiting for vendors to restock. Since 1 hour waiting/sleeping takes 2 seconds in real time, that means, I spent almost 4 hours for this crap.
From waiting to doors to open, from having to walk everywhere, no maps, no vendor cash, inventory limits etc.
Vendor credit limits might have made more sense in medieval or post-apocalyptic settings where gold coins and bottle caps are physical; it is unimmersive in a futuristic setting with a financial system, digital currency, and mega-corporations spanning multiple star systems. You're telling me the systems-spanning Trade Authority only has enough credits on hand to purchase 146 Chunks Cheesesteaks?
So this makes it ok? They're not supposed to evolve?
Also... a barter economy makes sense in the worlds of Fallout and Elder Scroll but in a game set centuries in the future? Our future.
Nah... there's no excuse. A local store in a mid sized real world town has more cash than the vendors of the whole universes trade authority.
You gotta laugh at the absurdity.
You'd then have to make everything worth virtually nothing by design, or Credits would have no value to the player at all....
It's made to be a limiting factor.
you got mouse icon for steam purchase. Am sure there are mods for increase vendor credits.
Like for me I didn't want to spend jumping thru rings for xx time to gain my StarBorn powers and luckily there was a mod to finish said quests by just jumping thru the ring once. Worked great and took seconds to install via Vortex/Nexus
Neither. Stating fact.
Bethesda merchants have always been poor, except for Morrowind's Mudcrab Merchant.
If you want them to have more coin, you either invested in them after considerable questing and leveling, or you bought them out, sold them the junk you don't want, and leave them with too little coin to buy anything else, or you ran to the forums to post about how poor they are.