Starfield

Starfield

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Deviant Nov 7, 2023 @ 3:21am
2
why vendors are always poor in bethesda games?
why are they using still the oudated 2000 year mechanic how is it fun that you need sleep set ammount of hours so vendors reset their stock so you can sell your stuff you go on expedition loot bunch of stuff and now you need spam sleep for 1 hour and spam sell on the vendor why they cant just increase credits to vendors? gotta use the mod what increases vendors credits by like 20 times
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Showing 1-15 of 32 comments
~ Fabulous ~ Nov 7, 2023 @ 3:23am 
Because Todd want it that way from what I heard.
Locklave Nov 7, 2023 @ 3:27am 
Because the devs don't play their own games beyond playtesting.
bortas Nov 7, 2023 @ 3:33am 
It's completely ridiculous.

According to my character stats, I have waited over 7000 hours... most of it waiting for vendors to restock. Since 1 hour waiting/sleeping takes 2 seconds in real time, that means, I spent almost 4 hours for this crap.
Last edited by bortas; Nov 7, 2023 @ 3:34am
StormhawkV Nov 7, 2023 @ 3:40am 
It's really easy. The limiting factor in Bethesda games is not how much stuff you can acquire but how much of it you can turn into money in a given time. It's supposed to slow you down later in the game.
Humpenstilzchen Nov 7, 2023 @ 3:48am 
They want you to wait to increase your playtime. This is supposed to give the impression of people loving the game because "look how long they have played, right.."
Don_Salvatore Nov 7, 2023 @ 3:58am 
Yeah... You could maybe ignore it if a few of the systems were made to waste your time, but it doesn't take long to see that EVERYTHING in this game is made to waste your time as much as possible.
From waiting to doors to open, from having to walk everywhere, no maps, no vendor cash, inventory limits etc.
Deviant Nov 7, 2023 @ 5:10am 
Originally posted by StormhawkV:
It's really easy. The limiting factor in Bethesda games is not how much stuff you can acquire but how much of it you can turn into money in a given time. It's supposed to slow you down later in the game.

Vendor credit limits might have made more sense in medieval or post-apocalyptic settings where gold coins and bottle caps are physical; it is unimmersive in a futuristic setting with a financial system, digital currency, and mega-corporations spanning multiple star systems. You're telling me the systems-spanning Trade Authority only has enough credits on hand to purchase 146 Chunks Cheesesteaks?
indigo Nov 7, 2023 @ 5:12am 
Because you're meant to purchase things, like their entire stock of ammunition, to seed them with more currency, so you can sell them more junk. Guessing this is your first Bethesda game? This is an ancient mechanic.
Deviant Nov 7, 2023 @ 5:13am 
Originally posted by indigo:
Because you're meant to purchase things, like their entire stock of ammunition, to seed them with more currency, so you can sell them more junk. Guessing this is your first Bethesda game? This is an ancient mechanic.
not sure if trolling or coping
Hearts™ Nov 7, 2023 @ 5:17am 
Because they don't know how to balance a game economy. You just get rich pretty much right away and money is never an issue.
Don_Salvatore Nov 7, 2023 @ 5:19am 
Originally posted by indigo:
Because you're meant to purchase things, like their entire stock of ammunition, to seed them with more currency, so you can sell them more junk. Guessing this is your first Bethesda game? This is an ancient mechanic.

So this makes it ok? They're not supposed to evolve?
Also... a barter economy makes sense in the worlds of Fallout and Elder Scroll but in a game set centuries in the future? Our future.

Nah... there's no excuse. A local store in a mid sized real world town has more cash than the vendors of the whole universes trade authority.

You gotta laugh at the absurdity.
Last edited by Don_Salvatore; Nov 7, 2023 @ 5:20am
Liquid Inc Nov 7, 2023 @ 5:25am 
if you could sell 100k+ credits worth of stuff to the TA at any given time, then money wouldn't be an issue, and it would be trivial.
You'd then have to make everything worth virtually nothing by design, or Credits would have no value to the player at all....

It's made to be a limiting factor.
Humpenstilzchen Nov 7, 2023 @ 5:51am 
Originally posted by Liquid Inc:
if you could sell 100k+ credits worth of stuff to the TA at any given time, then money wouldn't be an issue, and it would be trivial.
You'd then have to make everything worth virtually nothing by design, or Credits would have no value to the player at all....

It's made to be a limiting factor.
So waiting a while and then selling it doesn´t make it trivial?
Eminem Nov 7, 2023 @ 5:57am 
Originally posted by bortas:
It's completely ridiculous.

According to my character stats, I have waited over 7000 hours... most of it waiting for vendors to restock. Since 1 hour waiting/sleeping takes 2 seconds in real time, that means, I spent almost 4 hours for this crap.

you got mouse icon for steam purchase. Am sure there are mods for increase vendor credits.

Like for me I didn't want to spend jumping thru rings for xx time to gain my StarBorn powers and luckily there was a mod to finish said quests by just jumping thru the ring once. Worked great and took seconds to install via Vortex/Nexus
indigo Nov 7, 2023 @ 6:03am 
Originally posted by Deviant:
Originally posted by indigo:
Because you're meant to purchase things, like their entire stock of ammunition, to seed them with more currency, so you can sell them more junk. Guessing this is your first Bethesda game? This is an ancient mechanic.
not sure if trolling or coping

Neither. Stating fact.

Bethesda merchants have always been poor, except for Morrowind's Mudcrab Merchant.
If you want them to have more coin, you either invested in them after considerable questing and leveling, or you bought them out, sold them the junk you don't want, and leave them with too little coin to buy anything else, or you ran to the forums to post about how poor they are.
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Date Posted: Nov 7, 2023 @ 3:21am
Posts: 32