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This would be similar in X4 to producing a good locally and storing it but never selling it. Eventually the storage fills up and production stops. Or producing two items but not having enough storage so one item produces faster and fills up the cargo space meaning you might have 80% of one type and 20% of another.
The outpost system will eventually clog up since there is no consumer for the products unless you are the consumer. The only way to consume the goods is to manually go sell them which is extremely painful given the low amount of credits vendors have, or you take the resources and turn them into secondary resources like wire and comm relays, or you manually consume the resources at your outpost by crafting items at a workbench. Benches in your outpost will pull from local storages and warehouses. Warehouses are for completed items and storages are for raw storage of liquid, gas and ore / minerals.
If they allow us to link a cargo link to a station to 'auto-sell' or 'find the best price' then the system would be automatic and would not clog up so long as the station kept buying. But as the station kept buying the price would go down b/c they would end up with too much of the item in question. Since no one in the game buys anything from merchants except for you, the same problem would happen. Also if they did this, it would turn the game into something more like an X-series game than an RPG. You would also need a much better UI to manage all of this 'stuff'. It would also turn the game into a slideshow since there would be a lot of background processing going on.