Starfield

Starfield

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Evolution of Ship Builds
I was so proud of my first custom ship:
https://steamcommunity.com/sharedfiles/filedetails/?id=3041042336
Now I cringe when I look at it :steamfacepalm:

Next step for me was to stretch it out:
https://steamcommunity.com/sharedfiles/filedetails/?id=3046236751
And then I found some new fancy engines:
https://steamcommunity.com/sharedfiles/filedetails/?id=3051450755
And then my first stolen ship not based on the Va'ruun style:
https://steamcommunity.com/sharedfiles/filedetails/?id=3067945909
That's where I'm at now, maybe a bit of regression?
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Showing 1-9 of 9 comments
jonnin Nov 5, 2023 @ 9:16am 
At some point you have to decide if you want the best parts or the best cosmetic. Engines are a big one: if you want the cargo capacity to haul all your stuff around in a mobile home ship, you are pretty much glued into the poseidon engines late game, as nothing else has enough m-thrust to support it. Landing gear are another: if you don't want to cover your whole ship in them, you have to use the strongest ones, and there are no choices.
anyway, I am with you... Ive done a few cosmetic pretty ships but now, because NG+ and because limitations, I am just slapping the parts I need on anywhere around my habs.

I am proud of my firefly attempt:
https://steamcommunity.com/sharedfiles/filedetails/?id=3063263451
but its impractical; has ladders to get around and can't be upgraded enough for high level play (made it around level 40) without serious compromises to look or parts.

now I just fly stuff like this, which has maybe a 2/10 attempt to look nice, 10 min or less. And the next one after that may very well just be anything anywhere, as I have tired of the builder.
https://steamcommunity.com/sharedfiles/filedetails/?id=3073421509
Last edited by jonnin; Nov 5, 2023 @ 9:23am
Krash Megiddo Nov 5, 2023 @ 10:18am 
Originally posted by jonnin:
At some point you have to decide if you want the best parts or the best cosmetic. Engines are a big one: if you want the cargo capacity to haul all your stuff around in a mobile home ship, you are pretty much glued into the poseidon engines late game, as nothing else has enough m-thrust to support it.

6 of These engines deliver the best thrust and maneuvering thrust in the game:
https://inara.cz/starfield/ship-module/2010/
note: To unlock this engine you need to complete the mission All That Money Can Buy in Neon given by Walter Stroud and be diplomatic during its completion.

They don't look the best and aren't easy to connect, but I like having a 4000+ mass ship with 100 mobility.
charles_wipman Nov 5, 2023 @ 10:43am 
I made a C Class that only haves the cockpit's stairs, +9000 cargo (no Perks), +3000 shield (with perks & crew), 86 movility and looks like this: https://i.ibb.co/yqkJDyv/Starfield-05.png
TheMerc Nov 5, 2023 @ 10:44am 
Just messing around, i really like the shipbuilder, except when stairs trolls me in bigger builds 😉
10 weapons slots, but not an cargo hauler.

https://steamcommunity.com/sharedfiles/filedetails/?id=3073378426
Last edited by TheMerc; Nov 5, 2023 @ 10:52am
Krash Megiddo Nov 5, 2023 @ 10:49am 
Originally posted by charles_wipman:
I made a C Class that only haves the cockpit's stairs, +9000 cargo (no Perks), +3000 shield (with perks & crew), 86 movility and looks like this: https://i.ibb.co/yqkJDyv/Starfield-05.png
I like how your flying through the wreckage of some Va'ruun idiot that thought he had the drop on you haha.
Perks make a huge difference on cargo capacity. 6k without it, over 10k with level 4.
https://steamcommunity.com/sharedfiles/filedetails/?id=3073507488
Bored Peon Nov 5, 2023 @ 11:05am 
Some of my first ships:
https://steamcommunity.com/sharedfiles/filedetails/?id=3031471029
https://steamcommunity.com/sharedfiles/filedetails/?id=3034132407
https://steamcommunity.com/sharedfiles/filedetails/?id=3037617418

Some of my latest ships:
https://steamcommunity.com/sharedfiles/filedetails/?id=3063269294
https://steamcommunity.com/sharedfiles/filedetails/?id=3073516940
https://steamcommunity.com/sharedfiles/filedetails/?id=3073517761

Originally posted by Krash Megiddo:
That's where I'm at now, maybe a bit of regression?
I think of it more as this....
You first keep the builds simple, kinda building on other ship designs.
Then you get all these bright idea of I want this, this, this, and that.
Then you fly it around for a while and realize I did not need this and this.
Over time as you go on you begin to realize you were overdoing it.
So then you cut back and your design start looking more towards the earlier simple designs.

Best example, that Crimson Reaver, I WAY overdid the firepower. I was able to obliterate level 72 ships in a matter of a few seconds when they got in my front sights.

That was when I realized you aint got to max 12 power for each weapon category, you aint ever going to be able to use all three categories at full power think about it, that would take 36 power, leaving you 10 points for shields and engines. So you either aint going to have full shields, or the enemy is going to constantly outmaneuver you.

The only guns worth maxing is turrets because you need to face them different directions. As seen in my Armadillo build. I am kinda unsure on the missile launcher as I may not even be able to get targets into sight to lock on them.

The same concept applies to grav drivers, you do not need the biggest mass grav drive, you need the grav drive that will get you 28 light years range. Anything higher is excess mass.

Engines can be the same way, 100 mobility is 100 mobility, whether you do it with 2 or 4 engines. You just need the thrust and such to keep the maneuverability to 100, not add more mass that drags it down.
spam Nov 5, 2023 @ 11:54am 
Originally posted by Krash Megiddo:
Originally posted by jonnin:
At some point you have to decide if you want the best parts or the best cosmetic. Engines are a big one: if you want the cargo capacity to haul all your stuff around in a mobile home ship, you are pretty much glued into the poseidon engines late game, as nothing else has enough m-thrust to support it.

6 of These engines deliver the best thrust and maneuvering thrust in the game:
https://inara.cz/starfield/ship-module/2010/
note: To unlock this engine you need to complete the mission All That Money Can Buy in Neon given by Walter Stroud and be diplomatic during its completion.

They don't look the best and aren't easy to connect, but I like having a 4000+ mass ship with 100 mobility.
Agreed, the SAL 6830 has the best thrust/power ratio. It can be even more restrictive for a build as it maxes out at 6 engines instead of 4.
ulroth Nov 5, 2023 @ 12:00pm 
Nice Ships
Bored Peon Nov 5, 2023 @ 12:13pm 
Originally posted by spam:
Originally posted by Krash Megiddo:

6 of These engines deliver the best thrust and maneuvering thrust in the game:
https://inara.cz/starfield/ship-module/2010/
note: To unlock this engine you need to complete the mission All That Money Can Buy in Neon given by Walter Stroud and be diplomatic during its completion.

They don't look the best and aren't easy to connect, but I like having a 4000+ mass ship with 100 mobility.
Agreed, the SAL 6830 has the best thrust/power ratio. It can be even more restrictive for a build as it maxes out at 6 engines instead of 4.
The biggest issue I have found with them is they create half the excessive mass in the first place, lol.

Sometimes depending on your (overall mass - engines) it may be better to use other engines. However for large insane freighters they are the best.

I forgot who it was, but someone told me they had a design with so much mass that it would ONLY use those engines because it was the only way to get rid of the "not enough engines"
Last edited by Bored Peon; Nov 5, 2023 @ 12:16pm
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Date Posted: Nov 5, 2023 @ 7:20am
Posts: 9