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The things we sacrifice just for a crappy ship and spacesuit
Honestly, not that good at all tbh. Vendor gear in NG+ at higher levels is far more devastating.
EG; https://steamcommunity.com/sharedfiles/filedetails/?id=3067069542
Also to note, Isolationist gives a massive buff to weapon damage.
Ballistic :P
That is base damage before perks are applied....
That's not a bad rifle at level 35, but at level 70 it's not going to cut it. I get better damage from an advanced beowulf that's been modded, and my hard target is hitting for a bit over 700.
As for the whole ballistic vs particle debate, my experience is that it's a lot easier to find the advanced versions of ballistic weapons for sale. Maybe I'm just not going to the right shops, but i just find it easier to stick with ballistics and only switch over to particle if i find something that's really outstanding.
Yeah that One-Inch-Punch perk really buffs the damage.
A non-shotgun version looks like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3067086116
That screenshot is weird because 974 should be the right non-perk damage as seen in the inventory column.
Well the particle guns are technically Va'Ruun technology.
I got a reall good Maelstrom early on with Explosive and Radiation, it carried me through even level 50 fights (Despite it only being Calibrated)
Oh wait I just realized, that's a Beowulf not a Hard Target, lmao.
What's the spread like on One Inch Punch with that accuracy, at nearly 70% the spread shouldn't be that bad and it might be solidly usable in medium range?
If you get the perk up that ignores enemy armor %%, you can complete very hard playthroughs with just about any gun
Or another Elemental Shotgun, that thing was... something else. I hope they fixed the bug (so many DoTs would be applied the game would stutter bad when the effect proc'd lol)
Regarding that 70% shown...I do not trust Bethesda's math or them properly showing their work.
(on MagSniper advanced is (100% + 30.5% + 36.3% + 44% = 210.8%), One Inch Punch adds +200% to this (so 410.8%))
Note that you can only get One Inch Punch on MagShot and MagSniper that use DefaultLegendary drop list.
(The one used by weapon cases/displays has slightly different exclusions that include all KoreKinetic weapons for One Inch Punch.)
(Weapon cases/displays let you get One Inch Punch on shotguns, which the Default Legendary list doesn't. One Inch Punch Hornet's Nest Coachman is... something.)
Accuracy is an amalgamation of 17 different variables, One Inch Punch changes a weapon's AimModel to something truly awful.
(It doesn't modify accuracy stats, it overwrites the values (and I think it is applied after most/all weapon accuracy increasing mods negating them - perks still work).)
(When it procs it adds a perk that changes your ammo for 10s, when you hit something you get a perk that prevents the other perk from working for 10s.)
(Lacerate does not work this way or have a cooldown.)
The AA-99 can be modded with explosive rounds... I've only got an "advanced" one without perks so it only does like 50+ damage, but it's fun as hell - at least when I don't need something better (that's where the hard target comes in for long range, or the binary-trigger revolvers for close range - those things are surprisingly good).