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Sarah does not take up a crew slot. Vasco does take up a crew slot.
So including Sarah you can assign max 4 crew at the start of the game.
To increase crew size you need Ship Command skill (a tier 4 social skill), and you need enough "crew capacity" - increased by engines, weapons and such, and you also need enough "crew stations" - increased by some habs such as the Control Station and Engineering Bay.
edit:
So you 2nd case is normal. Your 1st case maybe you have added crew stations and crew capacity together?
I think Sarah's leadership skill does have an effect but it's not related to the ship. (certainly does not increase crew size aside form the fact that Sarah does not take up a crew slot).
What is even stranger is that the ship system power varies from 38 to 47 randomly. I put all C class reactors in my ships so that should not be. Even if i stay in the same ship all the time the power level will bounce around between those to numbers. Why ????? Buggy at times
And for the ship I bought, ok 3+1=4.
No start ship doesn't allow 4 crews including Sarah.
But perhaps you mean that without leadership skills you can't assign more than 3 (plus Sarah) to a ship or an outpost? I have an outpost with 4 slots and quoted max was 3.
Can you be more clear please?
I guess you mean the ship crew capacity is min of:
- Ship Command skill, at start without any skill it's 3.
- Crew capacity sum from engines, weapons, shield.
- Crew station sum, start ship having it at 2, ship I bought at 3, and some modules as Control Station and Engineering Bay increase it.
And on top of that Sarah doesn't use any crew slot.
Is this the point? Which would be bizarre from reading people that reach 10 screws assigned to a ship.
Typical unfinished element fairly well hidden, in game there's no explanation at all on companions/crews skills, why some are highlighted and not some other, and what effects because for most skills the description is for main character and doesn't apply to crews or follower.
I wonder is there's a complete and comprehensive guide on skills of follower/ship crews/outpost crews.
You need crew capacity, which can be increased via the Starship Command skill and also crew stations.
And then you also need crew stations. Each cockpit has a base crew station number (equal to the numbers of seats in the cockpit). Several hab modules add to that capacity: control stations, engineering bays, battle stations and computer cores all add crew stations. Major ship parts also add a fraction of a crew station: reactors up to 3 crew stations, weapons 0.5 crew stations per weapon, engines 0.25 and your shield adds 0.5 crew stations. Add your cockpit number plus hab numbers plus reactor/weapon/engine/shield to get your maximum crew stations.
Whichever is lower, your crew capacity from your leadership skill or your crew stations, will be the limit of what you can have for crew.
There is a base crew capacity of 2 and so the Starship Command skill tool tip is poorly worded. You can increase your crew capacity by 8 if you max out the skill, so the total will be 10, not 8. But you will still need to have enough crew stations.
I was typing my comments at same time as yours - did you get to 10 crew?
Zero leadership skill, zero pilot skill, zero ship command skill, Sarah leadership skill not highlighted as if it's not used.
I 'think' the companion is free. But I've had instances where it seemed as if they were not.
Yes it does. Sarah's leadership skill is special to her. It functions just slightly differently than the one we can get. She doesn't count as crew. So, your base crew size is 2, plus you plus Sarah = 4.
And I misspoke in my original post. It's Ship Command skill which increases crew size, not Leadership; but Sarah's Leadership does increase it by 1, basically just making her not count towards crew size.
This is related to the comment saying it's min of leadership, crew capacity, and crew stations and quoting zero skills stat at 2 but it's more 3, and follower would have no effect.
Now I get some specialist on this, where is shown crews stations for ships elements? Is it just the ship crew size shown? And it can't be seen on elements detail?
EDIT:
Second element quoting that zero leadership gives 3 is an outpost with 4 slots where I can assign only 3.
I did once to test it. But there is no point. I only keep 7 maximum and 8 is all you would really ever need if you use some types of ship weapons. The crew skills aren't additive, meaning more than one with a particular ship crew skill does nothing. Only the highest number is counted. Since the max is 4 points in a skill, once you get each of those skills yourself you don't need any crew at all. Until I did get more points in the skills than what available crew could provide, my crews are always these with the max in listed skills available for any possible crew to recruit:
Sarah - Astrodynamics 4 (but she doesn't count against crew size)
Sam Coe - Piloting 4 and Payloads 2
Vasco - Aneutronic Fusion 1
Barrett - Starship Engineering 4 and Particle Beam Weapon Systems 3
Moara Otero - EM Weapon Systems 2
Amari Hassan - Shield Systems 3
Andreja - Energy Weapons Systems 2 (I don't use energy weapons on my ships)
Gideon Aker - Ballistic Weapons Systems 2 and Missile Weapons Systems 2 (I don't use these weapons on my ships either)