Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A game engine can move your eyepoint anywhere anytime as fast as the RAM>GPU loader can manage. But a good game design will carefully manage where your eyepoint can travel and also where it MUST travel.
Right now, the vendors are placed where the artists/designers want your eyepoint to visit.
From an artist's POV, the only actual reward they get (from players) is knowing that the player eyepoint MUST travel near the artist's work. If they offer to you the ability to never again need to visit New Atlantis, then why build New Atlantis in the first place?
Bethesda is very proud of the New Atlantis model and design. You can expect SF to steer your eyepoint there often.
Outpost Trader
https://www.nexusmods.com/starfield/mods/4170