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* Survey planets and sell the data to Vladimir on The Eye.
* While surveying, collect all spacer and pirate weapons and gear. Negotiation may be required. Collect up gear in your cargo hold, then sell at mercantile-heavy planets like New Atlantis and Neon. If all vendors are broke, sleep for two days (Hotel Volii is a good spot) then go sell more.
* Get the first rank in Scavenging. This increases what you get from loot.
* If ethics aren't a problem, the Crimson Fleet pays better than anyone else.
* If ethics *are* a problem, join UC Vanguard. They pay really good.
Kill high level enemies that drop guns, sell all those guns for more credits than vendors actually have...
(You can mod them to increase value if you want to, doesn't make sense on low-level cheap guns though.)
(Drugs, contraband, credits, ammo are also worth grabbing.)
Or weapon crate cheese in a base at high level to skip the combat part and just get the loot.
Or armory hab spam/modify ship cheese for a similar effect.
As a note on vendor reseting: they reset at 0:00 UTC if you talk to them >24 UTC hours after last trading with them.
early game, your best bet is probably picking smart bounty missions to kill pirate or spacers on planets. Once you know the maps well, specific maps (cryo lab is a favorite, the chest is out side the building so you can grab and run) have contraband caches worth 8-15k or so that you can offload on wolf system (near AC).
These missions tend to pay 3k flat but you get a ton of loot too.
The thing is that credits are all but worthless after a short time. Once your ship is in good order, there isnt much to buy except rare crafting stuff which costs peanuts or ammo which can be pricey but still less than a couple of guns' worth (basically trade guns for ammo and end up 5k richer after its all done). There is no need to grind out millions, as there is not a lot to buy. The most expensive stuff is if you want to make several top notch ships.
This last new game I tried manufacturing just for variety. Its not good: I can make comm relays and sell them for about 15 each (I forget, I quit doing it) but ..
- it takes hundreds of ore to make even 5k credits worth
- that takes a LOT of cargo space
- which then DOUBLES or worse when you convert it from ore into goods...
- ^^ if you had the money to make a cargo ship capable of hauling enough to clean out new atlantis, you wouldn't need money. I suppose you can make a depo outside new atlantis and hoof it back to sell, but that is seriously arm twisting. The good news is that that quantity of crap levels you rapidly, as you get like 300 xp per stack (100 per each part and 100 for the final product). It also takes commerce ranked up, which you can exploit to rank up rapidly by modifying your ship and selling off the misc junk over and over. Getting the ore is easy, just sleep and collect it from an outpost.
After that you really don't need money.
For direct outpost resource selling: Plutonium or Europium or Dysprosium are $5/cargo base, that is the best you can do early (uniques can be up to $6/cargo).
Dyprosium has a surprisingly small exclusion area for an exotic, so you can get more extractors down than you would expect.
The money isn't really good, but it is super low effort passive income.
Outposts are mainly for xp cheese.
Top-end crafting is 8-10xp each, so 99x that per E click E.
So to me personally a good and fun method is to fly to Serpentia system, that is actually a home system to Varuun (but Bethesda will probably release it as DLC). Then whenever you jump from planet to planet, you will trigger a spawn of 2 or 3 varuun ships. Levae the highest level for last and board it. Enjoy murdering around 15 snake worshippers and enjoy their rather good loot.