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i still have over 2000 hours in skyrim and i never even modded it :D
Lots of npc without schedules, store that never close, npc that never move, not all restricted areas actually being restricted (some areas that are restricted you get in trouble and most nothing happens), store workers dont follow you to the back to ensure you dont steal, most npc have no name or schedule (being just "citizen"), and there is just a lot less immersion in the day to day. I liked Skyrim cause it felt like a living world, I would follow NPC to see their day to day.
The thing is that I do not see many ppl complaining about that, most of "complaints" I saw were about graphics and dlss stuff, which honestly I do not care and we know it will be improved and fixed. I also saw people complaining about the amount of loading and unable to land with ship, but I also dont care about that, the loading is so fast, and really doesnt impact me much.
I hope it is not like ESO. ESO is not bad but the MMO portion of it makes for some really shallow questing, the approach to the NPCs and stories feels more rushed and less involved, and I've always felt ESO graphics looked very scaled down and just a touch above what Skyrim produced long ago.
They've all aged too much to care about anything more than what looks good in the marketing editing room - unlike when they were younger rockstar devs. Tim Lamb is perhaps the only one who really devoured the game from the old main team since you can tell they've barely even touched Starfield. Devs built their sections and they checked it didnt blow up, and that was about it. No one cared if it came together into one cohesive package.
Speaking as a once hardcore, vocal BGS fanboy, people holding onto the BGS Glory Days are living in fantasyland. BGS is pretty much done.
They need to step back and think about why their previous games were so popular. Skyrim, for example, had over 200 hand crafted POIs. Starfield has 30 that are cut and pasted across 1000 planets (and I mean cut and pasted - identical down to locker contents and placement of enemies/objects. Simply unacceptable.)
Most of the content in Starfield is...adequate. I had fun pursuing the various faction questlines. But there's just so much empty. The combat is pretty boring. It felt just like FO4 but without VATS.
Starfield has moved, what, millions of units? This is going to teach them they don't have to push themselves to offer more.
Maybe I'm just old and grumpy now.
Yeah, this might be the unfortunate truth. Bethesda of today is no longer the same Bethesda that made Fallout 3, Morrowind, Oblivion, Skyrim. The talented and passionate devs that made these games have moved on or retired and Bethesda is now just another Microsoft-owned corporation.
In a word: Yikes!
Elder Scrolls games are an overall design Bethesda knows and can execute. The logistics shouldn't be as difficult because of how familiar it will all be. There may be some new mechanics, but it's not like the scope of ES VI will really be anything like Starfield. Not unless their plan is to let us traverse the entire globe and not just a nation in Tamriel.
For better or worse ES VI will feel like a return to form from Bethesda. It will be an iterative step forward for the franchise and may feel like the most refined title in the franchise. So I'd say manage expectations and you'll be fine. Expect a better, more detailed, and maybe more polished Skyrim. Don't expect a first person Baldur's Gate 3 with real time combat. The former is fine by be. The closer they get to the later will just be a bonus, but I'm not expecting it all.
Its amazing how after playing oblivion you start to notice a trend in BSG where they strip things out of of the games, remember acrobatics, athletics and spellcrafting. go back to daggerfall and you will be like WTF there was a climbing stat. so yeah im jaded and no I dont think EOS 6 will be any where near as fun to play.