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Perhaps some "git gud" is in order..
There is no such thing as a "1-slot tumbler". *Every* ring of the lock is designed to be opened with exactly two picks. No more, no less. If you get two one-slot picks and end up requiring three, then you've used the wrong picks earlier in the lock and that is 100% a skill issue.
The truth of the matter is that the locks *do* require skill. They're not particularly difficult (and we can talk about the lack of reward given after successfully picking) but it is 100% a skill game with no luck required whatsoever.
thats such a nice way to say that it boils down to "skill issue"?
in rare circumstances its possible to solve the locks with 3 keys, one key and 2 keys...
i don't know how rare it is but i definitively did that already...
i believe i had to solve at least one lock while using 4 single piece keys.
It's possible to solve a ring with more than 2 and have it work out because you didn't need that extra pick for a different ring, yes. I don't recall ever having seen a ring only require one pick though.
Let me amend my statement: absent any glitches in the game, each ring requires exactly two picks.
And the fact remains that OP is having a skill problem.
Some will have a leg up and understand the pattern recognition easily, while others will have to train their mind.
There is skill. Crossword puzzles require some skill and so does the Rubic Cube. But if you hate crossword puzzles and the Rubic Cube, it's not a matter of skill for everyone, it's a matter of having fun and spending the time doing things you enjoy.
Thus the reason I am glad Beth adding the use of the console.
Except that's not quite right either. Unfilled "holes" tend to be "passed along" to the next ring, meaning if you're not thinking ahead, often 3 rings at a time, you're going to eenie the wrong initial key and not make it. Skill AND intelligence are required to be successful.
But that is exactly why you get stuck with a left-over single-pin - you made the wrong decision on the ring before, and possible as many as 6 rings ago.
I get the skill-tree as well, going "yep, that's far too complicated to even try", but we should still be able to waste digipicks trying. Meanwhile, I will continue to appeal to The Nightingales and Nocturnal, for the Digiskeleton Key.
You're doing it wrong. I have over 200 digipicks now, because I find far more than I have used.
It's not rocket science. If you insist on solving it beginning with the outer tumbler first then working your way in, you will fail on master locks. Always figure out the entire lock before doing the first tumbler. And there is a trick to that.
Having 1 point in security so that the ring turns blue if a key will work is necessary.
Master locks, and all of the lower level ones too, will usually have at least one key which works on only one tumbler ring. Look through each key in order. All of them. Find the key which works on only one tumbler. Worst case, on very rare master locks, you will need to solve two rings because no keys fit just one tumbler. Find a key that only works on one or two tumbler rings. So figure out that ring first. Now you have eliminated at least one key, probably more. So look through the remaining keys to find one or more which can only work with the one you solved plus another tumbler ring. You solved one tumbler in your head, so that should mean there is at least one key which will solve just another tumbler. Rinse and repeat until you have them all solved in your head, then and only then insert the keys.
It's not horse hockey unless you make it so.
This !