Starfield

Starfield

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MY ONLY ISSUE WITH THIS GAME IS THE CRAFTING AND RESEARCH
Game is great! Lot of fun. But the entire crafting and research system is totally whack. Having to spend quite a few precious skill points just to be ABLE to make any kind of modifications, then having to spend more to make any actual helpful modifications. We're talking 6 or 7 skill points and a ton of resources later before I can even add a mod that increases the overall damage of the weapon and not even by that much. Bring back the Fallout crafting model, please!
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Showing 1-15 of 17 comments
AoD_lexandro Oct 7, 2023 @ 1:34pm 
Skill points are not precious. There is no limit on the skills you can have. The skills are designed so that you can earn every one if you so chose.

Its simply at matter of when you unlock it. And in the early game there is no point, because weapons are leveled. So your starter gear is pants and adding anything to it is just a waste of time and resources.

If you wait until you are getting "advanced" items, then you already have plenty of mats on hand and its a matter of just clicking a few times to add bonuses.
LeftIsBest-James Oct 7, 2023 @ 1:40pm 
Unlocking the crafting recipes is the hardest thing in the game:
not the quests,
not the powers

Outpost gets you nuclear generators (no wind or sunlight needed)
Weapons gets you silencers.
Suits .. can't remember
Pharma gets you insane buffs
Cooking allowes you to go to the galley and cook meals worth 800-1200 each
Last edited by LeftIsBest-James; Oct 7, 2023 @ 1:41pm
LeftPaw Oct 7, 2023 @ 1:42pm 
Oh they have managed to put stuff in like crafting, updating and outpost building. But what they have forgotten is to make any of it meaningful.
Cephei Oct 7, 2023 @ 1:44pm 
And the many other issues starfield has you just ignore?
LeftIsBest-James Oct 7, 2023 @ 1:44pm 
Originally posted by LeftPaw:
Oh they have managed to put stuff in like crafting, updating and outpost building. But what they have forgotten is to make any of it meaningful.

All your posts are malding about he/she.
Badfaith poster.
Heretic Oct 7, 2023 @ 1:48pm 
I understand the feeling. Im level ~35 75 hours into Starfield and I feel like I am still about 15-20 levels away from having all the skill trees that I need/want to finish up my first run and go into NG+

I literally haven't taken a single damage skill aside from what I got from my background selection. The game is still fun, but having crafting/ship piloting/building/boost pack/hacking and a few others feel necessary to just play and make the most out of the game. I will probably get my Payload to level 4, then my Persuasion, then my combat boost pack skills and then bribery. At that point I think I probably have all the pertinent skills to do a NG+ the way I want to.
Last edited by Heretic; Oct 7, 2023 @ 1:48pm
Porter Oct 7, 2023 @ 1:54pm 
well at least you found a lot of fun in this game
Vonstevenstien Oct 7, 2023 @ 1:57pm 
Originally posted by AoD_lexandro:
Skill points are not precious. There is no limit on the skills you can have. The skills are designed so that you can earn every one if you so chose.

Its simply at matter of when you unlock it. And in the early game there is no point, because weapons are leveled. So your starter gear is pants and adding anything to it is just a waste of time and resources.

If you wait until you are getting "advanced" items, then you already have plenty of mats on hand and its a matter of just clicking a few times to add bonuses.

Uh-YES; skill points ARE precious. You get ONE point every level. That means if I wanted to have any kind of reasonable modding capability with weapons(just my weapons, not my suit or anything else), I would have to invest every point up till I reach level 9 or 10 and would have to ignore any of the other skills I would need just to be able to actually advance in the game.

Furthermore, there needs to be more options when it comes to mods. Currently there is only, like what- one or two mods per weapon that change the damage in any way? That sucks.
MadDawg2552 Oct 7, 2023 @ 1:59pm 
Originally posted by AoD_lexandro:
Skill points are not precious. There is no limit on the skills you can have. The skills are designed so that you can earn every one if you so chose.
You just need to grind out the levels. That's all.
Josh Oct 7, 2023 @ 1:59pm 
The Fallout way of crafting? You mean spending precious skill points on the crafting skill for not that much difference in damage......???????
AoD_lexandro Oct 7, 2023 @ 2:43pm 
Originally posted by Vonstevenstien:
Originally posted by AoD_lexandro:
Skill points are not precious. There is no limit on the skills you can have. The skills are designed so that you can earn every one if you so chose.

Its simply at matter of when you unlock it. And in the early game there is no point, because weapons are leveled. So your starter gear is pants and adding anything to it is just a waste of time and resources.

If you wait until you are getting "advanced" items, then you already have plenty of mats on hand and its a matter of just clicking a few times to add bonuses.

Uh-YES; skill points ARE precious. You get ONE point every level. That means if I wanted to have any kind of reasonable modding capability with weapons(just my weapons, not my suit or anything else), I would have to invest every point up till I reach level 9 or 10 and would have to ignore any of the other skills I would need just to be able to actually advance in the game.

Again they are not precious. Being precious means you actively have to make a decision on how to spend them wisely as they are limited. And that you have limited choices once you do start spending them. There is no level limit. There is no points cap. Its only a matter of when you unlock it.

And as said you are doing it wrong. levels 1-10 are establishing your characters baseline. Not trying to craft with no resources and no money. I am level 50 on my second character and do not have weapon mods leveled up yet. There is no inherent need for it. Its bonus damage & effects. Its not critical and never has been in Bethesda games. There are more than enough drops and vendor gear with mods to suffice.

You jumped the gun, and are now complaining about it.
Vonstevenstien Oct 7, 2023 @ 3:20pm 
Originally posted by AoD_lexandro:
Originally posted by Vonstevenstien:

Uh-YES; skill points ARE precious. You get ONE point every level. That means if I wanted to have any kind of reasonable modding capability with weapons(just my weapons, not my suit or anything else), I would have to invest every point up till I reach level 9 or 10 and would have to ignore any of the other skills I would need just to be able to actually advance in the game.

Again they are not precious. Being precious means you actively have to make a decision on how to spend them wisely as they are limited. And that you have limited choices once you do start spending them. There is no level limit. There is no points cap. Its only a matter of when you unlock it.

And as said you are doing it wrong. levels 1-10 are establishing your characters baseline. Not trying to craft with no resources and no money. I am level 50 on my second character and do not have weapon mods leveled up yet. There is no inherent need for it. Its bonus damage & effects. Its not critical and never has been in Bethesda games. There are more than enough drops and vendor gear with mods to suffice.

You jumped the gun, and are now complaining about it.

I haven't jumped anything. I'm on level 15 and I still haven't put any points into my research tree, so maybe get your sh!t straight before you pop off at the keyboard. Crafting has never been a critical part of any Bethesda game???? Ever played Fallout 4? Skyrim maybe? Those ring a bell? You don't know what you're talkin about, pal.
EzRyder Oct 7, 2023 @ 3:28pm 
Originally posted by Vonstevenstien:
Originally posted by AoD_lexandro:

Again they are not precious. Being precious means you actively have to make a decision on how to spend them wisely as they are limited. And that you have limited choices once you do start spending them. There is no level limit. There is no points cap. Its only a matter of when you unlock it.

And as said you are doing it wrong. levels 1-10 are establishing your characters baseline. Not trying to craft with no resources and no money. I am level 50 on my second character and do not have weapon mods leveled up yet. There is no inherent need for it. Its bonus damage & effects. Its not critical and never has been in Bethesda games. There are more than enough drops and vendor gear with mods to suffice.

You jumped the gun, and are now complaining about it.

I haven't jumped anything. I'm on level 15 and I still haven't put any points into my research tree, so maybe get your sh!t straight before you pop off at the keyboard. Crafting has never been a critical part of any Bethesda game???? Ever played Fallout 4? Skyrim maybe? Those ring a bell? You don't know what you're talkin about, pal.
to be fair, since your talking about weapons it takes only 4 skill points to max that catagory, the research unlocks only use materials
but i get it feels like a softlock, and maybe it is to some degree

the truth is, your not getting good enough guns to really worry about upgrades yet
as you level up higher tier weapons become available, both as loot and in the vendors - so far you havent unlocked anything worth modding really, the mods probably do a percentage of increase, if so the lower tiers your working with wont help much at all

at around level 50-60 you will start seeing Refined and Advanced versions of most all the guns (ive no idea when exactly the level unlock occurs, this is just from memory)
those are worth the effort and materials
Last edited by EzRyder; Oct 7, 2023 @ 3:32pm
AoD_lexandro Oct 7, 2023 @ 3:32pm 
Originally posted by Vonstevenstien:
Originally posted by AoD_lexandro:

Again they are not precious. Being precious means you actively have to make a decision on how to spend them wisely as they are limited. And that you have limited choices once you do start spending them. There is no level limit. There is no points cap. Its only a matter of when you unlock it.

And as said you are doing it wrong. levels 1-10 are establishing your characters baseline. Not trying to craft with no resources and no money. I am level 50 on my second character and do not have weapon mods leveled up yet. There is no inherent need for it. Its bonus damage & effects. Its not critical and never has been in Bethesda games. There are more than enough drops and vendor gear with mods to suffice.

You jumped the gun, and are now complaining about it.

I haven't jumped anything. I'm on level 15 and I still haven't put any points into my research tree, so maybe get your sh!t straight before you pop off at the keyboard. Crafting has never been a critical part of any Bethesda game???? Ever played Fallout 4? Skyrim maybe? Those ring a bell? You don't know what you're talkin about, pal.

3k hours in Skyrim. 5k+ In Oblivion. Made content for Fallout 3 with GECK. So yeah I already know "my shizzle".

I am level 50 on my second character. There is ZERO need for weapon mods in this game. It is not TES and its not Fallout.

Your premis is just flat out wrong and you cannot accept it. That is not my fault.
Vonstevenstien Oct 7, 2023 @ 3:42pm 
Originally posted by AoD_lexandro:
Originally posted by Vonstevenstien:

I haven't jumped anything. I'm on level 15 and I still haven't put any points into my research tree, so maybe get your sh!t straight before you pop off at the keyboard. Crafting has never been a critical part of any Bethesda game???? Ever played Fallout 4? Skyrim maybe? Those ring a bell? You don't know what you're talkin about, pal.

3k hours in Skyrim. 5k+ In Oblivion. Made content for Fallout 3 with GECK. So yeah I already know "my shizzle".

I am level 50 on my second character. There is ZERO need for weapon mods in this game. It is not TES and its not Fallout.

Your premis is just flat out wrong and you cannot accept it. That is not my fault.

....your "shizzle"? What the falloutnewvegas are you talking about??? My 'premise' is an opinion. Some pretentious douchebag who embarrasses himself trying to sound like snoop dog disagreeing with me doesn't invalidate my point. A'ight my nizzle?
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Date Posted: Oct 7, 2023 @ 1:27pm
Posts: 17