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Its simply at matter of when you unlock it. And in the early game there is no point, because weapons are leveled. So your starter gear is pants and adding anything to it is just a waste of time and resources.
If you wait until you are getting "advanced" items, then you already have plenty of mats on hand and its a matter of just clicking a few times to add bonuses.
not the quests,
not the powers
Outpost gets you nuclear generators (no wind or sunlight needed)
Weapons gets you silencers.
Suits .. can't remember
Pharma gets you insane buffs
Cooking allowes you to go to the galley and cook meals worth 800-1200 each
All your posts are malding about he/she.
Badfaith poster.
I literally haven't taken a single damage skill aside from what I got from my background selection. The game is still fun, but having crafting/ship piloting/building/boost pack/hacking and a few others feel necessary to just play and make the most out of the game. I will probably get my Payload to level 4, then my Persuasion, then my combat boost pack skills and then bribery. At that point I think I probably have all the pertinent skills to do a NG+ the way I want to.
Uh-YES; skill points ARE precious. You get ONE point every level. That means if I wanted to have any kind of reasonable modding capability with weapons(just my weapons, not my suit or anything else), I would have to invest every point up till I reach level 9 or 10 and would have to ignore any of the other skills I would need just to be able to actually advance in the game.
Furthermore, there needs to be more options when it comes to mods. Currently there is only, like what- one or two mods per weapon that change the damage in any way? That sucks.
Again they are not precious. Being precious means you actively have to make a decision on how to spend them wisely as they are limited. And that you have limited choices once you do start spending them. There is no level limit. There is no points cap. Its only a matter of when you unlock it.
And as said you are doing it wrong. levels 1-10 are establishing your characters baseline. Not trying to craft with no resources and no money. I am level 50 on my second character and do not have weapon mods leveled up yet. There is no inherent need for it. Its bonus damage & effects. Its not critical and never has been in Bethesda games. There are more than enough drops and vendor gear with mods to suffice.
You jumped the gun, and are now complaining about it.
I haven't jumped anything. I'm on level 15 and I still haven't put any points into my research tree, so maybe get your sh!t straight before you pop off at the keyboard. Crafting has never been a critical part of any Bethesda game???? Ever played Fallout 4? Skyrim maybe? Those ring a bell? You don't know what you're talkin about, pal.
but i get it feels like a softlock, and maybe it is to some degree
the truth is, your not getting good enough guns to really worry about upgrades yet
as you level up higher tier weapons become available, both as loot and in the vendors - so far you havent unlocked anything worth modding really, the mods probably do a percentage of increase, if so the lower tiers your working with wont help much at all
at around level 50-60 you will start seeing Refined and Advanced versions of most all the guns (ive no idea when exactly the level unlock occurs, this is just from memory)
those are worth the effort and materials
3k hours in Skyrim. 5k+ In Oblivion. Made content for Fallout 3 with GECK. So yeah I already know "my shizzle".
I am level 50 on my second character. There is ZERO need for weapon mods in this game. It is not TES and its not Fallout.
Your premis is just flat out wrong and you cannot accept it. That is not my fault.
....your "shizzle"? What the falloutnewvegas are you talking about??? My 'premise' is an opinion. Some pretentious douchebag who embarrasses himself trying to sound like snoop dog disagreeing with me doesn't invalidate my point. A'ight my nizzle?