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BUT that OMOD just adds one of: calibrated, refined, or advanced to a weapon (random pick).
You can console command multiple quality mods onto a weapon and the don't replace existing ones, they stack.
So adding advanced (28f444) 10x to a weapon results in a weapon with stupid high damage.
The game doesn't generate these.
People thought they discovered something, but actually were just making themselves cheater weapons.
For difficult enemies use weapons with Damage over Time effects.
Damage over Time on weapons (other than ignition beams) do a % of enemy max health.
The Lasers skill also affects particle beams, so the 4th skill is good.
Unlike other identical damage over times, that one stacks.
(Others refresh duration on reapplication.)
Note identical means identical: fire from whitehot rounds is not the same as fire from Incendiary epic weapon ability, etc.
The best items are generally rare/epic/legendary, guaranteed to be in end of dungeon chests and on elite human enemies.
If you find a high level elite human enemy you can quick save just before you kill it, and reload until you get an item you want from it.
(Their rare/epic/legendary item is generated when they die.)