Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What I assumed was that cos NMS and Elite had these things, they’d become assumed as features of any “space” game. But elite is a…well at least was designed to be an MMO, still going but I dunno bout the massive part relative to actual MMOs. NMS as well is online, but I think their DNA is deff coming from minecraft more than MMO harvesting and mining.
But yeah, I could see it, or even not cos of F76 entirely but just said f it to making gamebro engine work in any multiplayer capacity and didn’t want to start entirely from scratch with w/e ESO runs on, having I’d assume a lot of game systems and base assets from fallout games they’d want to least use as a starting point for SF. Who knows for sure though, maybe working on SFO right now.
https://gamerant.com/starfield-mmo-rumor-explained/
The vision, the implementation, the project management style, the decisions and all the other little things that can go wrong in a bad project.
Look at Hello Games and NMS, Gearbox/Timegate Studios and Aliens Colonial Marines, Destination Games and Tabula Rasa, 38 Studios and Kingdoms Of Amalur: Reckoning and many more.
Maybe BGS managed to struggle through a lot of internal problems over the last 7-8 years, end up cutting corners from the original vision, stick with safe conventional game mechanics and actually release a product, but one that does seem to fall far short of Todd's claim of 'Next-Gen'.
Honestly feel it could have been.
Still not convinced it was Todd's original vision for Starfield because prior to XGS and ZeniMax having talks there was, according to what I can find no mention of SF as a MMO.
Many dots that can be connected in various ways to present different things, maybe.
But I could be wrong.
Zenimax online studios (the studio behind ESO) has been public that they are working on a new MMO and have said it's a new IP.
BGS I'd imagine is now mostly busy with ES6 going into full production.
I donno, now that they're owned by Microsoft, anything is possible. An MMO is a licence to print money and I wouldn't put it past MS to demand that Starfield have 'MMO-friendly' mechanics for the purposes of future monetization.