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im wondering ...
as the loot gets stronger because of our level, does the armor and guns the enemy use (and drop) get stronger?
i know i get higher tiers and such looting corpses so im wondering if that is tied to what they actually 'use' on paper so to speak - just a wild guess :P
So It can be boring as you are lvl 80+.
It's should be entertaining, but not bugs. They shouldn't nerfed cutter, but they should might be buff armors and other weapon non cutter. thoughts.
I spawn in an ecliptic and give him millions of hp when I need a crash test dummy.
Identical damage over time doesn't stack, duration gets refreshed by re-application though.
Weapon damage over time effect do a % of max hp, so they seem really good if your guns damage is trash and the enemy is tough.
Whitehot rounds are 100% chance of 13.3% or 13.25% of max hp over full duration.
Incendiary epic ability (on weapons, the armor version is trash) is like 41.8% max hp, but very low proc chance (like 5% or something).
I haven't tested Cutter specifically yet though...
That is why you can't remove it with rmod 28f445, but you have to remove it with either 28f442 or 28f443 or 28f444 depending on which it picked.
Fun fact, you can amod advanced (28f444) (or calibrated or refined or 28f445) on to a weapon hundreds of times and damage keeps going up, and you have to rmod it just as many times to get back to base weapon stats.
Multiple armor penetrating effects multiply each other (not added together), so say -25% from AP ammo mod, -30% from shattering, and -50% from ArmorPen perks:
Armor * (1 - 0.25) * (1 - 0.30) * (1 - 0.50) = 26.25% of initial armor remains.
Armor is 0.1% damage reduction per point, capped at 85%.
DR doesn't increase so much as creatures get more hp at higher level (and take 50% damage on very hard).