Starfield

Starfield

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Balatzar Oct 1, 2023 @ 5:54am
Trading resources between outposts
One can have 3 "cargo links" (or 6 if using inter-systems) per outpost, that is, have an outpost exchange resources with 3 other outposts. (Having to build three different pads seems astonishing to me: was the whole outpost code written by a 12 year old?). I mean, fine, one can go around it by making a transitive link from any of the supplying outpost to the hub outpost where resources are to be transformed.

My question, after having wasted much time setting a bunch of outposts: is there really no means to separate exported and imported resources by type? I mean, really? The lack of something so simple to code? What's the budget of Bethesda already? A 12 year old with above or even average proficiency in math could see the issue. The less-used resources will cause a bottleneck and there is no long-term automation possible.

The outpost system seems like a downgrade from Fallout 3's, which wasn't even good. I didn't use it back then, but I was tricked by the use of the periodic table (one of the few positive things in that game).
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BaneBlackGuard Oct 1, 2023 @ 6:05am 
not that i've found. as far as i can tell it's non-functional system because the in/out boxes eventually get clogged and HE-3 stops getting shipped, then the ships stop running. the absolute bare minimum requirement is a method to insure that you can ship he-3 to different outposts, but as of yet i see no way to control how much of different resources get moved into or out of containers, much less control which ones. i feel like if HE-3 had its own out-going and incoming boxes, it could work, but as is the system will always fail eventually until you unclog the boxes or manually refill each outposts he-3 supply.
Balatzar Oct 1, 2023 @ 6:20am 
Originally posted by BaneBlackGuard:
not that i've found. as far as i can tell it's non-functional system because the in/out boxes eventually get clogged and HE-3 stops getting shipped, then the ships stop running. the absolute bare minimum requirement is a method to insure that you can ship he-3 to different outposts, but as of yet i see no way to control how much of different resources get moved into or out of containers, much less control which ones. i feel like if HE-3 had its own out-going and incoming boxes, it could work, but as is the system will always fail eventually until you unclog the boxes or manually refill each outposts he-3 supply.
Yeah, I tried the HE-3 supply system but quickly gave up on it. The issue is that even a simple suppliers -> hub system doesn't work, as long as Bethesda doesn't implement AT LEAST a limitation ratio on imported / exported resources in the import / export container. This is three lines of code, braces included.

Although, for God's sake, a single import / export pad is enough. Ships aren't supposed to go and leave every 30 seconds. Just make storage bigger.

Also, where is the trading ship coming from? Who owns it? Who pays it? Would be better if we could capture ships and use them as recycled, market-unvaluable freighters. But that's way, way too ambitious for Bethesda's team of thousands. The large share of the market : middle and high schoolers, are buying the game anyway, no need to make it good.
Last edited by Balatzar; Oct 1, 2023 @ 6:21am
morp Oct 1, 2023 @ 8:37am 
They need to subcontract out to Egosoft (X4 foundations) to learn how to do freight right.
And then subcontract out to Coffee Stain Studios (Satisfactory) to do inventory properly.
But not to worry all the gamer magz are calling this a 10/10 game.
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Date Posted: Oct 1, 2023 @ 5:54am
Posts: 3